Here are the first 20 turns:
(1) 4000 BC - an excellent start! I fear the map was generated with few
civilizations, thus giving a LOT of bonus resources and few strategic and
luxury one..... I can spot a cow and a wheat and a river - enough to place
the city right there. Trondheim founded, expanded view shows 2 mroe cows,
1 more wheat and some bonus grassland. As one of the cows is on river and
out of Trondheims 21 tiles the 2nd settler goes straight north.The worker
goes to the cow, the scout out east (he sees water - maybe coast? inland
is either up-right or down-right then). There is jungle to the south along
with hills, a mountain in view in the norht - good chance on iron in the
inner ring.
Science is set to 100%, Ceremonial Burail and Bronze Working being the
only advances under 60 turns. Burail selected, 38 rounds (Bronze = 50)
(2) 3950 BC - it is the coast indeed - with two cows and silks

. The
river comes from the mountain and there waters another cow - good city
site ona hill (defence, no overlap). Go north along coast with Scout to
use two movements as south is jungle.
(3) 3900 BC - the lands to the northwest are incredible. bonus grass
sticks out as a BAD tile there

Another river in view, making it
llook as if the island center is to the east. More cows for our second
settler, this time on plains (safes us mining).
(4) 3850 BC - settler in place on hill. Second river looks as good as ours
(5) 3800 BC - found Wunderstatt ('wonder town' - check the tiles around
and you know why). You may disagree, but i start mine on cow instead of
road between cities - Trondheim needs production!
(6) 3750 BC -Warrior in Trondheim, Scout selected. Scout sees more rivers
- appears i have found (one of the) center(s) of island in north-east.
(7) 3700 BC - still no AI in view - I am a bit surprised!
(8) 3650 BC - decide to change Trondheim to worker as it only produces 2
shields atm.
(9) 3600 BC - red border in view to the east!
(10) 3550 BC - move closer. 2nd worker starts road to Wunderstatt.
(11) 3500 BC - move in. It is a capital as it expands borders with
Trondheim. It is..... ROME! Not a good early neighbour. Caesar is very
unwilling to sell us Alphabet, offers 10 gold for pottery. I renegotiate
peace and can't get it - oh well!
(12) 3450 BC - run away
(13) 3400 BC - Warrior from Wunderstatt heads towards Rome and finds Roman
2nd city to the east of Wunderstatt.
(14) 3350 BC - meet Xerxes. He knows both Masonry and Bronze Working, but
is unwilling to trade either (even for 10 Gold and our two techs).
Renegotiate gives us Masonry and 10 for both techs. new Warrior from
Trondheim starts towards Rome.
(15) 3300 BC - Warriors move towards Veii.
(16) 3250 BC - Jeez, Caesar is one lucky fellow - Veii was empty and
produces a Warrior the turn before we can attack!
(17) 3200 BC - fortify next to Veii to bring more troops in.
(18) 3150 BC - Rome re-inforeces with another Warrior. Attack Veii with
one warrior - promoted. Problem is Archer on hill next to town. So I talk
to Caesar and he agrees to give us Alphabet and 10 Gold for peace and
Masonry



Alphabet gives us Branoze orking from Xerxes
(19) 3100 BC - retreat from Veii, lux to 10 since Trondheim grew,
Wunderstatt to Granary.
(20) 3050 BC - Burail found, Mysticism in 28 @ +/- 0 and 80%. Lux to 0 as
2nd Warrior takes up MP duty.
(12) 3000 BC - state of the empire: we are 3 tech ahead of Rome, he is
broke and has equal number of cities. We are 1 tech ahead of Persia and in
the process of researching the follow-on (dealing possible); he has three
towns, one mroe than we.
Granaries are under construction in both cities but can be switched to
settlers for no shield loss (which might be a good idea for Tronheim as it
uses two cows on grass (3 food). Wunderstatt has cows on plains thus
shoudl get a Granary IMO.
City placement: