CG3, PTW, Spaceship

cgannon64

BOB DYLAN'S ROCKIN OUT!
Joined
Jun 19, 2002
Messages
19,213
Location
Hipster-Authorland, Brooklyn (Hell)
Here is my new SG. Its kind of a variant (I should have put that in the title :wallbash: ). Play the World. Info:

Civ: Carthage. I haven't been them for a full game yet, so lets see how they hold up in a SG.

Map: 80%, Continents, 4 billion, normal, temperate, roaming.

Victory Conditions: Spaceship. All are enabled, but we must win by spaceship.

Difficulty: Emperor.

Variant Rules: - There are 18 civs in total (17 AIs) and since this is an 80% map, its going to be kind of crowded. Remember: not all start locations are equal. Some AIs are doomed to die, consider them just taking up space. Some of them start in really bad spots.
- We can never have more than 24 cities at anytime. If a city CF's to us that puts us over the limit, we can accept it, but have to abandon a city BUILT BY US on the same turn/on the next turn. I suggest refusing a CF that would put us over the limit, unless it is a city you really want.

Honorable Rules: I figured I'd set a few honorable rules for the game.
- No ROP raping. Need I say more?
- Honorable declarations of war. We must declare war BEFORE we put troops in there territory.
- No starving cities down to a small size to limit CF chance. Obviously if a city starves by natural causes it will be OK, but no starving cities down to size one.
- No razing/abandoning cities of foreign origin, UNLESS it is a city that flips to us that will put us over the limit. So, if we go on the warpath and we capture a city, we must keep it. You can't exploit the rules by capturing cities and razing them, saying they put us over the limit. If you capture a city that is your 25th, you have to raze one of the cities WE founded, so I wouldn't suggest capture cities that will put us over the top.
-FINAL NOTE: Yes, I was inspired by RBCiv Epic 15. I was trying to make a competitive space race, but my first attempt at rules wasn't satisfactory, to me or other people, so I figure I'll 'borrow' their ingenious rules, with regards to whoever wrote them.

Lineup (and Order):
Me
XSin
(open)
(open)
(open)

CG
 
Here is a pic of the start (sorry, my Jasc free trial just ran out, and you pretty much can't edit pictures in Paint, so I couldn't make it smaller :():

CG3Start.gif


CG
 
My pride keeps me from closing this game. If you have come here, see the rules and don't like them, post and tell me, I would be willing to change them. If this SG doesn't take off, that would make me 1/3...:(

CG
 
The civ limits are probably keeping people away, just my 2 cents though (and with current exchange rates thats worth like $0.0001)
 
Originally posted by XSin
The civ limits are probably keeping people away, just my 2 cents though (and with current exchange rates thats worth like $0.0001)

Thats what I figured too. I'll go back and see how I can change them. The goal of those was to make a competitive space race, but I guess they are a little harsh. Instead, I think I'll put a cap on our total cities, like in one of the RB games. In fact, that is what I'll do.

CG
 
Make the limit the amount you need to make a forbiden palace and I'd see no problems with it. (Can't join though, never played emperor and I'd rather not drag everyone down to hell :D)
 
Originally posted by XSin
Make the limit the amount you need to make a forbiden palace and I'd see no problems with it. (Can't join though, never played emperor and I'd rather not drag everyone down to hell :D)

I don't play emperor either, but I play emperor SGs. When you're only playing 10-20 turns, the levels aren't too different. Anyway, I made the city limit 20. I based this on the Optimal City Number, but since I could only find the OCM of Standard maps in the editor (16) I just made a educated guess at what it would be on a Large map. Anyway, the new rule set is obviously based on the RBCiv Epic 15 rule set, so it isn't TOO radical. And, as I've seen in some of those reports, those rules do manage to create some exciting space races.

CG

EDIT: I'd really like to know how many cities are needed for the FP on large maps, I can't remember. I'd hate for the number to be 21 when I made the city limit 20. If someone could please find that for me, I'd change the limit to that number.
 
Sorry I can't find it in the editor, but I assume it's half the amount of optimal cities (Standard has 16 optimal cities and requires 8 for an FP)
 
Originally posted by XSin
Sorry I can't find it in the editor, but I assume it's half the amount of optimal cities (Standard has 16 optimal cities and requires 8 for an FP)

That would make the limit 12, which is too low for my tastes. I guess I'll up the city limit to the optimal number of cities, 24. That seemed to work well in Epic 15, so we'll do it here, only on a slightly larger map.

CG

EDIT: Thanks for the help XSin! :D :goodjob:
 
Originally posted by XSin
I guess I'll join then :D

I'll start then. I don't usually start with half a lineup, but I figure we need to get this one rolling. I'll be back in a little while with a report and the save.

CG
 
Alright, here are my VERY good 40 turns. If the rules or the difficulty scare you away, don't bother, come and sign up, because this is a great start for an Emperor game. Anyway, my report:

(1) I decide to move our worker one tile SE. He reveals some more forests and some gems, so I decide to move the settler SE and settle there.

(2) Carthage founded, goody hut seen in the distance, worker moves.

(3) Pottery researched at max science, 0gpt and 27 turns. I research Pottery for two reasons: because it is a needed tech, and so I hope I can pop Bronze Working from the Southern hut, to get early Numidian Mercenaries.

(4-8) Nothing.

(9) Warrior built for exploration, another ordered up.

(11) [dance] Woo! Oh yeah! We pop a settler! What luck! I think I'll settle him to the South, where there is apparently a few bonus grassland.

(12) Settler moves into his final position. Its always hard to pick the perfect spot for a popped settler, because you usually haven't explored much, and you want to settle him quickly for fear of barbs, so I think I'll put him down in the south, by some grasslands and hills. There might be a better spot to the west, across the mountains, but I want to get him down quickly.

(13) Germany is seen in the mountains, a spearman. I contact and trade him Masonry and Alphabet for Bronze Working, Warrior Code, and 18 gold. The faster we get those Numidians, the better. Utica founded in the south.

(14) Another warrior built for exploration. From what I can see, I think we are on a peninsula or an island, and we have alot of gems.

(15) Whoa. I've been playing Monarch for a while, so this second citizen born unhappy stuff is annoying. Luckily we have those gems to the west, and I hope to hook them up very soon.

(16-19) Nothing. German territory seen in the north. We should have room for about 5 cities before we run into them.

(20-22) Nothing. These Germans are gutsy---there are two undefended workers walking by my exploring warriors apparently to nowhere. Odd. Worker built in Carthage. Normally I don't build a worker before a settler, but because we popped a settler, and because we need to clear some forests to grow faster, I'll do it.

(23-24) Nothing. I could attack these workers, but I'm not that evil. :Dd

(25-27) Nothing. Worker built in Carthage, I decide to build a Barracks (again, something I don't normally do) before a settler, because our city is still size one. Germany still don't have a second city; strange, I thought they get free settlers.

(28) Apparently Berlin is sitting right next to a choke point. If we are on a peninsula, it is a long, curvy one, so I think we are on an island.

(29-30) Nothing. I decide I'll play 10 more, just to start us off.

(31-33) Nothing. Mercenary built in Utica, settler started. This seems to be the first time I'ver been outexpanding a civ since Regent level, and its Emperor! :eek:

(34-36) Nothing. Pottery discovered, we research Iron at 20% at 3gpt. Now, this is really strange. The Germans apparently brought that worker pair down here to irrigate! This is a good sign, because it means they have no fresh water up there. We control all the fresh water so far...:D

(37) Worker sent north to build a road to gems and to our next city spot.

(38-40) We are alone on our island with the Germans. Our warrior heading north found the last edge. One thing that can (and WILL) be used to our advantage is the fact that Berlin can't grow past size two until they bring the irrigation up north. So, if we can blockade them, we can keep them to an OCC for a long period of time. We can't do a full blockade, the island is too large, but we can get two warriors there to harrass them. This is top priority, XSin: get the warrior from the north and the warrior by Carthage and form a two tile wall in front of the worker, so he runs back and forth forever. I'll show you on the map where the blockade should be held, if possible.

XSin, here is a dotmap. The blue dot is what should be the next city, preferably, and the green dots are other settlement spots. The black dots are spaces we need to occupy to blockade the irrigating workers. Unfortunately I made a bad move: if I had moved to the lower black dot instead of the mountain, I could have blockaded them already. But I moved to the mountain instinctively, without realizing that the workers were behind. If the AI spear moves north into the lower black dot, try to get into the upper black dot. And, if the AIs are smart enough to get into both black dots before we can, get our two warriors into the black lines. This will hurt Bismarck terribly, and will allow us to at least get our island easily. (Note: No, I did not tinker with this map to get this favorable start. It was completely random. :D)

Anyway, the dotmap:

CG3Dotmap.gif


And the save:
 
Preturn : Everythings OK

(1) : Darn, Bismark moves his spear into the southern blackdot, I move warrior north trying to get the north black dot. I move our other warrior south, in case we need to get the black lines. Checked diplo, apparently Bismark is stuck at 0 GPT because he still only has 17 gold.

(2) : Mighty smart for him, he occupies both black dots now :(. Move south warrior north and north warrior south :crazyeyes:. Worker finishes mine down at our capital, I start on road. I love being industrial :D. Bis still only has 17 gold. We occupy part of the black lines... (northern part)

(3) : Barracks completes in Carthage, starts on settler due in 10. Worker moved left to gems. Both our warriors scramble north west trying to cut off the warriors. Now he can't do anything :Evil: I end turn, he still has only 17 gold.

(4) : Move warrior south, we occupy black lines but he moves workers into the mountains. Oh well at least he gets no irrigation. Started road on gems. Worker moved left to hills. warrior fortified to ensure we keep black lines. Ol' Bismark still doesn't have any gpt lol.

(5) : Settler completed in Utica, sent to blue dot. Starts on a granary because it grows in 9 and settler finishes in 10. Road started on hills, warrior fortified on black lines. Forget diplo! He still only has 17g.

IT : NOT GOOD. GERMAN SETTLER SPOTTED HEADING SOUTH ARGH

(6) : Nothing...

(7) : Warriors scramble to delay settler.

(8) : Warriors cut off settler, I think we can keep him from getting down to our spots.

(9) : Gems completed, lux dropped to 0% :D We are making 6gpt now. Having trouble cutting off settler, but managing pretty well. Leptis Magna founded on blue dot, workers move in to position to construct road connecting our new city. Set to worker, growth in 10, due in 10, perfect.

IT : Yes excellent we can keep the settler in an infinite loop, going back and forth now :)

(10) : Workers start on road, due in 3 and warriors block settlers yet again.

(11) : Warriors move to block settler, this will not be mentioned from now on.

(12) : Settler done in carthage, sent to northern green dot (less overlap). Set to granary, grows in 8 settler would be due in 10.

(13) : Leptis connected, start improving surrounding terrain. Settler movement.

IT : Argh not good again, workers are sent down to complete the irrigation chain!

(14) : Set Carthage to warrior, due in 2, to try and prevent Bismark from getting water.

NOTES : We can run a full blockade with 2 more warriors, perhaps we should?
Roads started around Leptis, settler will settle next turn.

IT : Damn workers force us to discontinue settler blockade! Grrrrr.

(15) : Finger slipped and warrior goes south instead of north... I restart because this could be a major thing later on and I think it's justified. Theveste founded on northern green dot, warriors move, trying to further stall the settler.

IT : Excellent, the settler retreats, knowing we own it :D

(16) : Warrior completed in Carthage starts on granary for real this time. Warriors move around, trying to prevent irrigation AND the settler, I think it was going for the green dot anyway lol.

(17) : We own the workers, northern dot is occupied and I make plans to run a 3/4 blockade. Germany still is only made of one city and still has 17 gold, iron working is due in 21.

(18) : I decide it would be easier to run a full blockade using the north black dot so I fortify the warrior there.
Fortify another warrior on some mountains, another warrior is coming to occupy another mountain.

IT : Leptis finishes its worker so we can focus our workers on theveste now.

(19) : Both workers finish their mines and head to theveste. Leptis starts on a granary, due in 30.

(20) : I notice we can run a full blockade using theveste as a block too I move warriors south to try it out. Bah I make a warrior move up instead of down again, but this time its neglible. Workers are in position to start a road to theveste now also.

Notes : Nothing really special.

Save wouldnt appear in upload directory...
 
Great job :goodjob:, XSin, nice movement to keep BOTH in check. Really helped us there. We should be able to get a large (around 4-1) city advantage on Bismarck, then is should only take swordsmen to bring him down. After we completely settle the island, I figure we should race to Map Making so we can get off this rock. After that, we have to try to get a prebuild to get the Great Library, because that would be just huge. It would be hard to get both, however.

Anyway, I figure we'll wait 24/48 hours until someone else joins this SG, and if not, we'll just do a two player one...:crazyeye:

CG
 
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