cgannon64
BOB DYLAN'S ROCKIN OUT!
Here is my new SG. Its kind of a variant (I should have put that in the title
). Play the World. Info:
Civ: Carthage. I haven't been them for a full game yet, so lets see how they hold up in a SG.
Map: 80%, Continents, 4 billion, normal, temperate, roaming.
Victory Conditions: Spaceship. All are enabled, but we must win by spaceship.
Difficulty: Emperor.
Variant Rules: - There are 18 civs in total (17 AIs) and since this is an 80% map, its going to be kind of crowded. Remember: not all start locations are equal. Some AIs are doomed to die, consider them just taking up space. Some of them start in really bad spots.
- We can never have more than 24 cities at anytime. If a city CF's to us that puts us over the limit, we can accept it, but have to abandon a city BUILT BY US on the same turn/on the next turn. I suggest refusing a CF that would put us over the limit, unless it is a city you really want.
Honorable Rules: I figured I'd set a few honorable rules for the game.
- No ROP raping. Need I say more?
- Honorable declarations of war. We must declare war BEFORE we put troops in there territory.
- No starving cities down to a small size to limit CF chance. Obviously if a city starves by natural causes it will be OK, but no starving cities down to size one.
- No razing/abandoning cities of foreign origin, UNLESS it is a city that flips to us that will put us over the limit. So, if we go on the warpath and we capture a city, we must keep it. You can't exploit the rules by capturing cities and razing them, saying they put us over the limit. If you capture a city that is your 25th, you have to raze one of the cities WE founded, so I wouldn't suggest capture cities that will put us over the top.
-FINAL NOTE: Yes, I was inspired by RBCiv Epic 15. I was trying to make a competitive space race, but my first attempt at rules wasn't satisfactory, to me or other people, so I figure I'll 'borrow' their ingenious rules, with regards to whoever wrote them.
Lineup (and Order):
Me
XSin
(open)
(open)
(open)
CG

Civ: Carthage. I haven't been them for a full game yet, so lets see how they hold up in a SG.
Map: 80%, Continents, 4 billion, normal, temperate, roaming.
Victory Conditions: Spaceship. All are enabled, but we must win by spaceship.
Difficulty: Emperor.
Variant Rules: - There are 18 civs in total (17 AIs) and since this is an 80% map, its going to be kind of crowded. Remember: not all start locations are equal. Some AIs are doomed to die, consider them just taking up space. Some of them start in really bad spots.
- We can never have more than 24 cities at anytime. If a city CF's to us that puts us over the limit, we can accept it, but have to abandon a city BUILT BY US on the same turn/on the next turn. I suggest refusing a CF that would put us over the limit, unless it is a city you really want.
Honorable Rules: I figured I'd set a few honorable rules for the game.
- No ROP raping. Need I say more?
- Honorable declarations of war. We must declare war BEFORE we put troops in there territory.
- No starving cities down to a small size to limit CF chance. Obviously if a city starves by natural causes it will be OK, but no starving cities down to size one.
- No razing/abandoning cities of foreign origin, UNLESS it is a city that flips to us that will put us over the limit. So, if we go on the warpath and we capture a city, we must keep it. You can't exploit the rules by capturing cities and razing them, saying they put us over the limit. If you capture a city that is your 25th, you have to raze one of the cities WE founded, so I wouldn't suggest capture cities that will put us over the top.
-FINAL NOTE: Yes, I was inspired by RBCiv Epic 15. I was trying to make a competitive space race, but my first attempt at rules wasn't satisfactory, to me or other people, so I figure I'll 'borrow' their ingenious rules, with regards to whoever wrote them.
Lineup (and Order):
Me
XSin
(open)
(open)
(open)
CG