barbs should "upgrade"

DaDrunkenFish

Warlord
Joined
Nov 1, 2001
Messages
243
Ancient- Barbarians
Medieval- Fanatics
Industrial- No idea
Modern- Terrorists

Ancient units-same as before

Medieval units- Muskets and swordsmen(fanatics can't have knights, too wierd)

Industrial: Riflemen and guerillas.

Modern: Once you get to the modern age, terrorists as I have coined them should get very very good, with helicopters, marines and tanks, and the very very VERY occasional modern armour just to scare you witless.

Also, terrorists and industrial barbs(name wanted...?) can spring up anywhere where there is civil diorder.
ideas?
 
Industrial age "barbarians" could be called 'luddites' or 'anarchists'.

As for modern age terrorists - they should not use tanks and helicopters. Rather guerillas are more appropriate. Maybe even terrorist cells that cause havok in cities and can only be fought in the espianoge window?
 
yeh, tht b cool, maybe terrorists could have there own totally individual unit
 
There should be a network of barb camps. So like in the Modern Age, if you attack one on a given landmass, camps across that landmass become aggressive and attack you more often.
 
Originally posted by DaDrunkenFish
yeh, tht b cool, maybe terrorists could have there own totally individual unit

A suicide bomber maybe? Uses a "precision bombing"-like attack, destroying buildings (or pop)?

I guess it depends if you are trying to model Al Quaeda or FARC. FARC (or Sendero) would probably best be represented by guerilla-type units that pillage a lot. Al Quaeda types would eschew traditional miliatry solutions and might best operate in a fashion similar to the epianoge window (a counter-terrorism window!?)

I think both ideas would be cool add-ons for the next expansion pack.
 
Tsc, tsc, tsc...
Even with the paranoid Americans suffer, its not conceivable to think that there are terrorists everywhere and that they have sofisticated means to attack their objects. Most of the times, terrorrists have very limited means of striking.
The terrorism that menaces US comes from a legacy of humiliation and oppression these people have been suffering from US or US supported goverments.
I know that a lot of you will bash me for that, but its a truth and I had to tell it.
Back to the game, the idea of upgrading barbarians is very good...
In civilization 2 this happened. The idea of anarchists in industrial age is very good too, but the term of terrorist should be applied to this industrial age "barbarians". The modern age barbarians should be called guerillas (I know there's a unit called guerilla in PTW, but anyways).
 
DaDrunkenFish have you ever played Civilization: Call to Power series? I believe they have some pretty sophisticated terrorist units that can give you some ideas for a Civ3 mod, like the slaver or the televangelist or the eco-terrorist. I haven't played the games so I can't tell you much.
 
I am pretty sure you can mod the game to have stronger barbarian, like swordman..ect, look into editor.
 
Apart from the fact that I hardly ever see Barbarians after ancient times, I wouldn't want to see Barbarians upgrade. To me Barbarians represent uncivilised human encampment, which by that definition would never advance technologically and would continue living for the next 6000 years as they had the previous 1 million.
Terrorists were also one of the things I hated most about Call To Power and believe me that was a very long list.
 
I think that the barbarians should appear in neutral tiles starting in the middle ages even if theyre visible. Plus later, they can spring up anywhere even in your territory. More barbarians equals more fun, I think. :hmm:
 
Originally posted by Silverflame
I think that the barbarians should appear in neutral tiles starting in the middle ages even if theyre visible. Plus later, they can spring up anywhere even in your territory. More barbarians equals more fun, I think. :hmm:

I think you're nuts, but I guess the relative appeal of barbarians is subjective. ;)

Perhaps in the industrial and modern ages insurgents (here I'm thinking more of guerilla forces than terrorists) could appear when unhappiness levels get to high (power to the people!).

The terror units in CTP were OK, but their primary conceit was that they were state sponsored (and eco-based terror units required an ecotopia government to build). What about a good old fashioned Marxist insurgency movement?

Also, for terrorism, see my above suggestion for a terrorism/counterterrorism window along the lines of espionage. The whole idea of a unit military in form walking around the map, but non-military in application always struck me as stupid (civ2 spies and ctp non-con units both). You don't send a tank or a paratrooper to kill a spy or terrorist in your territory - you use intelligence and law enforcement. A spy will come into the city on a train, are you really going to put a tank in a passenger car?
 
to have barbs after and during the industrial, you need to have them show up in civs territories. All the games i play on huge maps usually have all the land completley filled up by the industrial. Part way through the Middle ages it gets pretty close to filled.
 
I hardly see the point of having barbarian upgrade path past medieval period since by then there won't be enough empty territories left to have barbarian camps. How many players have seen barbarian uprising warnings when 2 civs go into industrial age or modern age? Most likely nobody has. So having upgrade path beyond medieval probably won't ever be seen by the player.
 
DaDoo, that's what I originally thought. But last night I rampaged through the Koreans and Aztecs in the modern age, razing every city in revenge for being nuked. That left a LOT of fogged areas.

(thumpa-thump)
:tank: #1: What was that?
:tank: #2: Darn shock absorbers need re-adjusting.
:soldier: Hey, what's this axe doing in your treads?

:D
 
Originally posted by gugalpm
Tsc, tsc, tsc...
Even with the paranoid Americans suffer, its not conceivable to think that there are terrorists everywhere and that they have sofisticated means to attack their objects. Most of the times, terrorrists have very limited means of striking.
The terrorism that menaces US comes from a legacy of humiliation and oppression these people have been suffering from US or US supported goverments.
I know that a lot of you will bash me for that, but its a truth and I had to tell it.
Back to the game, the idea of upgrading barbarians is very good...
In civilization 2 this happened. The idea of anarchists in industrial age is very good too, but the term of terrorist should be applied to this industrial age "barbarians". The modern age barbarians should be called guerillas (I know there's a unit called guerilla in PTW, but anyways).

IT's the truth and you have to tell it?? Get real man!! these people did this because they are f**cking criminals and that's all there is too it. I suppose if you were born 50 years earlier you would say, "well it's because the jew is a greedy individual and he is trying to financially enslave Europe so Germany has every right to kill them all!"

There is NO exuse for killing 3.000 innocent people

you are obviously a brain washed uninformed individual, wake up!!
 
I am no master of the editor or anything, but from what I can tell you can't mess with the barbarians a whole lot. The editor gives you the option to change their basic unit and their advanced unit. So, you can change the barb warrior and the barb horsemen to something else. You can't, however, change what they will be in different times, etc. Maybe someone has figured that out, though?
 
barbarian in moder ages? but where?
there is not room for tthem, most of the land is occupied by then
 
Originally posted by Zcylen
barbarian in moder ages? but where?
there is not room for tthem, most of the land is occupied by then

I get them everynow and then, especially when I start razing cities.

I also get them when I play my variation of a OCC game. Where I have excelated production and noone has the ability to build settlers :eek: and all the civs on a large map.
 
Originally posted by Zcylen
barbarian in moder ages? but where?
there is not room for tthem, most of the land is occupied by then

I get them too after razing an opponent (we need an ICC wonder in the next X-pack) and leaving space (oh no! Warriors!).

In modern ages, insurgents would appear in national borders - just like Sendero, FARC, and the Michigan Militia - maybe with high unhappiness (more an idea for an X-pack since the editor won't allow this).
 
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