Beeblbrox
Warlord
Q: Any plan to add popups for production completion, initiation of wonder constructions, and tech completion in multiplayer?
A: <+Jeff_Morris_FIRAXIS> Not currently. We wanted to streamline the process, though 'prefing' them might be a good middleground
It would be more than a mere 'good middleground', it should be considered that leaving the option out was an unfortunate oversight.
Streamlining is all very well, but if I wanted a click-frenzy fest to hunt down the cities that had built something before my opponent finishes moving his units and passing the game back to me (and me therefore ening up with 10 Longbowmen instead of the Mech Infs I wanted), I would have stuck to click-frenzy games such as the Command and Conquer series.
Additionally - if this is streamlining - how come I am now forced to make my friends wait 10-15 minutes (and likewise I have to wait for them) while I go though my Domestic advisor screen looking for those 6 cities out of 50 that built something? It takes me at most 30 seconds to go through 6 build pop-ups. I am not ever going to trust any governor - AI is not MyI - I know I am not alone in this.
The whole reason I like Civ is that it is NOT a click frenzy game. I like the fact that I am being asked for my decisions, and having time to consider my moves. I believe that is a reason a lot of people like Civ and choose it over real-time tactic games.
The whole 'turnless mode' should be sufficient to satisfy those people out there who are too impatient to wait a few minutes for their opponent to make critical decisions - and I am thankful it's there because I wont have to put up with playing against them. Now lets have some consideration for those of us who aren't so impatient, and prefer our turn based games.
I think I've made my point.