Taliesin Build Queues - Prep for War? Or a false alarm?

Chieftess

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Ok, due to the cancelations of alliences, and the Phony Persian War, what do you feel is the motive of our so-called "allies"? We have troops within our borders. How much should we defend, and what should we defend? We have vulnerable workers in the feild, too.

(note, I will get the current queues up momentarily)

EDIT: It seems switching to my Civ3 computer caused me to lose java support... But, there are English horseman next to our workers and cities in the NE section...
 
No Idea... but never trust the persians. They have fooled one Grey Fox too many during their days...

And I like your avatar CT.

Post in my thread in Off topic :)
 
Ok, here's the screenshot:

Fanatika_workers_taliesin.jpg


There are a few extra units that we can spare to protect those workers. If England decides to be bold, those are vulnerable. This is also why I think we should resign the allience (along with incense, not GPT) just to move them out of our territory.

BTW, Padmativa is building a settler, I would really like that governor to consider changing to a pike with all of those units around (especially if we don't sign an allience).

I just don't like allience-less AIs in my borders.
 
I dont trust AIs in my borders either. With or without Alliances. I understand passer byers, but the english dont seem to be going anywhere particular!
 
Build queues for Taliesin - up for any last minute discussion.

Palanthus - Temple (rush 188g), Barracks(5), Pikeman(8), Pikeman(8)
The Burrow - [c]Knight(1), [c]Pikeman(3), [c]Pikeman(3), Catapult(2), Catapults(2)
Dacula - Switch to Courthouse(38) (will rush next turn chat if we have enough gold)
Tarkingrad - [c]Temple(14), [c]worker(5), [c]Barracks(~10)
Strider's Haven - [c]Knight(5), [c]Temple(10), [c]Worker(2)
Morgana - [c]Library(8), [c]Temple(15)
New PDX - [c]Barracks(8), Pikeman(15)
Penguin - [c]Harbor(3), [c]Courthouse(40 - canidate for later rushing)


Micromanagement/Worker Instructions -

Tarkingrad still needs a road 1 north of the town.
Strider's Haven needs a mine and road 1 NE of the city

Turn 0 - War Prevention

Move the Vet Spear from Palanthus to defend the workers to the west
Move the knight from The Burrow 3 tiles SE to defend those workers

Turn 1 - Happiness Check

Watch Palanthus, it might riot on this turn.

Dacula expands on this turn, see if you can move teh tile on the roaded grasslands to the coast. We may or may not get 1 more gpt out of it.

New PDX expands this turn, but keep the worked tiles in the lake and on the mined incense so it can build the barracks quicker
 
Good work, CT. It does look scarry, but I'm with eyrei. I don't believe England will attack. But I'm guessing. Good defensive moves, if Palanthus doesn't riot.
 
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