As Always, these are up for discussion.
Morgana - [c]University(41)
Strider's Haven - [c]Worker(2), Pikeman(5), Pikeman(5)
The Burrow - [c]Marketplace(9), University(10)
Palanthus - Pikeman (8), Settler (8), Marketplace (25), Pikeman (8)
Dacula - [c]Courthouse(20), Temple(30)
Penguin - Settler(13 - rush for 52g), Temple(60), Courthouse(80)
New PDX - [c]Pikeman(5), Temple(20)
Tarkingrad - [c]Worker(1), Barracks(~7), Worker(4)
Clevland - [c]Library(15)
New City #10 - Library
Micromanage:
Palanthus - Move the worked tile on the empty grassland (no roads) to the coast. We get 1 more commerce out of it. Mine the tile west of the wheat and north of the horse. It's a bonus shield grassland. Also mine the shielded grassland north of it. Move the two worked tiles off of the wheat (irragated and mined) and into the coast. We get 1 more commerce from there.
Dacula - Move the worked tile from the wheat to the roaded, irragated plains.
Penguin - Move the 2 worked tiles in the forest north of the city to the coast. (we gain 1 commerce)
Turn 1 - When Tarkingrad builds a worker, make sure the worked tiles are on the forest to the SW, and the plains to the north and northeast.
Turn 4 - When Penguin grows, make sure the next worked tile is in the coast.
Turn 6 -
Morgana - After it grows, place 2 worked coastal tiles onto the forests, and place another on the hill. The University should be done 10 turns afterwards. (it would be 17 turns now for 2 forests, but waiting gets it done in 16).
Morgana - [c]University(41)
Strider's Haven - [c]Worker(2), Pikeman(5), Pikeman(5)
The Burrow - [c]Marketplace(9), University(10)
Palanthus - Pikeman (8), Settler (8), Marketplace (25), Pikeman (8)
Dacula - [c]Courthouse(20), Temple(30)
Penguin - Settler(13 - rush for 52g), Temple(60), Courthouse(80)
New PDX - [c]Pikeman(5), Temple(20)
Tarkingrad - [c]Worker(1), Barracks(~7), Worker(4)
Clevland - [c]Library(15)
New City #10 - Library
Micromanage:
Palanthus - Move the worked tile on the empty grassland (no roads) to the coast. We get 1 more commerce out of it. Mine the tile west of the wheat and north of the horse. It's a bonus shield grassland. Also mine the shielded grassland north of it. Move the two worked tiles off of the wheat (irragated and mined) and into the coast. We get 1 more commerce from there.
Dacula - Move the worked tile from the wheat to the roaded, irragated plains.
Penguin - Move the 2 worked tiles in the forest north of the city to the coast. (we gain 1 commerce)
Turn 1 - When Tarkingrad builds a worker, make sure the worked tiles are on the forest to the SW, and the plains to the north and northeast.
Turn 4 - When Penguin grows, make sure the next worked tile is in the coast.
Turn 6 -
Morgana - After it grows, place 2 worked coastal tiles onto the forests, and place another on the hill. The University should be done 10 turns afterwards. (it would be 17 turns now for 2 forests, but waiting gets it done in 16).