turn 11, 2550 BC - worker finishes road, move to connect pasaragdae
turn 12, 2510 BC - switch pasaragdae to worker as warrior who has been exploring in south-west is close enough to defend Pasaragdae
turn 13, 2470 BC - warrior near Arab lands spies more coast across sea to north; I presume fro this that we are on continents or archipelago world.
Arab scout is still in our lands and can't escpae as we have blocked the choke - I don't think the Arabs have contact with any other civ, so they will be the first target for our immortals.
turn 14, 2430 BC - Arabs have nice lands, cattle in cap radius, gems, game and fresh water; I wonder if their capital is also on a choke point? there could well be lands to the north of the arab cap - I will leave it to the next player to decide if we should explore through arab lands to the north; at the moment I don't want to upset them, so will continue exploring around their territory.
turn 15, 2390 BC - persepolis completes granary, set to warrior (2 turns); income is -1 per turn.
Warrior whi has been exploring to the south west arrives and fortifies at pasaragdae.
turn 16, 2350 BC - Pasaragdae completes worker, set to spear; if we can defend choke properly, we won't have to worry so much about defending our other cities, as the Ai is incompetent at naval assault. worker moves ne heading towrads river for fresh water and building roads on way
turn 17, 2310 BC - Persepolis completes warrior, fortifes, start another warrior ( I am building warriors at the moment because they are cheaper than spears, and because we can do a mass upgrade to immortals later and wipe out the arabs).
turn 18, 2270 BC - misc movement
turn 19, 2230 BC; persepolis completes warrior, set to settler; warrior fortifies and should accompany settler when complete
turn 20, 2190 BC - Pasargadae connected to empire, so citizen there celebrates by daubing pink colours onto their clothes and jumping in joy. Worker mines Pasaragdae grass.
Notes to next player - watch out for barbs; I've not seen any yet, but best not take chances; all settlers should be accompanied by military, and we might need a couple of warriors on barb prevention duty in east and west
Keep choke heavily defended, and perhaps explore into arab lands in north. Watch the treasury, its at -1 per turn, currently 12 gold, IW in 12 - just enough, but we may save some gold by tweaking science down at end.
Apart from that, we're on course to expand quickly, Persepolis can do warrior (or spear)/settler combo's in 10 turn shifts or so. Pasaragdae is in a poor position wrt tile use, and will overlap with 2 future cities, but its strategic strength is worth it, firstly as a choke, and later as a canal for our future navy. It should acquire a temple ASAP, as we want it to be culturally strong, with no danger of a flip (bearing in mind Arabs get half cost temples, we may wish to get the temple online ASAP - use forest chops to speed the temple, our ind workers go at 5 turns per chop, invaluable). After the temple, walls are something to consider, and we will have a base for our eventual invasion of Arabia.
Finally, what do the team think on wonders? Pyramids are obviously desirable, but Persep would be the only city with a real chance of snagging them, and this would slow our expansion. We might wish to gift masonry to the Arabs, let them build them, and then capture them (Mecca would be in a good position to build them, and the AIs have a high priority on Pyramids) - thing is, Arabs won't swap for warrior code (which they've had since my turn 8), and they have no gold, so it would be a pure gift if we gave them masonry. I don't think we need to bother with any other ancient wonder, but concentrate on expansion instead. One possibility we have: there are 2 or 3 gold squares near Persepolis, and also near coast. A city there, with Colossus, low corruption, and later Cop's/Newton's would truly be super science - just a thought for the next player.
Screenshots and save file to follow (as soon as I figure out how to do them!)
Here's the link (hopefully!)
http://www.civfanatics.net/uploads3/N1-2190bc.sav
and a proposed dotmap of our lands:
http://www.civfanatics.net/uploads3/N1dotmap.jpg
red: next city (?)
yellow: this is on a gold hill, and could be a super science city
green: other possible cities (closely packed, with some overlap, but by no means ICS)