Nick014
Deposed Despot
World- Standard Size, Warm Wet 5 Billion Years, Medium Islands
Difficulty- Regent
Barbarians- Random
AI Civs- 5 Random
AI Respawn and Culturally Linked start are disabled
Civ- Random, we got Persia
All victory conditions are enabled
Players:
Nick014
Nad
Tiamat
Open
Open
24h for got it, 72h to play
Previous Regent Win is prefered, but not manditory. Each player will play 20 turns at first, but we will probably want to cut it back to 10 or 15 later. I am going to wait for 2 other players to join, then we will start and accept up to 2 more.
First 20 Turns Summary: Persepolis is founded on top of dyes with another dyes directly to the west. We order a warriors built to explore our area. Warriors scout out, we are on a island with 3 luxuries
, connected by a one-square land bridge to the northwest. We have researched ceremonial burial, and are currently 3 turns away from pottery. On my last turn we spotted an arab scout. He only has pottery, and we are close enough to it that it wouldn't be worth trading masonry for it. Setter is built in Persepolis and is awaiting orders from the next player. I am suggesting a new city at the yellow dot, but it's really up to the next player. Without a source of fresh water we are going to need granaries in lots of our cities 
Here is the Persian Island:
And here is the save
Difficulty- Regent
Barbarians- Random
AI Civs- 5 Random
AI Respawn and Culturally Linked start are disabled
Civ- Random, we got Persia
All victory conditions are enabled
Players:
Nick014
Nad
Tiamat
Open
Open
24h for got it, 72h to play
Previous Regent Win is prefered, but not manditory. Each player will play 20 turns at first, but we will probably want to cut it back to 10 or 15 later. I am going to wait for 2 other players to join, then we will start and accept up to 2 more.
First 20 Turns Summary: Persepolis is founded on top of dyes with another dyes directly to the west. We order a warriors built to explore our area. Warriors scout out, we are on a island with 3 luxuries
, connected by a one-square land bridge to the northwest. We have researched ceremonial burial, and are currently 3 turns away from pottery. On my last turn we spotted an arab scout. He only has pottery, and we are close enough to it that it wouldn't be worth trading masonry for it. Setter is built in Persepolis and is awaiting orders from the next player. I am suggesting a new city at the yellow dot, but it's really up to the next player. Without a source of fresh water we are going to need granaries in lots of our cities 
Here is the Persian Island:
And here is the save
ersepolis builds settler, starts immortals