Well, Governess CT left us with these queues:
Originally posted by Chieftess
Taliesin build queues
Morgana - [c]University(10), Marketplace(15), Aquaduct(15), Temple(9)
Strider's Haven - [c]Pikeman(1), [c]Pikeman(6), Marketplace(20)
The Burrow - switch to University(3), Cathedral(12)
Palanthus - [c]Pikeman(1), Courthouse(~10 after mm), [c]Marketplace(~20), [c]Pikeman(~6)
Dacula - [c]Courthouse(7), [c]Temple(~20)
Goonidom - [c]Library(35)
Penguin - [c]Temple(54)
New PDX - [c]Temple(18)
Clevland - [c]Library(8), Barracks(10), Temple(30)
Tarkingrad - [c]Barracks(1), [c]Worker(4), Pikeman(~10)
Micromanage
Bavaria & Morgana - Remove Bavaria's forest tiles (the ones South and Southeast of the game) to let Morgana use them (those were also FortyJ's orders last turn chat - should have been done on turn 6. Please do so immediately). Four of the coastal tiles should be on the 4 forest tiles for the time being.
Put Morgana's worked tiles as follows:
And Bavaria like this: (FortyJ and I talked it over in the chatroom)
Penguin - Move all worked tiles (except for the game) to the coast. (again, should have been done turn 4 of the last turn chat)
Clevland - Mine one of the plains next to Clevland. On turn 9, make sure it is using that mined tile.
Tarkingrad - On turn 5, place the worked tile on the grassland to speed up Tarkingrad's growth.
Palanthus - On turn one (as not to affect any possible trade deals, and it's not nessecary for the pike), remove 4 worked tiles on the coast (not the fish). This will create a WLTKD in the great city.
Eklektikos - Make sure you do the micromanagement.
Currently its:
Morgana - [c]University(8), Marketplace(15), Aquaduct(15), Temple(9)
Strider's Haven - [c]Marketplace(19)
University (20) Knight(14)
The Burrow - [c]University(1), Cathedral(12),
Courthouse (9)
Palanthus - [c] Courthouse(15), Marketplace(20), Pikeman(6), Knight(14)
Dacula - [c]Courthouse(5), Temple(20),
University (34)
Goonidom - [c]Library(33),
Pikeman (30)
Penguin - [c]Temple(52), Courthouse (80),
Worker (10)
New PDX - [c]Temple(16),
University (34)
Clevland - [c]Library(6), Barracks(10), Temple(30) (NAME ME)
Tarkingrad - [c]Worker(2), Pikeman(10),
Pikeman (10)
Now Regarding Science, I have gone through the cities and I have found a few which placing a scientist in will hurt neither production nor growth. These cities are:
Penguin
Dacula
Goonidum
These three cities would help our science output! I urge Science to look into more cities that could help.
Micromanaging to follow