Im sure that if the governors post their instructions you can ignore most of these queues and micromanagment. I do request we try not to adhere to Plan A just because some feel its for the GOOD of the nation. The majority of the rushes cheetah asked for are not approved with exception to:
Zorgonzolia - Library(56 gold)
Grandmastoria - Library(20 gold)
Trader's Inn - Library(64 gold)
Donsigs request is approved as well:
I formally request that a temple be rushed in Eklektochtitlan. The current cost would be 128g. In three turns the cost will be under 100g. Please rush it as soon as possible as it is needed to inspire a WLTK day in that city which will lower waste and corruption there.
Eklektikos request for the marketplace is approved. University is not.
I would like to request 148g in order to rush the marketplace being built in Valhalla during preturn
Build Queues
Southwest Province
Nocsifidera- Pikeman(26), Cathedral, Granary
Civanatoria- Pikeman(6), Temple, Granary, Marketplace
New Falcon's Nest- Knight(7), Temple, Courthouse
Cuernavaca- Granary(19), Pikeman, Granary, Courthouse
Pensacola- Pikeman(3), Temple, Granary, Aqueduct
Bremershaven- Granary(4), Cathedral, Pikeman, Courthouse NOTE: This city is in danger of revolt with 3 unhappy citizens. And alternative would be to switch the Granary and Cathedral to make the citizens happier.
Tlaxcala- Pikeman(2), Teple, University, Marketplace
Micromanagement
Eklektochtitlan - Place the entertainer on the hill. It's no longer needed, and will increase production.
Kagoshima - A worked wheat tile can be moved to one of the forests. It slows growth just a bit, but it gains a shield. It could be done in 3 turns, though. (after the pike is finished)
Nara - Move the tile SW of the cattle onto the road SE of the city. No shields are lost, but it does gain 1 commerce.
Zargonzolia - Move the worked tile from the irragated floodplains to the plains 1 NW of that Pike. It gains 1 shield.
Bremershaven - A worked grassland tile (West of the city) can be moved to the north forest, but slows growth. (optional - can be done in 4 turns after the granary is complete)
Yokohama - The worked tile 2 to the SW of the city can be placed on the forest, but at the cost of growth. At 50% corruption, and there's only 1 hill (the rest tundra), it's all the production it can get for now.
Strider's Haven - The roaded tile 1 SE can be moved to the mined plains 1 to the south for another shield, but reduced growth.
Kells - Put the worked tile 1S of the city onto a forest tile. It grows in one turn, so it can reclaim the irragated grasslands.
The Burrow - Place the worked tile on the irragated tile onto the forest. It's at size 6 with no aquaduct. Also, that irragated tile can be mined instead. (It's a bonus grassland tile).
Strumandrang - Place one of the worked floodplains onto the irragated plains. It's at size 6 with no acquaduct, plus, it will gain 1 shield.
Bizen - Move a worked roaded tile onto a roadless bonus grassland. It gains a shield, but loses gold. A 2nd one can do the same, but I wouldn't recommend it until we get it roaded.
Tarkingrad - If the city wants to build a pike, then atleast put the worked tile onto the forest.
Pensacola - When it grows (in 3 turns), place a worked tile on the forest.
Civantoria - After the grassland tile is mined and roaded, place a plains tile onto the mined/roaded grassland
Trader's Inn - The worked mountain tile is not needed, and can be turned into an entertainer for an eventual WLTKD.
Connect unconnected cities right away and iggigate and mine everywhere we can so we can grow our cities.