This is what I have so far... not very impressive compared to what some of you have put together, but this start has been my most successful GOTM start so far.
- 4000 BC
What a start!

I think the start will be a fine location, but to be safe I'll scout east to the hills and move my worker to the cattle to get things started right.
Heh, well I think I've found the site for city #2 or city #3. I would like my second city to be on the shore, which appears to be to the south, but that hill on the river to the east looks like a fine city location.
Moscow founded 4000 BC
I am going to leave the citizen working the original tile (game) because it provides a nice balance of food and production and also has an inital trade boost without a road. I set production in Moscow to a scout.
I set research to The Wheel with the thought that I'll need mobile offensive units on a large landmass and that horsemen will evenutally upgrade to Cossacks.
- 3900 BC
Our scout finds the sea! I know it's sea because the food is 1 instead of 2.
- 3850 BC
Moscow produces a scout, starts warrior
- 3750 BC
I set science to 80% (The Wheel in 33 turns at 1gpt)
- 3700 BC
My scout pops the hut about 5 tiles S of the starting position. 25gp from the Celt tribe's village.
- 3650 BC
Worker completes mine on cattle, begins road
- 3600 BC
Moscow completes warrior, begins producing settler
- 3550 BC
My scout pops the hut about 10 tiles SW of the starting position. The friendly Bulgars give us maps of their region.
We see a turquoise border to the SW of the Bulgar village. According to the Top 5 Citites this would be Beijing.
- 3500 BC
Moscow grows, borders expand. Citizen set to work the cattle tile.
I change production to scout to avoide wasting additional shields.
Worker begins mine NW of Moscow
My scout pops the hut about 6 tiles NW of the starting position. The Seljuks teach us Ceremonial Burial.
We make contact with the Chinese. Mao is Polite, has 1 silk connected, 10gp, Masonry and Warrior Code. He lacks Bronze Working and Ceremonial Burial.
Mao is willing to trade Masonry for both my techs and he's willing to trade Warrior Code for a tech and some gold. I have a feeling there are more civs around. I'll wait till the prices go down before I start to trade.
- 3450 BC
Moscow produces scout, begins settler.
- 3200 BC
Moscow produces settler, begins warrior.
Settler/warrior pair head SE to plains tile on coast for new city.
- 3000 BC
Happiest nations in the world, we're fourth. Rankings go: Abe, Mao, Joan, me, Cleo, Hammy, Shaka, Hi.
- 2950 BC
Moscow produces warrior, begins settler
- 2900 BC
St. Petersburg founded on plains tile SE of starting position. Citizen set to work cattle and production starts on a scout.
- 2850 BC
Scout exploring area NE of start runs across a German archer (3/3). Bismark is annoyed, has 10gp and Warrior Code but lacks Pottery. He'll trade for tech straight up, so I go for that. He goes from annoyed to cautious.
- 2800 BC
I change production from settler to warrior in Moscow to avoid wasted shields. I waste 1 anyway.
- 2750 BC
Moscow produces warrior, begins settler.
- 2670 BC
St. Petersburg produces scout, begins worker.
My scout pops the hut about 11 tiles SE of the start position. The Celt tribe has taught us Mysticism.
I do a quick check and Bis and Mao both have the wheel. I'm one turn away so I don't bother trying to trade for that. Mao won't exchange anything for Masonry.
- 2630 BC
We discover the Wheel and start researching the Alphabet.
We're going to have some horsies nearby, which is good too.
- 2550 BC
My scout pops the hut several tiles N of the German start position. The Angle Tribe has taught us Masonry.
Mao is mad that my scout is in his territory. He goes to cautious. I tell him I'll move.
- 2510 BC
Moscow produces settler, begins spearman
Settler heads to forest tile SSE of the horse tile SW of Moscow.
Worker begins road to incense.
I trade Ceremonial Burial to Mao for 10gp (his entire treasury). He goes back to Polite.
- 2470 BC
St. Petersburg finishes worker, starts granary
Worker begins improving cattle tile SE of St. Petersburg
- 2390 BC
A vandal conscrip kills one of our scouts exploring south of Germany.
Kiev founded on forest tile SSE of the horse tile SW of Moscow. Starts producing a scout.
- 2350 BC
Barbarians destroy road through game tile N of Moscow.
- 2310 BC
Barbarian conscrip warrior (2/2) attacks Moscow. Defending warrior (3/3) wins, losing 1 hp.
Palace expansion.
Moscow completes spearman, starts warrior.
- 2190 BC
Kiev produces scout, starts worker.
- 2150 BC
Moscow produces warrior, starts settler
Warrior heads to new city site on hill tile 4 tiles NE of start position.
- 2070 BC
A Sakae raiding party near Canton ambushes our scout.
Worker begins road on grassland tile W of St. Petersburg
- 1990 BC
Kiev completes worker, begins spearman
Our scout encounters a Zulu archer (4/4) S of St. Petersburg
Shaka is Polite and has 27gp, Alphabet and Iron Working. He won't trade anything for Iron Working and I'm 2 turns away from Alphabet.
We're fifth on the largest nations of the world. The ranking is Hammy, Cleo, Bis, Joan, me, Mao, Abe, Shaka.
- 1950 BC
Road to incense is complete
Worker moves to bonus grassland ESE of Moscow to build road.
- 1910 BC
We discover Alphabet, begin researching writing.
Moscow completes Settler and begins temple.
Settler moves to new city site NE of Moscow.
- 1790 BC
Minsk founded on hill tile NE of Moscow. Starts production on temple.
- 1750 BC
Ignoring all rules of battle I attack a (2/2) barb warrior across a river (weed to the extreme) and lose my warrior.
I trade Mysticism to Mao for Iron Working and 10 gp
I trade 50gp and Masonry to Bis for Horseback Riding
I trade Horseback Riding to Shaka for 25gp.
I trade Horseback Riding to Mao for 40gp.
Isn't that convenient? An iron resource right next to Moscow?

I think that my first step will have to be to eliminate Mao and so I think I should focus on acquiring the second iron source south of Kiev.
- 1700 BC
Worker begins improving tile two tiles NW of St. Petersburg.
My scout pops the hut west of the Zulus and south of the Chinese. The Phoenicians teach us Mathematics.
No one has anything interesting to trade for it so I hold off on any deals.
- 1675 BC
The Germans are building the Oracle.
St. Petersburg completes granary, begins settler.
Kiev completes spearman, begins settler.
I wake the warrior in Kiev and send him to the grassland tile S of Kiev between the iron, gold and fish tiles.
Spearman fortifies in Kiev.
- 1625 BC
Worker begins road to Minsk on bonus grassland tile SW of Minsk.
I trade Mathematics to Shaka for 90gp.
- 1550 BC
Barb warrior (2/2) attacks Kiev and loses.
- 1525 BC
Barb horseman (2/2) attacks warrior (3/3) outside camp and defeats the warrior.
Barb horseman (2/2) attacks spearman in Kiev (3/3) and loses. The spearman promotes to veteran.
We make contact with and Egyptian warrior in the southwestern corner of our continent.
Cleo is polite, has 43gp and iron but lacks Mathematics. I'm going to let her gain some more cash and then sell the tech to her.
I trade Alphabet to Bis for 55gp, he won't give it to me for more.
- 1500 BC
Moscow completes temple, begins settler.
The Egyptians are building the Pyramids.
Moscow's cultural border expands.
- 1475 BC
Showing my flair for diplomacy I refuse to give Bis Mathmatics when he demands it and consequently he declares war on us.

St. Petersburg produces settler, starts spearman.
I change production in Minsk to spearman, wasting six shields.
I move warrior and settler pair from St. Petersburg to desert tile two tiles SW of fish.
- 1450 BC
Minsk completes spearman, starts barracks.
Barb horseman (2/2) attacks spearman (4/4) in Kiev and loses.
- 1400 BC
Shaka's upset my scout is in his territory. I tell him we'll leave ASAP.
Moscow completes settler, begins spearman.
Kiev completes settler, begins spearman.
- 1375 BC
We complete research of Writing and begin researching Map Making.
We establish embasies in Thebes (58), Zimbabwe (50), and Beijing (28)
- 1350 BC
Smolensk founded near barb camp, starts producing a spearman.
I peddle contact with the Chinese to Egypt for 35gp.
- 1325 BC
The inhabitants of the barb camp (2/2) Warrior and (2/2) Horseman attack the warrior (3/3) in Smolensk and both lose, taking 1hp from the warrior and promoting him to veteran.
St. Petersburg produces spearman, starts settler.
Spearman fortifies in St. Petersburg.
- 1300 BC
Road to horses complete
Odessa founded on grassland riverbed about 4 tiles west of Moscow. Starts producing a spearman.
Spearman fortifies in Odessa.
Worker begins road to iron.
- 1275 BC
Moscow produces spearman, begins producing settler
Spearman fortifies in Moscow
- 1250 bc
Barbs outside Hlobane capture our scout.
Sevastopol founded between fish, gold and iron tile SSW of start position. Production set to temple.
Spearman fortifies in Sevastopol.
- 1225 BC
The Chinese are building the Pyramids.
Micromanage Minsk to work the wheat tile instead of unimproved bonus grassland
- 1175 BC
St. Petersburg produces settler, begins spearman
I establish an embassy in Berlin for 38 gp
I change production in Minsk to settler, resulting in loss of 4 shields.
- 1150 BC
Minsk produces settler, begins temple
- 1125 BC
Moscow produces settler, begins spearman
Kiev produces spearman, begins settler
Settler and spearman from Moscow head toward plains tile at convergence of two rivers 8 tiles SW of start position.
- 1050 BC
Odessa produces spearman, starts settler
St. Petersburg produces spearman, starts settler.
St. Petersburg spearman moves to protect Moscow.
Iron connected.
Tblisi founded on coastal forest tile about 8 tiles NE of start position. Production set to worker.
I trade Cleo my WM for hers and 39gp.
No one else has Map Making and I'm not going to pay Cleo for it when I'll have it in 7 turns, so I let sleeping dogs lie.
Bis does have Polytheism, which no one else has. That could be interesting to trade for once I get Map Making. He won't part with it now.
- 1025 BC
Spearman fortifies in Moscow.
Babylon completes Oracle.
Zulus are building the Pyramids.
- 1000 BC
I have two settler pairs ready to build cities next turn, but it will be next turn and not this turn, so I leave my game as is for the QSC.
- 975 BC
Cleo is upset that I'm in her territory. I tell her I'm on my way out.
Moscow produces spearman, starts settler.
Sevastopol produces worker, starts temple
The Germans are building the Pyramids.
Sverdlovsk founded on hills about 8 tiles SW of start position. Starts on a worker.
- 950 BC
Yakustuk founded near spices 10 tiles SSE from start. Start producing worker.
- 900 BC
St. Petersburg completes settler, starts spearman.
- 875 BC
Discover Map Making, start on Code of Laws.
Kiev completes settler, starts spearman.
Egyptians are building the Colossus
Our spearman in the NW corner of the continent disperses a barb camp and gains 25gp
- 850 BC
Smolensk completes spearman and starts worker
Palace expansion!
- 825 BC
Moscow completes settler, begins spearman
- 800 BC
Tiblisi completes worker, begins galley
- 775 BC
St. Petersburg completes spearman, begins the Great Lighthouse
- 750 BC
Our spearman in the NW corner of the continent disperses a Hun encampment and gains 25gp.
- 740 BC
Minsk produces Temple, begins worker.
Odessa completes Settler, begins Temple.
Sverdlovsk produces worker, begins temple.
- 720 BC
Yakustuk produces worker, begins temple.
- 700 BC
Minsk produces worker, begins barracks.
Germans are building the Colossus.
- 680 BC
Moscow completes spearman, begins barracks.
Vladivostok is founded about 8 tiles west of start position. Starts producing worker.
- 660 BC
Kiev completes spearman, begins barracks
Novgorod founded on desert tile about 10 tiles SE of start position. Starts producing worker.
- 640 BC
Smolensk completes worker, begins temple
- 610 BC
Krasnoyarsk founded near fur tiles in the NW corner of continent. Starts producing worker.
Riga founded near German settlements on the north coast of continent. Starts producing worker.
- 590 BC
We complete research on Code of Laws, start researching the Republic
I execute a series of deals bringing me about 300gp and putting me at tech parity with the rest of the civs.
Heh, just noticed that the Steppes are plains!
- 330 BC
Rostov founded on north coast
- 50 BC
We get beat to the Great Lighthouse by the Iriquois, so we switch to Colossus.
- 30 BC
Props to Matrix... Matrixovostock founded.
- 10 AD
We emerge from anarchy as a republic after 5 turns of disorder.
We gain tech parity by trading the Republic to the Zulus for Currency, Literature, WM and 2gp.
Pick up Monotheism as our free tech.
Scores at 10AD:
Egypt 472, Russia 433, Germany 412, China 340, Zululand 276
Some screenshots:
THE NORTHWEST
THE NORTHEAST
THE SOUTH
BoB
Edit: added screenshots and scores