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PAD1 - Arabian Knights - Warlord Team

Chieftess

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This is from the PAD1 setup for the warload team. The random civ turned out to be Arabia.

Warlord 4000BC Gamesave

Arabia is Religious, Expansionist
UU: Ansar Warrior 4.2.3, 60 shields, requires iron and horses.

Remember, Padma plays the first 20 turns.
 
Hoo doggie! :)

- Edit:

I thought I'd post what our start looks like. :)

PAD1war_start.jpg


Not a bad start. Looks like we got fresh water (I checked and the coastal tile has 2 food, not 1. :) ). Looks like 2 bonus grassland as well. Padma should have fun with this location!

BoB
 
Each player will play 20 turns the first round, then 10 after that. The roster for the Warlord Team is as follows:

1- Padma
2 - BtB
3 - mcdan
4 - stwils
5 - kevinicus
 
00 - 4000BC: Hmm, a fresh-water lake, some forest, some bonus grasslands, as well as regular grasslands. I send the scout south, to check out the local area. I don't see anything close any better than this, so I build Mecca right where we start. Aha, we have a luxury to the east. (I don't know what it is, but I see a smiley showing through the fog.) I set research to Bronze Working, at 50% - 36 turns, +1gpt income. I send the worker to the bonus grassland to the SE. I start building another Scout.

01 - 3950BC: Worker starts a mine. Scout decides to head south some more. We see Wheat X 2, and a coast. I check F11 - we have Rome, Greece, Ottomans, Korea, and Carthage sharing our world. We'll find out who else, later. ;)

02 - 3900BC: The scout heads east along the coast, and spies a goody hut. We open it, and ... the Parthians have taught us Warrior Code!

03 - 3850BC: Exploring.

04 - 3800BC: Exploring.

05 - 3750BC: 2nd Scout built. Send him West. 1st Scout sees that our Lux is Dyes. Just one. Just because I am a worry-wart, wih Restless Barbs, I set Mecca to a Warrior.

06 - 3700BC: Exploring. (Man, I miss Industrious. That worker is taking forever to build that mine. :D )

07 - 3650BC: Mountains to the East, past some jungle. Hills, with Incense, to the East. Worker finishes Mine, starts Road.

08 - 3600BC: Exploring.

09 - 3550BC: Exploring. More Coast to the East, past the mountains. I decide to turn north. Warrior is done, start another Scout. (If Expansionist, IMO you can't have too many scouts! :D )

10 - 3500BC: Borders expand, we see a Cow to the NW, just past the border. Worker done with road, moves south to next BG. We see Wines and game to the west, another dye in the east.

11 - 3450BC: Worker starts mine. East scout follows mountain chain north, West scout keeps heading west. I bump the science slider up to 70%. Still 1 gpt, BW done in 17. (should have done that earlier.)

12 - 3400BC: East worker pops a goody hut - the Hittites teach us the Wheel! Mecca builds another Scout, I send him north, past the lake. I set for a Settler to be done as we hit size 3. West scout sees a Red border - must be Rome!

13 - 3350BC: Exploring. I decide to check on Caesar. He has the Alphabet, which I would love, but he wants both CB and the Wheel for it. Errm, not right now, Julius.

14 - 3300BC: Exploring. East scout sees a dark purple border. Not sure who that is.

15 - 3250BC: Aha! The purple border is Vikings!, and I see an orange (Ottoman) border in the west. The only tech the Vikings don't have is the Wheel, and I'm not sure I want to sell it for a mere 35g. (BTW, this map is starting to look pangea-ish.)

16 - 3200BC: I strike up a conversation with Osman, the Ottoman. He has both BW and Masonry, but he wants all three of our techs (CB, Pottery, the Wheel) for them. I'll check later, Osman. ;)

17 - 3150BC: Worker completes the mine, starts road.

18 - 3100BC: We see Spices to the east, south of the Vikings.

19 - 3050BC: We finally see horses! Way northwest of us! But then, there is a lot of fog near home, too.

20 - 3000BC: Mecca builds a Settler. After much internal debate, I decide on another scout. I send the settler east, intending to settle near the cow in the NE along the river. Worker finishes road, I send him into forest to road.

We need to bust more of the fog near Mecca. Hope we have Horses nearby! One more check with F11 - Ah, the French are the remaining Civ.

Here is the save:
http://www.civfanatics.net/uploads3/PAD1_Warlord_3000bc.zip
 
Screenshot didn't post! :(

Otherwise :goodjob: Padma. It looks like we're off to a solid start! I'll post my "got it' when I get home.

BoB
 
I see it now... it was a broken link when I looked at it at the time of my earlier post. :)
 
I think it's just been/going to be one of those days... :smirk:

Stuff I take out of my inbox is going... right back into my inbox.

BoB
 
Just a few more thoughts for the next player (BoB). (If you notice the timestamp on my report, it was after midnight, so I may not have been thinking straight for my 20 turns.)

My intention with the Settler was to have him settle on the river just SW of the cow. That should give him some good production with the hills/mountains/cow, and some decent food with the grasslands. Aso good commerce along the river. I was going to send the Warrior along to guard him, but it looks like I forgot to do that.

We need to bust that fog near Mecca. I was expecting a smaller land mass, for some reason, so the scouts would normally have "doubled back" from the coasts by now. Scandinavia is expansionist too, I believe, so they may pop all the goody huts near us unless we hurry. (Scouts popping goody huts = no angry barbs popping out :D ) I also hope to find horses nearby that we can use for our UU. I would take the scout currently building to check out the areas near Mecca. Maybe even send that warrior out on a short exploratory trip before the scout gets done.

We also may want to consider taking out those vikings before they get their UU - the Berserker. But that decision is probably not going to need to be made for a while, yet.

I didn't manage to make a dot map before I fell asleep, but other good sites to consider are: in the jungle along the river between the 2 dyes to snag them, south near the 2 wheats, NW near the cow and wheat.
 
A suggestion for next time:

You guys will learn more if you step up a difficulty level or 2. It will at least teach you two things:
- The AI is still the AI on higher difficulty levels (i.e. not so swift) so it's not really as much harder to play on higher difficulty levels as you might think.
- Do not be afraid to be in a come-from-behind situation. Pretty much every Deity game is one until a significant ways into the Industrial age, and there are lots of Deity-capable players on the board these days -- a far cry from when I first found out about CivFanatics. Look at RBE2 for an example of what's possible. You may not be ready for that just yet, but you can certainly handle some amount of working out of a hole.

You're making it too easy on yourselves staying on Warlord. Anything up to and including Monarch is pretty easy, especially in an SG where if one player makes a mistake the next player can work to correct it. It's only once you get to Emperor that the AI bonuses start to make any sort of difference at all. Again, you'll learn more playing on a higher difficulty level, as well as improving your confidence, so stretch yourselves and take the plunge!
 
Zed-F: I can't really argue with you. ;)

I know I can win through Monarch, and I could probably even handle Emperor in an SG, where my mess could be cleaned up by someone else. :lol:

But knowing something in your head is not the same as knowing it in your heart, knowing it in your bones. Some of these folks don't *feel* ready to take that plunge, yet. If they want a Warlord level game, I'm willing to give them one. I do hope to step up again for my next SG, though.
 
The best way to get used to a cold pool is to dive in. :) Feeling you're ready is less of an indicator than actually trying it, and I'd bet that if you (collectively) did, you'd find the experience more rewarding than beating Warlord again. Even if you don't win the first time, and I expect you would, so long as you learn something, you'll be that much more ready the next time. Only if you jump so far ahead of the curve that you don't have enough basic knowledge to learn the lessons that difficulty level will teach you do you truly lose out. I doubt even Deity has that level of challenge to offer; lots of people have tried to bootstrap themselves by taking on over-challenging Epics over at RBCiv, knowing they would likely lose the first few, and collectively have acheived a pretty good success rate at improving their play, so you guys could undoubtedly do the same.
 
Hi Zed-f

We did win a Chieftain game. [party]

But we are still playing a Warlord game and as yet, we don't know the outcome. :scan:

We have not won it yet...

So for me, I am very happy to go forward with Warlord as I don't feel I have really mastered that level yet.

But I feel there are some on our team who could easily and successfully move up to a higher level.

stwils
 
Heh, our next step will be a PBEM game against each other! :)

BoB
 
stwils, I believe that you, like everyone else here, could do okay in a Regent level SG, if only because, like I said about me in an Emperor SG, the "mess can be cleaned up by somebody else. :lol:"

I almost insisted on making this Regent, but decided I wouldn't try to push people too fast or too far out of their comfort zone. Some people, who want to learn as fast as they can, do good with the "immersion" technique: dive into the deep end and struggle to sink or swim. Others would get scared off, or become frustrated and drop out. For them, a step-by-step approach works best, until one day they look around and say "Hey, we just won on Emperor! How'd we get here?" :)

:D
 
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