Here's the writeup! (Remember, don't look at the other team's thread until the industrial ages. (for both teams) Being regent, we may get there first.
4000BC (turn 0)
Starting location looks ok. It appears we're in the center of the world (just a bit to the left). Lake, some bonus shields, and lots of forest (good for early production, but will need irragation to support more than 2). There's some jungle to the SE. Do we settle here? Or explore a bit? We're expasionist, we have a scout!
Scout heads south - more grass and forest. Is that a coast to the west? There's a bonus sheild to our SE, and 1 that's 2 to the north. I don't want to waste any time moving around and waiting for culture to grab 2 shields (not to mention, there may be more forest to the east and west).
We settle. Mecca is founded. Production is switched to a scout, and the worked tile is placed on the forest. It slows growth, but gets our scout out quicker, and may net a future advantage. We send the worker to the bonus shield tile. Next, we survey the land. Is that a luxury I see? (I use the easy to spot luxs, a smiley appears in the distance) In the jungle to the east? It could be dyes, gems, silk or spice! There is also a river in the jungle.
Now, what to research? We're expansionist, so we could go with masonry and hope that we're on a sizable continent. Because this world is random, and barbs are restless, we'll go with Bronze Working. The AI researches at the same pace, so setting it to 0% doesn't work at this level. It's set to full throttle.
Nothing more to do this turn.
3950BC (turn 1)
The scout explores further south. What's this? 2 wheat and a goody hut? I hope there's a settler there!
3900BC (turn 2)
The settler enters the hut and finds... a skilled warrior! Looks like the land to the SW might be coast. The warrior will investigate there, then turn up to the capital for MP duty. More jungle (and forest) to the SE.
3850BC (turn 3)
Scout heads east into the jungle. He sees hills and the river going into the coast. The warrior continues west. Our 2nd scout is due next turn and will head north. The worked forest is producing 1 extra shield, so we move it to the bonus grasslands that our working is building a mine on.
3800BC (turn 4)
Our scout is built and heads west. It will head north next turn. The warrior heads west, and sees land on the other side of the coast. Perhaps it's a bay? The scout heading into the jungle sees a mountain on the other side of the river. It's time to micromanage Mecca again. The worked tile goes back on the forest.
3750BC (turn 5)
Our 2nd scout goes west then north. There seems to be a desert tile, with a forest and hills to the NW. There's also plains, and... 2 cattle! Our warrior heads towards the bay and sees.. another lake! The scout in the jungle climbs on a hill, but doesn't see much. Just more jungle.
3700BC (turn 6)
Jungle scout heads north. The luxury is dyes! There's also a clearing in the jungle! The other scout and warrior head north. There's a goody hut up there! The warrior also spots some jungle to the west. The next scout is complete in 2 turns. The worked tile can come off the forest, and on to the bonus grasslands with no change in production time. (Why didn't I see this sooner?

)
3650BC (turn 7)
Our mine is done! Production of the scout is complete in 1 turn. It only needs 1 shield, but we're production 3 per turn. We place it on the lake, which bumps Bronze Working from 17 turns to 11 turns! Nice! A road is then started on the mine. The jungle scout heads north and sees another lake to the east, along with lots of hills, mountains, grasslands, and the river continuing to the NE. Our warrior heads north. Nothing much to see as it moves around the lake. The northern scout walks into the goody hut, and... we get a map of the region! There's the hills, and it has incense! There's also a desert with a river running through it! Floodplains!! There's another river north of that one! This is definately a wet, warm world. But what kind?
The real question is, do we know enough to know where to found our 2nd city? There's wheat to the south, but a bit far from the capital. We want a tight build. The reason? 1 - reduced corruption. 2 - The city will only use 12 tiles max for much of the game, wasting 8 tiles. There's still some areas to the NE and SE that can be explored. The scout will be built, and settler production will commence.
3600BC (turn 8)
We get word that our treasury is running low. We can handle it for another 10 turns. Our city grows in 5, so we'll be in the clear by then. We have 11 food saved up, with 9 more to go. In 4 turns, it will be 1 food away. That's when we switch to the forest. The settler will have 4 shields worked towards it. At turn 5, it will have 7 shields. Then we'll micromanage when it grows.
We move the eastern (jungle) scout NE and see a goody hut! Instead of going on to the mountain, we enter, and... out pops a city! (Medina) Normally, this is one of the things I hate from Civ2. But, with the tight build plan, and the surronding terrain, it's more than perfect! :jump: Time to micromanage the city. The city has corruption! That means the cattle isn't doing much. So, we place the worked tile on the lake. Bronze Working just increased from 8 turns to 7! We also switch from a warrior to a worker. Growth and production are both in 10. If there's any sign of trouble, it can quickly build a warrior.
Our northern settler trudges north, and will curve east.
3550BC (turn 9)
The people love us, and offer to expand our palace! Scout/warrior pair head to the jungle west of the capital. There's forest game in the area, but more jungle and desert. The north scout heads east. The desert appears to continue that way. The Medina scout heads for the mountains. The view shows more rivers, mountains, plains, floodplains, and... a purple border!? Contact next turn!
3500BC (turn 10)
Mecca's borders expand. We can now use the other bonus grassland to the south of our mine. We move our "north scout" first. Looks like the desert curves to the SE. Our western expedition force continues west. Not much to write home about. The Medina Scout (renamed), walks onto the mountains. It's the Vikings! And they have a warrior in their city. They have warrior code, but won't part with it just yet. We could renegotiate peace, but it's best to play it safe for now. (We only have 10g, that's it). A quick scan of the histograph indicates that we're 5 points ahead with 40 points. The Vikings have 35. Trondheim is the 5th best city (I'm sure they're all tied right now). Other civs in the world (from the top 5) are: Ottomans, Koreans, Carthagians, and Greeks. We are 4th in Mfg. Goods (total sheilds being produced), but 1st in productivity with 13 (total of food, shields and commerce before corruption). This is because we're micromanaging right now. We have the largest land area, as we're probably one of the only civs with more than 1 city.
3450BC (turn 11)
Our western expedition spots more jungle and some forest. The desert and plains seem to end just past the forest. The northern scout curves down and sees forest, and 1 grassland tile where the desert ends. Not the best place for a city, so the 2 cattle and 1 wheat wins this match. No need to even try placing a road for the settler. Forests would take too long. The Medina Scout heads eats to the other mountain, and sees desert to the east. There's forest (right next to the desert! wow), plains and some grasslands to the NE.
3400BC (turn 12)
We spot a scout (Viking) below our Medina scout coming from the east (the desert). If there were any goody huts there, it's probably looted. We'll head north. Our "north scout" also turns north again onto a hill. More desert and forest. The western troops find a goody hut in site (warrior), and some wines (below the scout). Mecca grows in 1, time to micromanage. Our tech only drops by 1, but gaining 8 turns in micromanaging more than made up for it.
3350BC (turn 13)
Our warrior walks into the goody hut, and finds... a map of the region! There's more wines, and some wheat. It's a small patch of jungle, with grass, desert and plains to the SW. Further SW, there also appears to be... another border! This one definately is a shade of blue. Is it the Koreans? The other western scout heads west, then south, and sees another goody hut. In the east, both scouts head north. Ah! We've reach the coast! The other sees a mountain that would make for a nice lookout point. Tech check reveals nothing yet. It's still early in the game. Mecca grows. Time to micromanage. Our city grows in 20, but the settler in 5. Too slow. We'll move 1 tile to the lake, and the other to the tile the worker is working on. (It will need to be moved soon - in 4 turns). The city now grows in 10, and the settler in 11. Bronze Working is done in 2 turns. Micromanage that next turn.
3300BC (turn 14)
Our Western Scout enters the hut and fints 25 gold. He then heads south as the warrior heads west. The north scout goes to the northern mountain, and sees plains, with wheat by a river, and possible grasslands to the north. The Medina Scout heads north, and finds tundra. The Vikings will be slightly crippled. Bronze Working in 1! It can be micromanaged. We can take it down to 80%, and gain 1 gold. (A small gain, but when you have hundreds of cities, that can mean a few hundred gpt).
3250BC (turn 15)
We have Bronze Working! What to research next? We're religous, so we could take the monoarchy track. We're also expansionist, so we could take masonry and construction track. (not very useful, but you'd think it would be). We can research at the same rate the AI can, so no real need for lit. and the Great Library. We'll see what that mystery civ can offer first. Our scout moves in, and... it's the Koreans! They have the alphabet, and warrior code, but don't have pottery and cerimonial burial. They won't give the two techs so easily. There's really no need to attack them in the next 20 turns, so we try a peace renegotiation... SUCCESS! For peace, we get Alphabet and Warrior code for our 2 techs and 14 gold. Previously, they were insulted by a 2 for 2 deal. They go from cautious to polite! The Vikings don't have Bronze or the Alphabet! Now that we actually have something they don't, we can check each turn for a free worker. In PTW, workers are MUCH more expensive. We explore a bit more in the north-east. The Vikings have spices, and there appears to be tundra just north of that river. We'll go for Iron Working to see where the iron is located. Switching the science slider to 100% gets iron working in 21 instead of 24.
3200BC (turn 16)
Our scouts continue exploring, and the northern one finds a hut. In it is... Mysticism! Korea also appears to be on flood plains. Our worker is done next turn.
3150BC (turn 17)
Scouts continue to explore. The Medina Scout finds a regional map in a goody hut (not much, as it's mostly discovered/sea). Now for some micromanaging fun! Mecca grows in 6, but the settler is done in 4. The settler needs 12 shields for completion. We will move the worked bonus grassland to the normal grassland tile for 3 turns, then switch back. This removes 2spt (6 shields that would have gone wasted). In latter turns, this can mean more gpt. Trade check - no one has workers.
3100BC (turn 18)
Our worker in Medina is complete, and will start mining the cow. Since the worked tile on the cattle can't do anything, we switch it to the lake for now. Our scouts (and warrior) continue to explore and fine more floodplains, jungles, deserts, plains and grasslands. This is one diverse continent!
3050BC (turn 19)
Scouts continue to explore. Nothing exciting as of yet. Nothing new on the trading front.
3000BC (turn 20)
It's time to micromanage Mecca. We move the worked grass tile back onto the mined bonus tile. Growth and settler in 3! There is a Viking warrior by Medina, apparently on scouting duty. A temporary settler is being created in Medina.
For the next player
Below is a map that shows the city placement. The first city should be by those cattle and wheat (It's marked by the blue squares). The city should be founded in 7 turns, and should be a good settler factory. I've also played against the AI enough to know that they AI always sends one warrior on scouting missions... I don't think we need to worry about that warrior yet.
Besure to place cities on the blue squares. If you noticed, I used a mostly tight build pattern. That's our "first ring", since before sanitation, we can only use up to 12 tiles.