Anti Nemo Graphics Association

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I think the hi-res units look kind of blurry, fuzzy, they look rather stupid to me. It seems like it's the easy way to just take some picture from somewhere else, and then paste it into the units file, while the drawed units are much better. The ones, not necessarily "nemo-ish", that are drawn look more suitable in the game, IMHO. :)

NEMO RULES! :D :cooool:
 
poor misguided fools :rolleyes:

Nemo revolutionised the appearance of civ units - now you want to turn the clock back? Maybe someone can post their favourite 'hi-res' graphics for everyone to admire.... :D
 
Icons and unit graphics are supposed to convey the idea of what they mean to represent. Offensive units should look aggressive and powerful. Defensive ones like they're tough to beat. Making it look like what it is, is what makes my clock tick. Nemo'ish units often seem too cartoonish and similar for my liking, and the fake isometric 3D doesn't make much sense to me.

I often use pictures as models for the units I create, but its definitely not as simple as rescaling and pasting into the units file. But its a good way of getting an idea of what it should look like, gettting proportions and details right etc. Sometimes it can be rescaled and redone, but more often than not it takes a lot of work from scratch to get it right. Examples :

19th_naval_units.gif


In the first example, I cleaned up the frigate picture on the left and rescaled it. A lot of work went into enhancing the hull, sails and lines. I needed to tweak it in various ways and reduce its height slightly to fit the square, but still retain the 'right' look. When done I realized I needed a unit that looked a little more powerful and changed it into a 3-master, and ended up with a 2 masted corvette and a 3 masted frigate.

In the second example, I wanted an authentic looking troop transport, but found that I had to do basically everything from scratch. The mass of people on the ship simply turned into a blurry mass, as expected, and since the picture was b/w I needed some colouring of my own as well. I added the rolled up sails, turned the smoke in the 'right' direction, and added a couple of more lifeboats, all to signify a ship with good speed and load capacity.
 
Despite everyone's comments, I won't count you in unless you say you want to join - just to be fair.

Just to specify what joining the association entails -

Annual fee - $0
Commitment to use only HI-Res graphics - not required
Any other requirements - none

Just join the ANGA to express your belief that the cartoon school of Civ art is over hyped!
 
Originally posted by Morten Blaabjerg
Icons and unit graphics are supposed to convey the idea of what they mean to represent...

Yeah, and your units look much better than the other Hi-res graphics you often meet. Your units are not just, as many, downscaled blurry units without a unique and coordinated style.
The trick, I believe, is to find a good middle-way - to make them look realistic, but also making them have this clearcut and stylish look that Nemo-ish units have.
 
Morten Blaabjerg: Please join the group! Beutiful units!! At least ten times better than Nemo's all together :D
 
I like Nemo units, but would prefer some more realistic looking stuff. Hi-Res just looks awful though...

Okay, I join. :D
 
Originally posted by mordhiem
I like Nemo units...

Err... doesn't that disqualify you as a member of the Anti Nemo Graphics Association? :confused: ;)
 
Morten: You've obviously taken a lot of care over transforming those ships into civ2 format, and the result is excellent :goodjob: If only the multitude of ww2 and modern tank graphics that are floating about had been done so expertly, then I would't have a problem with so-called hi-res.

I just prefer vehicles and ships to be isometric rather than side elevation; I find this style more in keeping with the terrain graphics such as hills, trees and mountains which are also presented in isometric style.

IMHO, Nemo's units have not been surpassed - aside from their artistry they have a uniform style as opposed to the mish-mash of scales and views that the great bulk of hi-res graphics have, and you can actually tell what's being represented by each graphic.

Insurgent summed it up well in his final comment above:

The trick, I believe, is to find a good middle-way - to make them look realistic, but also making them have this clearcut and stylish look that Nemo-ish units have.
 
Hmm...everyone types IMHO, but what does it mean? :confused:I can only guess that it stands for "I must honestly...something..." Am I way off? :)
 
I must say that I find the "high res" scaled down units such as used in for example Zwk tend to look like small ugly turds, which it is often very difficult to decern what specific unit they are suposed to represent. They often seriously put me off many scenarios, once prompting me to make my own units file using nemo units, for the "Up the deadly Boot" scenario.

With the "nemo-esque" units however they are very clear and geraraly look spiffing in my opinion.

Who's up for making an Anti-Anti-Nemo-Graphics-Association?
:D
 
AWESOME!!! THIS THREAD ROCKS!!

I´ll post some "hi-res" units later... :D
I have some 1960-1990 tanks and aircrafts :)
 
BOO! Death to ANGA! :king:
 
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