- Joined
- Aug 15, 2001
- Messages
- 20,062
Civ = Songhai (largest western African empire)
Difficulty = Emperor
All victory conditions are enabled, even the horrid Diplomatic that I consider a loss. However, the only victory condition we will accept is a military one.
Playing
LKendter
Dark Sheer (needs to re-confirm)
Meldor (needs to re-confirm)
Lt. 'Killer' M. (needs to re-confirm)
OPEN SLOT
Re-confirm slots will be held for 48 hours, and then removed from the list.
Don't sign up if you don't have previous experience with HUGE maps
This is PTW based mod.
The following tactics are PROHIBITED:
RoP Rape - if you have to ask...
RoP Abuse (irrigating all tiles with a city building wonders, denying resources with a RoP, etc.)
Scout resource denial - parking a scout on a resource, as the AI won't ask scouts to leave
False Peace Treaties (must wait for the 20 years to end)
Declaring War to break trade deals including actions like the Demand exploit to force a war, or demanding to leave territory.
False Alliances (ally with several people vs. a civ then peace with that civ), and other actions that completely abuse the AI limited diplomacy ability.
Spy exploit - If you fail to plant a spy, you CAN'T try again. The exploit is: you can infinitely plant a spy until the Civ declares war.
Demand exploit - You may make ONE demand a turn per civ. The exploit is: you can demand to the end of time, and guaranteed to get a civ furious and almost to war.
Remember, 10 turns per round - STRICT 24 hours got it, total 48 to complete.
For information on the changes to the wm check the thread http://forums.civfanatics.com/showthread.php?s=&threadid=38461
The game will begin as soon as the final test returns positive.
Difficulty = Emperor
All victory conditions are enabled, even the horrid Diplomatic that I consider a loss. However, the only victory condition we will accept is a military one.
Playing
LKendter
Dark Sheer (needs to re-confirm)
Meldor (needs to re-confirm)
Lt. 'Killer' M. (needs to re-confirm)
OPEN SLOT
Re-confirm slots will be held for 48 hours, and then removed from the list.
Don't sign up if you don't have previous experience with HUGE maps
This is PTW based mod.
The following tactics are PROHIBITED:
RoP Rape - if you have to ask...
RoP Abuse (irrigating all tiles with a city building wonders, denying resources with a RoP, etc.)
Scout resource denial - parking a scout on a resource, as the AI won't ask scouts to leave
False Peace Treaties (must wait for the 20 years to end)
Declaring War to break trade deals including actions like the Demand exploit to force a war, or demanding to leave territory.
False Alliances (ally with several people vs. a civ then peace with that civ), and other actions that completely abuse the AI limited diplomacy ability.
Spy exploit - If you fail to plant a spy, you CAN'T try again. The exploit is: you can infinitely plant a spy until the Civ declares war.
Demand exploit - You may make ONE demand a turn per civ. The exploit is: you can demand to the end of time, and guaranteed to get a civ furious and almost to war.
Remember, 10 turns per round - STRICT 24 hours got it, total 48 to complete.
For information on the changes to the wm check the thread http://forums.civfanatics.com/showthread.php?s=&threadid=38461
The game will begin as soon as the final test returns positive.