Quick chats & other amendments

Chieftess

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Ok, it seems the Quick Chat rules have been in limbo, and never really been clarified. I propose the following (not just quick chats):

Code:
Quick Chats:
[list][*]A quick chat enables a Department Leader to perform an action that would otherwise cause a shortened chat during a normal turnchat.
[*]The DP would make whatever actions are nessecary, such as ending treaties, spying, etc.
[*]The quick chat must be announced, logged and recorded into the current Turn Chat Instructions thread.
[*]Any elected official can call for a quick chat, in which only the DP (or next in CoC) and those that called for the quick chat can attend.
[*]Once the desired actions are made, the game must be saved and uploaded to the current thread.
[/list]

I also think there needs to be more rules on the turn chats, too, as well as emergency provisions. There's already the culture leader owning cities who's borders fall within another civ's border. An example of an emergency (and emergency action) would be:

Invasion - Military would be allowed to override any build queues nesacary until foriegn troops are off of national soil AND any caputred city has been recaptured by us or an ally.

Tech Lag - A Tech emergency would count as being 5 known techs behind other civs. The Science Leader can take control of urgent trade possibilities.

There could be a provision to go foward in the tech tree. That is, trade for the pre-req, and see the new techs. That is, tech 1 allows techs 2 and 3. Tech 3 allows tech 4. You could trade up to tech 4 to see the trades. But, this would only be allowed in the emergency situation.
 
As I see it, there is no need for extensive polling, etc., for a '
quick chat.' The President could simply announce his intention to just carry out one action so more discussion could take place. That action would be the only instruction from the approitiate leader. He could carry out the action, call the chat over (as his current authority allows), post the save, and let discussion take over. We did something like this in Term 1, when the chat was halted even in preturn if we met a new civ.

Other points...
Invasion: the military leader already has this kind of power. I'd be against adding power here as a governor, since this could be easily abused in the event of a small attack.

Tech lag: This is a good idea. The area of trading gets murky with Science, Trade, and FA. Perhaps in addition to this, we should more clearly define the lines. It's a good idea to give authority in these types of emergency.
 
Maybe just for the province being invaded? What if the entire proivnce is taken? Maybe the sorrounding provinces. In the recent war with India, I thought someone said Military couldn't override queues.
 
Yes, we already have rules governing Mobilization. We shouldn't mess with these without prolonged discussion and the appropriate method for changing the law.

I also believe your point number four of the 5 proposals at the top of your fist post should be removed. It sounds too dictatorial for me in its present form.
 
Well, this is for discussion...

But, for #4, here's an example of what I'm looking for:

1 - FA puts up a poll to cancel an allience
2 - The poll passes, but it's 30 hours before the turn chat
3 - There might be some trades that need to be discussed, so FA and Trade request a quick chat to make only that change to the allience.

I'm hoping this curbs some of the very short turn chats.
 
I will not vote for this proposition so long as Point 4 is a part of it. All citizens should have the right to attend Turn Chats, even Quick Chats, if they so wish.
Also, I believe only the acting President should have the right to call a Quick Chat, otherwise, you open the door for massive exploitation of the system.
 
Hmm.. I didn't see it that way... I also meant that those who wanted the quick chat were the only ones required to attend, but citizens can attend too.
 
It seems like all discussion on rule changes when the situation leading up to the discussion has been resolved. Let's see if we can breath some life back into this one. Here is my suggested COS amendment, using Chieftess' suggestion as its base:

CODE OF STANDARDS ADDITION
Code:
L. Quick Chat Turn Procedures

   1. Any citizen may request a quick chat but it is strictly the President's
      choice whether one will be held or not.
   2. The quick chat must be announced, logged and recorded into the current
      Turn Chat Instructions thread by the President. Except where excepted
      in this rule subset, normal turn chat rules apply.
   3. Actions to be taken in the quick chat must be stated in the announcement.
   4. There must be at least 12 hours between the announcement of the quick
      chat and the quick chat itself.
   5. Actions to be taken in the quick chat must be of a nature that will allow
      further options to be discussed or will reveal important information that
      is needed for planning.
      a. Examples of allowed actions:
	 1. Tech trading can open new trading options or discover relative tech
   	    knowledge.
	 2. A declaration of war is generally necessary to determine the costs
	    of recruiting allies.
	 3. Actually entering anarchy is necessary to know how many turns of
	    anarchy there will be before a government change is complete.
	 4. Spy activities reveal information.
      b. Examples of disallowed actions:
	 1. Moving troops.
	 2. Rushing construction.
	 3. Changing build queues.
   6. Once the desired actions are made, the game must be saved and uploaded
      to the current thread. The game may not progress to a new turn during
      a quick chat.
 
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