Ok, it seems the Quick Chat rules have been in limbo, and never really been clarified. I propose the following (not just quick chats):
I also think there needs to be more rules on the turn chats, too, as well as emergency provisions. There's already the culture leader owning cities who's borders fall within another civ's border. An example of an emergency (and emergency action) would be:
Invasion - Military would be allowed to override any build queues nesacary until foriegn troops are off of national soil AND any caputred city has been recaptured by us or an ally.
Tech Lag - A Tech emergency would count as being 5 known techs behind other civs. The Science Leader can take control of urgent trade possibilities.
There could be a provision to go foward in the tech tree. That is, trade for the pre-req, and see the new techs. That is, tech 1 allows techs 2 and 3. Tech 3 allows tech 4. You could trade up to tech 4 to see the trades. But, this would only be allowed in the emergency situation.
Code:
Quick Chats:
[list][*]A quick chat enables a Department Leader to perform an action that would otherwise cause a shortened chat during a normal turnchat.
[*]The DP would make whatever actions are nessecary, such as ending treaties, spying, etc.
[*]The quick chat must be announced, logged and recorded into the current Turn Chat Instructions thread.
[*]Any elected official can call for a quick chat, in which only the DP (or next in CoC) and those that called for the quick chat can attend.
[*]Once the desired actions are made, the game must be saved and uploaded to the current thread.
[/list]
I also think there needs to be more rules on the turn chats, too, as well as emergency provisions. There's already the culture leader owning cities who's borders fall within another civ's border. An example of an emergency (and emergency action) would be:
Invasion - Military would be allowed to override any build queues nesacary until foriegn troops are off of national soil AND any caputred city has been recaptured by us or an ally.
Tech Lag - A Tech emergency would count as being 5 known techs behind other civs. The Science Leader can take control of urgent trade possibilities.
There could be a provision to go foward in the tech tree. That is, trade for the pre-req, and see the new techs. That is, tech 1 allows techs 2 and 3. Tech 3 allows tech 4. You could trade up to tech 4 to see the trades. But, this would only be allowed in the emergency situation.