I am to have another scenario project after all, thanks to the thread by captain lo-rez. Its going to be a completely generic scenario base-pack for two player PBEM. There aren't going to be any specific units or countries and the objective will be to overrun the enemy HQ. There won't be cities, research or building of units either.
Features:
there will be a control panel where you can trigger additional reinforcements. These will be set off to one side and consist of a few cities. The cities will each have one 'trigger' unit (a la merchant in TRON) which can kill 'button' units which appear next to the cities at certain turn increments. Obviously the longer you wait the more goodies the later button provide.
There will be two sets of rules. The intial set is for setting up the game. Units will have very high movement and this will allow you to place them in their starting positions. After both sides have done this, the actual rules file will be used.
After the Map size is defined, players can remake the map in any fashion they like and play different maps as long as the control panel part is left alone. They can also change the goodies which arrive from triggering buttons to give variations for maps.
p.s. does anyone know how big the unit shield can get?
Features:
there will be a control panel where you can trigger additional reinforcements. These will be set off to one side and consist of a few cities. The cities will each have one 'trigger' unit (a la merchant in TRON) which can kill 'button' units which appear next to the cities at certain turn increments. Obviously the longer you wait the more goodies the later button provide.
There will be two sets of rules. The intial set is for setting up the game. Units will have very high movement and this will allow you to place them in their starting positions. After both sides have done this, the actual rules file will be used.
After the Map size is defined, players can remake the map in any fashion they like and play different maps as long as the control panel part is left alone. They can also change the goodies which arrive from triggering buttons to give variations for maps.
p.s. does anyone know how big the unit shield can get?