Sim_One
Emperor
- Joined
- Jul 28, 2002
- Messages
- 1,073
In addition to the usual complaints about senseless things like inifite movement across railroads, or how a spearman can beat a tank, I have discovered a few other things in Civ3 that just don't make sense if applied to real life. I know some may have been mentioned in numerous other posts, but I would like to compile a nice list of these type of things with your contributions.
In Civ3:
- You can build aircraft carriers before you can build airplanes.
- Building fighters and bombers do not require aluminum.
- You need oil to build paratroopers, but you don't need oil to airlift units, nor do you need oil to build airports.
- You can airlift a war elephant (theoretically possible, but most likely very impractical for military purposes).
- But you cannot airlift leaders, kings, artilleries, workers or settlers.
- In order to build police stations, your society must first know the secrets of Communism.
- Building a caravel or galleon does not require saltpeter or iron, but they clearly are using cannons during battle.
- When a submarine attacks, it must surface to reveal itself first.
- When you draft a military unit, your city loses population. But when you "build" a military unit, your city loses none.
- Building an airfield, a colony or a city would only take 1 turn. But building a fortress could take up to 64 turns, or laying down some roads could take up to 24 turns (I think these numbers would be accurate given the right circumstances).
- As a scientific civilization, upon reaching the middle ages you always gain Monotheism (a religious "technology") for free. Same goes for free Nationalism (why does being scientific gets you this? Why not Engineering and Steam Power?).
- You can build coal plants before you know the secrets of electricity (I'm not sure about this one, but aren't coal plants suppose to produce electricity?)
These are all I can think of right now. Please feel free to add your own.
EDIT:
- Creating extra tax collectors does not make citizens unhappy.
- When a city reaches size 7, its walls disappear. If it should fall back to size 6 again, its walls magically reappears.
- If a size 30 city builds a worker, its population will decrease by about 500,000. If a size 2 city builds a worker, its population will decrease by about 10,000.
- Oil is needed to build tanks. But if you lose your access to oil, your tanks continue to function normally until it is destroyed (it's like a miracle in modern science---the ultimate fuel-efficient vehicle).
- When the Babylonians were wiped out by the Persians, the foreign advisor to the emporer of the Aztecs must have informed him of this event.
- When the Great Pyramids of Egypt were completed, the cultural advisor to the Shogun of Japan must have informed him of this event.
- Elephants move just as fast as horses.
- Sipahi horse riders, tanks and jet fighters all cost the same price.
- Cost of support for a stealth bomer, a battleship and a warrior is the same.

In Civ3:
- You can build aircraft carriers before you can build airplanes.
- Building fighters and bombers do not require aluminum.
- You need oil to build paratroopers, but you don't need oil to airlift units, nor do you need oil to build airports.
- You can airlift a war elephant (theoretically possible, but most likely very impractical for military purposes).
- But you cannot airlift leaders, kings, artilleries, workers or settlers.
- In order to build police stations, your society must first know the secrets of Communism.
- Building a caravel or galleon does not require saltpeter or iron, but they clearly are using cannons during battle.
- When a submarine attacks, it must surface to reveal itself first.
- When you draft a military unit, your city loses population. But when you "build" a military unit, your city loses none.
- Building an airfield, a colony or a city would only take 1 turn. But building a fortress could take up to 64 turns, or laying down some roads could take up to 24 turns (I think these numbers would be accurate given the right circumstances).
- As a scientific civilization, upon reaching the middle ages you always gain Monotheism (a religious "technology") for free. Same goes for free Nationalism (why does being scientific gets you this? Why not Engineering and Steam Power?).
- You can build coal plants before you know the secrets of electricity (I'm not sure about this one, but aren't coal plants suppose to produce electricity?)
These are all I can think of right now. Please feel free to add your own.
EDIT:
- Creating extra tax collectors does not make citizens unhappy.
- When a city reaches size 7, its walls disappear. If it should fall back to size 6 again, its walls magically reappears.
- If a size 30 city builds a worker, its population will decrease by about 500,000. If a size 2 city builds a worker, its population will decrease by about 10,000.
- Oil is needed to build tanks. But if you lose your access to oil, your tanks continue to function normally until it is destroyed (it's like a miracle in modern science---the ultimate fuel-efficient vehicle).
- When the Babylonians were wiped out by the Persians, the foreign advisor to the emporer of the Aztecs must have informed him of this event.
- When the Great Pyramids of Egypt were completed, the cultural advisor to the Shogun of Japan must have informed him of this event.
- Elephants move just as fast as horses.
- Sipahi horse riders, tanks and jet fighters all cost the same price.
- Cost of support for a stealth bomer, a battleship and a warrior is the same.
