Things in Civ3 that would make no sense in real life

Sim_One

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In addition to the usual complaints about senseless things like inifite movement across railroads, or how a spearman can beat a tank, I have discovered a few other things in Civ3 that just don't make sense if applied to real life. I know some may have been mentioned in numerous other posts, but I would like to compile a nice list of these type of things with your contributions.

In Civ3:

- You can build aircraft carriers before you can build airplanes.
- Building fighters and bombers do not require aluminum.
- You need oil to build paratroopers, but you don't need oil to airlift units, nor do you need oil to build airports.
- You can airlift a war elephant (theoretically possible, but most likely very impractical for military purposes).
- But you cannot airlift leaders, kings, artilleries, workers or settlers.
- In order to build police stations, your society must first know the secrets of Communism.
- Building a caravel or galleon does not require saltpeter or iron, but they clearly are using cannons during battle.
- When a submarine attacks, it must surface to reveal itself first.
- When you draft a military unit, your city loses population. But when you "build" a military unit, your city loses none.
- Building an airfield, a colony or a city would only take 1 turn. But building a fortress could take up to 64 turns, or laying down some roads could take up to 24 turns (I think these numbers would be accurate given the right circumstances).
- As a scientific civilization, upon reaching the middle ages you always gain Monotheism (a religious "technology") for free. Same goes for free Nationalism (why does being scientific gets you this? Why not Engineering and Steam Power?).
- You can build coal plants before you know the secrets of electricity (I'm not sure about this one, but aren't coal plants suppose to produce electricity?)

These are all I can think of right now. Please feel free to add your own.

EDIT:
- Creating extra tax collectors does not make citizens unhappy.
- When a city reaches size 7, its walls disappear. If it should fall back to size 6 again, its walls magically reappears.
- If a size 30 city builds a worker, its population will decrease by about 500,000. If a size 2 city builds a worker, its population will decrease by about 10,000.
- Oil is needed to build tanks. But if you lose your access to oil, your tanks continue to function normally until it is destroyed (it's like a miracle in modern science---the ultimate fuel-efficient vehicle).
- When the Babylonians were wiped out by the Persians, the foreign advisor to the emporer of the Aztecs must have informed him of this event.
- When the Great Pyramids of Egypt were completed, the cultural advisor to the Shogun of Japan must have informed him of this event.
- Elephants move just as fast as horses.
- Sipahi horse riders, tanks and jet fighters all cost the same price.
- Cost of support for a stealth bomer, a battleship and a warrior is the same.

:)
 
your units are bigger then your towns
when a unit dies there are never corpses and citisens will work happy on those tiles...:D
 
Originally posted by Sim_One

- As a scientific civilization, upon reaching the middle ages you always gain Monotheism (a religious "technology") for free. Same goes for free Nationalism (why does being scientific gets you this? Why not Engineering and Steam Power?).
:)

Not true :p (From awhile back on the Main Page)

Firaxis Lead Programmer Mike Breitkreutz revealed today that the Free Techology gained by each scientific civilization when they enter a new era is not intended to always be the same result.

Most players see the scientific civs gain Monotheism, Nationalism, and Rocketry upon entering the new eras, but this is an unintended consequence of the technology that is listed first in the program receiving an extra statistical weighting.

To quote Mike:
"As an example, with unmodded rules you have the following available techs in the modern era with these approximate chances of being received:

91 percent Rocketry
1 percent Fission
1 percent Computers
7 percent Ecology"
 
WildFire I already knew that. According to Mike, that ONLY applies to the free tech for the Modern Age. But as you can see I was NOT talking about the Modern Age free tech. From my experiences, I've never gotten anything but Monotheism and Nationalism. Therefore, it seems that the free techs for middle and industrial ages are locked. :)

Now a few more:

- Keshiks can ignore movement penalties for mountains, but when it comes to hills they are totally stumped!
- By the time you can build tanks and battleships, you wouldn't need iron to build them. However, you would STILL need iron at that point to build ironclads, railroads, knights, etc. Same analogy goes for saltpeter.
 
I've gotten Feudalism and Engineering as a free tech before, I think. That may have only been a Great Library thing, though. BUt I'm pretty sure that's not.

- You don't need iron to build modern age ships. They are alloys of iron and another substance
- You can build the Hoover Dam in the Industrial Age; it is a modern wonder, something not in the Industrial IIRC
- Space Flight did NOT come before satellites; Sputnik came thirteen years before space flight was achieved
- Democracy comes in the Middle Ages, when it was in fact devised in the anicent ages with the Greeks
- The fact that battleships are more valuable than AGEIS cruisers because they can both kill submarines and AGEIS cruisers
- That in a draft there would be only "5% 'Hell no, we won't go!'"
- Submarines can't upgrade to nuclear submarines
- Nuclear submarines only have a payload of 1 tactical; in the cubn missile crisis, one of the subs had three IIRC
- The fact that jet fighters cannot kill infantry, as same with artillery
- Resource depeltion that happens when you happen to hook up the resource
 
-There is no offshore oil resources (or any resources in the ocean)

-A carrier costs 3x as much as a frigate

-Nukes can't destroy nukes

-Wine doesn't produce corruption
 
- You can bully or compeletely overrun another civ in the modern era and nobody will think ill of you.
- You attack your target by moving every single military unit to the same location before attacking.
- If a military unit is critically injured, just bring it to your local barracks to have them recover in no time (no new soldiers need to be added).
- Every city/town can build only one marketplace/library etc.
- Resistance dissapears from conquered cities never to be seen again.
- Wonders of the world having a fundamental benefit to the civ.
- The world ends in 2050... Wait we need to check this :D
 
-Hell, if space flight did not come then how could they send Sputnik up?
-You cannot shoot a unit from another civ in YOUR territory without declaring war. Every so often I see boats or aircraft being shot in another country's territory for intrusion in their territory.
 
Originally posted by Darkness
Hitpoints....
I mean, how many shots by a tank would it take to really kill a spearman???
:lol:

What about the super lightning trains that take you from east to west through the pangea, in not time? :lol:
 
Nice thread, but it could grow a bit long. So to not waste online time I suggest you open your manual and start reading from page one.

Except for the page numbers you won't find anything in there that is realistic in the real world. But this is a great game though. :D
 
Cool thread... things I have overlooked... must add too and change my MOD when I get home... especially the fortress build time. That is insane when you think of the time it takes to build other worker structures... or can you change the build time on those worker structures?

Don't direct me to the newby thread if I was home I'd just look the answer up.
 
Originally posted by hbdragon88
- The fact that jet fighters cannot kill infantry, as same with artillery

That would be historically accurate. Infantry are very resistant to traditional bombardment. Bombardment kills soldiers, but does not destroy unit cohesion.

Something that doen't match reality? How about the fact that one can move all their military units while the enemy sits waiting for his turn.
 
"- You can airlift a war elephant (theoretically possible, but most likely very impractical for military purposes)."

Impractical?? My friend, I suggest you rent a copy of "Operation: Dumbo Drop" starring Ray Liotta and Danny Glover, today!

Darn, Zachriel. I was going to mention how a turn-based combat system is total fantasy.

It's fun though, and levels the playing field for us slow-clicking humans.
 
[
- When you draft a military unit, your city loses population. But when you "build" a military unit, your city loses none:) [/B]

This is because when your city builds a unit it is gradual as the men are recruited over time - hence a number of turns to produce the unit, which will to a certain extent come from the cities natural growth in that time. Hence no pop loss. When you draft a unit it is at once and people are taken fron the existing pop, causing depopulation (See WWI & WWII).:D
 
I think Globetrotter said it all: the super lightning trains ! You can move all your units from one point to any other, around the world, in time 0... Faster then light speed !! Eistein would not be pleased...

Well, it's not exactly time 0, it's 0 turns... a turn can be one year.

Some of this things are ok, but others should get some improve...
 
Originally posted by NobleLeader
the super lightning trains ! You can move all your units from one point to any other, around the world, in time 0... Well, it's not exactly time 0, it's 0 turns... a turn can be one year.
I've never understood the problem with this - you could easily move the entire US Army back and forth across the country a couple of times by rail in a year (if you didn't mind the economy grinding to a halt). What bothers me is that my navy can only move from oh, say Boston to Charleston in that same year.

Hollywood calls it "Suspension of Disbelief". It's what we do in order to enjoy the game.
 
-Chopping down forests does not cause global warming.
-Your opponent hates you because HE declared war on you some 4500 years ago, all because you wouldn't give him your world map.
-The French are capable of winning a war :crazyeye: (Please don't beat me up fo this one!)
 
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