Donovan Zoi
The Return
I know there is still some time left in Term 5, but I am starting this discussion as a citizen so that I may hopefully begin work on it as Term 6 Domestic Leader.
This proposal will allow us to prepare for the advent of hospitals. The idea would be to have our larger, more food-plentiful cities send settlers to help the growth of those that can currently sustain a larger population but have limited growth potential.
The plan contains 6 different types of cities:
Self-sustained These are larger cities that either don't have the resources to grow larger or are too production heavy to spare the population. With a bit more preparation, cities in bold can be switched to Provider.
Provider These are the only cities that would produce settlers under this plan. Focus should be on maximizing irrigation in these cities so that population can be replenished quickly to allow continued settler production.
Level 3 These are cities that have enough unworked resources to immediately grow 5-6 population points(3 settlers).
Level 2 These are cities that have enough unworked resources to immediately grow 4 population points(2 settlers).
Level 1 These are cities that have enough unworked resources to immediately grow 2 population points(1 settler).
Level 0 These are cities that cannot just yet enter the plan for various reasons. Next to each city, I have included the reason for the hold-up and the category that city would be in once the problem was resolved.
As you will see below, we have much opportunity for growth. Keep in mind that this plan will only ask for a production change in Provider cities. Governors would still be able to plan for military, cultural and financial issues in every other city. And under this plan, they will find they can realize their goals much faster. Cities in bold indicate future Provider status. Here's the list:
Self-sustained
Bavaria
Tokyo
Octavinium
Plexenburg
Kagoshima
Kells
Serenity
Bremershaven
Provider
Kyoto
Eklektochtitlan
Palanthus
Zorgonzolia
Level 3
Dacula
Level 2
Tlaxcala
Nara
Novgorod
Riga
Pensacola
Karachi
Level 1
Kuhkaff
The Highlands
Tarkingrad
Izibia
Andobius
Civanatoria
Nocsfiedera
Leckopolis
Calcutta
Lahore
Nagasaki
Pune
Level 0
Delhi(aqueduct > self-sustained)
Bombay(aqueduct > provider)
Shimonoseki(aqueduct > level 3)
Valhalla(aqueduct > level 3)
Morgana(aqueduct > level 3)
Cuernavaca(aqueduct > level 3)
Padmativa(aqueduct > level 3)
Yokohama(harbor > level 3)
Sturmandrang(aqueduct > level 3)
Huntington(aqueduct > level 3)
Toyama(harbor > level 3)
Strider's haven(aqueduct > level 2)
The Burrow(aqueduct > level 2)
Bizen(aqueduct > level 2)
Grandmastoria(aqueduct > level 2)
Trader's Inn(aqueduct > level 2)
Leningrado(aqueduct > level 2)
Penguin(aqueduct > level 2)
Dapperdan(harbor > level 1)
Goonidom(harbor > level 1)
Naerva(harbor > level 1)
Chittagong(happiness/development)
Jaipur(development)
New Falcon's Nest(development)
Hakodate(development)
Ise(development)
New PDX(maxed out)
Ganges(development)
Larsa(development)
Gunningheim(development)
Fukushima(development)
Bangalore(jungle)
This proposal will allow us to prepare for the advent of hospitals. The idea would be to have our larger, more food-plentiful cities send settlers to help the growth of those that can currently sustain a larger population but have limited growth potential.
The plan contains 6 different types of cities:
Self-sustained These are larger cities that either don't have the resources to grow larger or are too production heavy to spare the population. With a bit more preparation, cities in bold can be switched to Provider.
Provider These are the only cities that would produce settlers under this plan. Focus should be on maximizing irrigation in these cities so that population can be replenished quickly to allow continued settler production.
Level 3 These are cities that have enough unworked resources to immediately grow 5-6 population points(3 settlers).
Level 2 These are cities that have enough unworked resources to immediately grow 4 population points(2 settlers).
Level 1 These are cities that have enough unworked resources to immediately grow 2 population points(1 settler).
Level 0 These are cities that cannot just yet enter the plan for various reasons. Next to each city, I have included the reason for the hold-up and the category that city would be in once the problem was resolved.
As you will see below, we have much opportunity for growth. Keep in mind that this plan will only ask for a production change in Provider cities. Governors would still be able to plan for military, cultural and financial issues in every other city. And under this plan, they will find they can realize their goals much faster. Cities in bold indicate future Provider status. Here's the list:
Self-sustained
Bavaria
Tokyo
Octavinium
Plexenburg
Kagoshima
Kells
Serenity
Bremershaven
Provider
Kyoto
Eklektochtitlan
Palanthus
Zorgonzolia
Level 3
Dacula
Level 2
Tlaxcala
Nara
Novgorod
Riga
Pensacola
Karachi
Level 1
Kuhkaff
The Highlands
Tarkingrad
Izibia
Andobius
Civanatoria
Nocsfiedera
Leckopolis
Calcutta
Lahore
Nagasaki
Pune
Level 0
Delhi(aqueduct > self-sustained)
Bombay(aqueduct > provider)
Shimonoseki(aqueduct > level 3)
Valhalla(aqueduct > level 3)
Morgana(aqueduct > level 3)
Cuernavaca(aqueduct > level 3)
Padmativa(aqueduct > level 3)
Yokohama(harbor > level 3)
Sturmandrang(aqueduct > level 3)
Huntington(aqueduct > level 3)
Toyama(harbor > level 3)
Strider's haven(aqueduct > level 2)
The Burrow(aqueduct > level 2)
Bizen(aqueduct > level 2)
Grandmastoria(aqueduct > level 2)
Trader's Inn(aqueduct > level 2)
Leningrado(aqueduct > level 2)
Penguin(aqueduct > level 2)
Dapperdan(harbor > level 1)
Goonidom(harbor > level 1)
Naerva(harbor > level 1)
Chittagong(happiness/development)
Jaipur(development)
New Falcon's Nest(development)
Hakodate(development)
Ise(development)
New PDX(maxed out)
Ganges(development)
Larsa(development)
Gunningheim(development)
Fukushima(development)
Bangalore(jungle)