Colonel Kraken
Deity
Ok, I've been thinking that a naval warship between the Galley and Galleon has been needed for a long time. I really was hoping to see a Dromon or some kind of awesome Trireme, but none have come out of the wonderful unit creators around here.
Recently I just happen to think that if I combine the Caravel with the Galley I could probably come up with a warship that turned the tide against the Ottoman fleet in early Middle Ages Europe: the Galleass.
"A compromise between the oared galley and the galleon, in which oars were retained to provide free movement irrespective of the direction of the wind although masts and sails were also carried. In order to accommodate the masts and rigging, galleasses had to be built with a greater beam and deeper draught than the galley. They were lateen rigged on two or three masts, but suffered from the inevitable defects of compromise, being unable to carry the more effective square rig of the sailing ship because of the modified galley hull form and also, for the same reason, being unable to retain the speed and maneuverability of the true galley."
Now, this is LOOSELY based on reality, just like all Civ3 units, so it's not going to be perfect. Pointers are welcome, but I'm not going to do a major overhaul. This is actually just for my personal mod, but I thought I'd show the rest of ya.
Without further ado:
Now, on the attack animation, should I have cannon or arrows or a combination of both?
Recently I just happen to think that if I combine the Caravel with the Galley I could probably come up with a warship that turned the tide against the Ottoman fleet in early Middle Ages Europe: the Galleass.
"A compromise between the oared galley and the galleon, in which oars were retained to provide free movement irrespective of the direction of the wind although masts and sails were also carried. In order to accommodate the masts and rigging, galleasses had to be built with a greater beam and deeper draught than the galley. They were lateen rigged on two or three masts, but suffered from the inevitable defects of compromise, being unable to carry the more effective square rig of the sailing ship because of the modified galley hull form and also, for the same reason, being unable to retain the speed and maneuverability of the true galley."
Now, this is LOOSELY based on reality, just like all Civ3 units, so it's not going to be perfect. Pointers are welcome, but I'm not going to do a major overhaul. This is actually just for my personal mod, but I thought I'd show the rest of ya.
Without further ado:

Now, on the attack animation, should I have cannon or arrows or a combination of both?