RBD19 - The Return of Big Brother

Sullla

Patrician Roman Dictator
Joined
Feb 9, 2002
Messages
2,843
Location
Baltimore MD
This is a revival of a succession game concept created by Sirian and never played out to completion. The rules are as follows:

Originally posted by Sirian

Our Objective in this game IS TO LOSE. That's right, we're going to win this (we hope) by "losing" the game! :lol:


BIG BROTHER! Game Concept.

We are Romulus, of the Romans. Our objective is to seek out the Lost Tribe of our brother Remus, then bend our entire civiliation to helping him win the game! Like any good Big Brother, we love our Little Brother to death and would do anything for him, including playing second fiddle to him in his hour of glory.


BIG BROTHER! Rules of Play.

1) All Victory Conditions enabled. However, anything OTHER THAN a Space Race victory by our "Little Brother" civ, will be a defeat.

2) First Civ we meet is Little Brother.

3) What Little Brother wants, Little Brother gets.

* Any demands he makes are granted.
* Any deals he offers of his own spontaneity are taken (no matter what!).
* Any tech we acquire that he doesn't have, we offer to him (by the end of our turn, doesn't have to be immediately), then accept the deal he offers us. If we don't like the deal, then just GIVE him the tech.
* Any resources he lacks, we must offer to supply to him. We will take whatever he offers in return. If that's not good enough, just GIVE it to him for 20 turns.
* Any resources we need, we look to Little Brother to supply for us, and pay whatever price he asks (if we can't afford, then we must wait). ONLY if Little Brother does not have any of that resource to offer, are we allowed to look elsewhere for a supply.
* Any and all deals we wish to offer, we must take what he offers in return. Map deals, etc.

4) Little Brother's Birthday! At the end of each player's turn, they must bestow a gift upon our Little Brother. Try not to spoil him! (No giving away cities, nor exorbitant amounts of cash, make it a reasonable gift).

5) Nobody Picks on Our Little Brother.

* Anybody who declares war on our Little Brother, we immediately declare war on them AND MAKE AN EFFORT to go help.
* We do not make peace with the offending civ until Little Brother first makes peace with them.
* If one of Little Brother's cities is captured, we must make an effort to liberate it, then give it back to him. ONE of the enemy's cities must also be razed in retaliation. We do not rest until this is done.
* If Little Brother loses a city, we will found a new one on the same spot and give it to him (unless he takes care of it himself before we can arrive). THREE of the enemy cities must be razed in retaliation! (And we do not rest until it's done).
* We do not sign MPP with Little Brother UNLESS HE ASKS. (We do not want to drag him into any of our wars).
* We sign any Alliance he proposes.

6) We do not pick on anybody who leaves our Little Brother alone, UNLESS they start a spaceship. Anybody who threatens to steal Little Brother's glory by launching sooner, they have to be "roughed up". Get the picture? (Roughed up, not exterminated. OK?) EXCEPTION: anybody who nukes our Little Brother has CHOSEN UNWISELY and shall be obliterated. Genocide. :skull:

7) Nobody pushes us around. We don't cave to threats, ever. (Unless it's Little Brother flexing his muscle, then we go along).

8) If Little Brother declares war on us, we defend ourselves, but never attack his cities. Whatever he wants for peace is OK, too, EXCEPT FOR cities. We don't give him cities. (Even beloved little brothers need some limits set now and then).

9) We want to maintain Gracious relations at all times, if possible, with our Little Brother. (Will take time to get to that point, but once there, we want to stay there).

10) We must build the Intelligence Agency at the first opportunity and plant a spy in every civ (including Little Brother -- hey, we've got to keep tabs on him!) This is so we can monitor the space race and "intervene" if necessary.

11) We must either build, or destroy, the UN. (Unless Little Brother builds it). We want to bury the vote, as our objective is a most glorious space ship launch by our little brother.

12) Obviously, we must prevent any other civ from winning, with all the options on the table!


The one change to the above rules is that I generated a random player civ, which came out to be China. Otherwise the game will be played under exactly the same design.

Map: Large, 70% water, Custom* Pangea
Climate: Standard everything
Barbarians: Random
7 AI Opponents: all of our best friends, consisting of Cleo, Joan, Tokugawa, Bis, Hammurabi, Cathy, and X-Man
Difficulty: Emperor
Version: PTW 1.14f
(I have customized the map myself to make sure it is a "real" pangea and the AI civs have decent starting positions)

Unlike the original RBD19 game, turns will adhere to the standard 24/48 rule, with flexibility for personal issues that may come up. First turn should be played until we make contact with another civ or 20 turns, whichever takes longer; after that, 10 turns per player. The map has been designed so that we can make contact with a variety of civs depending on which way the first player chooses to explore, so it should be interesting! Because of customizing the map, of course, I will be going last in the turn rotation.

Roster:
T-Hawk
Sirp
Speaker
voodoocat
Sullla

Here's the save file and a picture of our starting position:

RBD19_start.jpg


RBD19 start

This game is running under the RBD heading as a way of paying tribute to the original game. Good luck to all of our players!
 
I didn't get a chance to post this - I was going to suggest creating a custom civ of Canada for the game. Because, what have the Canadians ever won besides a bunch of icy Olympic sports, but they're friends of almost everybody. :)

Anyways, I get the leadoff spot, including the initial exploration and picking of the Brother? Cool. I can play sometime tonight.
 
Here we go!

4000 BC: The worker moves onto the bonus grass, which reveals a forest-game. So the settler moves one square west. Beijing is founded in 3950 BC, and the worker moves onto the game to start clearing the forest. Research to Pottery at max, as usual.

I decide to send the first exploring warrior.. south. The land looks more fertile that way, while there's jungle to the north. The second warrior completes only two turns later when the forest chop finishes (I forgot we were industrious - too much time with the Naked Vikings), and he goes north; let's see who finds somebody first.

A third warrior is ordered up for police duty, since the city will be growing quickly now with the grassland-game. After that, the Pyramids as prebuild for the granary.

In 3300 BC, our southern warrior meets our Little Brother!

rbd19-brother.jpg


As per the rules, we offer Xerxes our technology, which is Warrior Code. He offers his 10 gold for it (but not his Bronze Working), which we accept. Little Brother is still annoyed with us, though.

In 3000 BC, Pottery has finished. And we give it away - Happy Birthday Xerxes! Now he's polite, which is good.

Back at home, Beijing is set to finish the granary in 5 with growth in 6. The worker will finish mining this turn, which will get the granary in 4; see if you can get the growth to speed up and come one turn after the granary.

There's three luxuries one city-length away from Beijing, in different directions. What to research is up to the next leader.

rbd19-3000bc.jpg


The southern warrior is playing hide-and-seek with our Little Brother. How cute!

http://www.civfanatics.net/uploads3/rbd19-3000bc.zip
 
(IT) 3000BC: What to research? I choose The Wheel, at max science.

(1) 2950BC: blah.

(2) 2900BC: ...

(3) 2850BC: ...

(4) 2800BC: We build a granary in Beijing. I go for a warrior, and then we'll get a settler.

(5) 2750BC: warrior built, we start on a settler. Unit costs kick in. We need our second city. The warrior is sent East, to discover more land near our capital

(6) 2710BC: Our warrior in the north sights brown borders.

(7) 2670BC: ...

(8) 2630BC: We make contact with the people of Russia. They have Ceremonial Burial, and Bronze Working, same as Persia, but lack Masonry. Now I understand that in the case of resources we would have to wait until we have something to give our little brother in exchange for them, but for technology we are under no such restrictions, and so can trade Russia for one of their technologies. I trade Bronze Working for Masonry.

(9) 2590BC: ...

(10) 2550BC: Beijing builds a settler. I set it to build a spearman but next ruler can veto. I suggest sending the settler north, since there's some decent land up there, but I don't move the settler so the next ruler can move him at their discretion.

Good Luck!

-Sirp.

The Game

EDIT: I forgot to give our little brother a gift! Please remedy my carelessness by giving him 10 gold straight away. I hope he will forgive me having forgotten his birthday!

And hmm...that's going to almost completely drain our treasury :)
 
Xerxes is our Little Brother?!

:lol: :rotfl: :lol:

I had no idea; we would have found someone else if T-Hawk had gone a different direction. Is it just me, or does anyone else think WE may need protection from our little brother? Speaker, make sure you show some love :love: to our brother X-Man at the beginning of your turn for his birthday celebration. :bday:

One thought: we will have to join Xerxes in every war he starts. :eek: This could get pretty hairy!

voodoocat has been filled into the open spot, with roster adjusted in the first post.

T-Hawk
Sirp
Speaker <<< UP NOW
voodoocat <<< on deck
Sullla
 
I think you guys are LITTLE brother who are going to abused by Big Brother - Jerkes :rolleyes:
 
2550 Preturn. Birthday was not forgotten. Sending settler south for incense... it will bring great smells to the homes of our chinese people.
Spear order is good.
enter

2510BC (01) - warriors scout. blind move from fog misses whales to the west. We still get fish.
2470BC (02) - Shanghai founded on incense.
2430BC (03) - spearman stays for mp while settler is ordered. Luxury moved down to 20%.
2390BC (04) - Still only behind CB.
2350BC (05) - The people of Beijing are happy from the incense.
2310BC (06) - We meet the French... they have Alphabet.
2270BC (07) - Our scouts see 5 dyes a little ways away. Persia has IW.
2230BC (08) -
2190BC (09) - MM Beijing back to forest for growth in 2, settler in 2.
2150BC (10) - Settle Canton. We discover the wheel. Trade TW and Pottery to France for Alphabet. Trade Alphabet and TW to little-bro for CB and IW.
X-Man is Cautious after his 15 gold gift. Happy Birthday


RBD19-2150.jpg



RBD19-2150BC
 
This game looks a lot more like a "builder" game than the world that our Naked Vikings inhabited! Have fun building some more cities on this seemingly huge continent, Speaker. :D

And just look at how advanced our Little Brother is! Together with our Chinese people, the Persians are leading the way forward in the quest for knowledge which will one day take us to the stars. We praise the scientific efforts of our Little Bro X-Man! :grad: :love2: :grad:
 
I'm thinking this is a building game too. If we get a good strong core with good defense our little brother shouldn't antagonize us.
 
X-man as the little brother ?
Excellent, this is going to make this real fun! love it....
:lol: :rotfl: :rotfl: :lol:
 
Back
Top Bottom