Sullla
Patrician Roman Dictator
This is a revival of a succession game concept created by Sirian and never played out to completion. The rules are as follows:
The one change to the above rules is that I generated a random player civ, which came out to be China. Otherwise the game will be played under exactly the same design.
Map: Large, 70% water, Custom* Pangea
Climate: Standard everything
Barbarians: Random
7 AI Opponents: all of our best friends, consisting of Cleo, Joan, Tokugawa, Bis, Hammurabi, Cathy, and X-Man
Difficulty: Emperor
Version: PTW 1.14f
(I have customized the map myself to make sure it is a "real" pangea and the AI civs have decent starting positions)
Unlike the original RBD19 game, turns will adhere to the standard 24/48 rule, with flexibility for personal issues that may come up. First turn should be played until we make contact with another civ or 20 turns, whichever takes longer; after that, 10 turns per player. The map has been designed so that we can make contact with a variety of civs depending on which way the first player chooses to explore, so it should be interesting! Because of customizing the map, of course, I will be going last in the turn rotation.
Roster:
T-Hawk
Sirp
Speaker
voodoocat
Sullla
Here's the save file and a picture of our starting position:
RBD19 start
This game is running under the RBD heading as a way of paying tribute to the original game. Good luck to all of our players!
Originally posted by Sirian
Our Objective in this game IS TO LOSE. That's right, we're going to win this (we hope) by "losing" the game!
BIG BROTHER! Game Concept.
We are Romulus, of the Romans. Our objective is to seek out the Lost Tribe of our brother Remus, then bend our entire civiliation to helping him win the game! Like any good Big Brother, we love our Little Brother to death and would do anything for him, including playing second fiddle to him in his hour of glory.
BIG BROTHER! Rules of Play.
1) All Victory Conditions enabled. However, anything OTHER THAN a Space Race victory by our "Little Brother" civ, will be a defeat.
2) First Civ we meet is Little Brother.
3) What Little Brother wants, Little Brother gets.
* Any demands he makes are granted.
* Any deals he offers of his own spontaneity are taken (no matter what!).
* Any tech we acquire that he doesn't have, we offer to him (by the end of our turn, doesn't have to be immediately), then accept the deal he offers us. If we don't like the deal, then just GIVE him the tech.
* Any resources he lacks, we must offer to supply to him. We will take whatever he offers in return. If that's not good enough, just GIVE it to him for 20 turns.
* Any resources we need, we look to Little Brother to supply for us, and pay whatever price he asks (if we can't afford, then we must wait). ONLY if Little Brother does not have any of that resource to offer, are we allowed to look elsewhere for a supply.
* Any and all deals we wish to offer, we must take what he offers in return. Map deals, etc.
4) Little Brother's Birthday! At the end of each player's turn, they must bestow a gift upon our Little Brother. Try not to spoil him! (No giving away cities, nor exorbitant amounts of cash, make it a reasonable gift).
5) Nobody Picks on Our Little Brother.
* Anybody who declares war on our Little Brother, we immediately declare war on them AND MAKE AN EFFORT to go help.
* We do not make peace with the offending civ until Little Brother first makes peace with them.
* If one of Little Brother's cities is captured, we must make an effort to liberate it, then give it back to him. ONE of the enemy's cities must also be razed in retaliation. We do not rest until this is done.
* If Little Brother loses a city, we will found a new one on the same spot and give it to him (unless he takes care of it himself before we can arrive). THREE of the enemy cities must be razed in retaliation! (And we do not rest until it's done).
* We do not sign MPP with Little Brother UNLESS HE ASKS. (We do not want to drag him into any of our wars).
* We sign any Alliance he proposes.
6) We do not pick on anybody who leaves our Little Brother alone, UNLESS they start a spaceship. Anybody who threatens to steal Little Brother's glory by launching sooner, they have to be "roughed up". Get the picture? (Roughed up, not exterminated. OK?) EXCEPTION: anybody who nukes our Little Brother has CHOSEN UNWISELY and shall be obliterated. Genocide. :skull:
7) Nobody pushes us around. We don't cave to threats, ever. (Unless it's Little Brother flexing his muscle, then we go along).
8) If Little Brother declares war on us, we defend ourselves, but never attack his cities. Whatever he wants for peace is OK, too, EXCEPT FOR cities. We don't give him cities. (Even beloved little brothers need some limits set now and then).
9) We want to maintain Gracious relations at all times, if possible, with our Little Brother. (Will take time to get to that point, but once there, we want to stay there).
10) We must build the Intelligence Agency at the first opportunity and plant a spy in every civ (including Little Brother -- hey, we've got to keep tabs on him!) This is so we can monitor the space race and "intervene" if necessary.
11) We must either build, or destroy, the UN. (Unless Little Brother builds it). We want to bury the vote, as our objective is a most glorious space ship launch by our little brother.
12) Obviously, we must prevent any other civ from winning, with all the options on the table!
The one change to the above rules is that I generated a random player civ, which came out to be China. Otherwise the game will be played under exactly the same design.
Map: Large, 70% water, Custom* Pangea
Climate: Standard everything
Barbarians: Random
7 AI Opponents: all of our best friends, consisting of Cleo, Joan, Tokugawa, Bis, Hammurabi, Cathy, and X-Man
Difficulty: Emperor
Version: PTW 1.14f
(I have customized the map myself to make sure it is a "real" pangea and the AI civs have decent starting positions)
Unlike the original RBD19 game, turns will adhere to the standard 24/48 rule, with flexibility for personal issues that may come up. First turn should be played until we make contact with another civ or 20 turns, whichever takes longer; after that, 10 turns per player. The map has been designed so that we can make contact with a variety of civs depending on which way the first player chooses to explore, so it should be interesting! Because of customizing the map, of course, I will be going last in the turn rotation.
Roster:
T-Hawk
Sirp
Speaker
voodoocat
Sullla
Here's the save file and a picture of our starting position:

RBD19 start
This game is running under the RBD heading as a way of paying tribute to the original game. Good luck to all of our players!