- Joined
- Aug 15, 2001
- Messages
- 20,062
The game was generated with 30% bonus to the AI as stated with Emperor plus.
Barbarians are sedentary.
The map is standard with 30% land.
Climate is random.
Civ = Arabia (still trying to get the new eight civs played)
4000 BC - Hmmm...
Our start looks strong, but I wish it were next to the coast. Still, I decide to settler where I start and order up a scout. We already have pottery, so I start warrior code. Cheapest time, and I block it out from showing up in a goody hut.
3900 BC - Well, city site #2 has already been identified!
Three moos next to the city, we can even afford to mine all that cattle and get good growth. This is one major league shield city.
3800 BC - Time to pop a hut, and we get maps - big whoop.
3700 BC - We pop another hut and get $25 gold - are you sure we are expansionist?
3550 BC (I) - Mecca expands it borders, and the Parthian tribe teaches us Masonry.
3500 BC - Mecca will be plus 5 food at size 3, so I do something rare and mine a wheat.
3450 BC - He comes hut number 3, and we get a skilled warrior
Yet, he is the one to make contact with India! The deal does favor India, but I give them pottery / masonry and get Alphabet and $10.
3350 BC - India is very close to our doorstep! This could get war happy quickly. Especially with him controlling the wines.
2710 BC - I finally find another goody hut, and it gives us Bronze Working [wahoo]
2550 BC - Medina is formed, and orders barracks.
Summary - Do we kill India / capture his capital for city number 5?
I am beginning to think India and us are the only civs on this continent!
LKendter
Rowain deWolf (currently playing)
Meldor (on deck)
Hotrod0823
Mystery13
Remember, up to 10 turns per round from now on - STRICT 24 hours got it, total 48 to complete.
http://www.civfanatics.net/uploads3/LK42-2550BC.zip
Barbarians are sedentary.
The map is standard with 30% land.
Climate is random.
Civ = Arabia (still trying to get the new eight civs played)
4000 BC - Hmmm...

Our start looks strong, but I wish it were next to the coast. Still, I decide to settler where I start and order up a scout. We already have pottery, so I start warrior code. Cheapest time, and I block it out from showing up in a goody hut.
3900 BC - Well, city site #2 has already been identified!

Three moos next to the city, we can even afford to mine all that cattle and get good growth. This is one major league shield city.
3800 BC - Time to pop a hut, and we get maps - big whoop.
3700 BC - We pop another hut and get $25 gold - are you sure we are expansionist?
3550 BC (I) - Mecca expands it borders, and the Parthian tribe teaches us Masonry.
3500 BC - Mecca will be plus 5 food at size 3, so I do something rare and mine a wheat.
3450 BC - He comes hut number 3, and we get a skilled warrior

Yet, he is the one to make contact with India! The deal does favor India, but I give them pottery / masonry and get Alphabet and $10.
3350 BC - India is very close to our doorstep! This could get war happy quickly. Especially with him controlling the wines.
2710 BC - I finally find another goody hut, and it gives us Bronze Working [wahoo]
2550 BC - Medina is formed, and orders barracks.
Summary - Do we kill India / capture his capital for city number 5?
I am beginning to think India and us are the only civs on this continent!
LKendter
Rowain deWolf (currently playing)
Meldor (on deck)
Hotrod0823
Mystery13
Remember, up to 10 turns per round from now on - STRICT 24 hours got it, total 48 to complete.
http://www.civfanatics.net/uploads3/LK42-2550BC.zip