LK42 - Emperror plus, 5cc conquest, Arabia

LKendter

Exterminate, exterminate, exterminate!!!
Supporter
Joined
Aug 15, 2001
Messages
20,062
The game was generated with 30% bonus to the AI as stated with Emperor plus.
Barbarians are sedentary.
The map is standard with 30% land.
Climate is random.
Civ = Arabia (still trying to get the new eight civs played)

4000 BC - Hmmm...
LAK-262.jpg


Our start looks strong, but I wish it were next to the coast. Still, I decide to settler where I start and order up a scout. We already have pottery, so I start warrior code. Cheapest time, and I block it out from showing up in a goody hut.

3900 BC - Well, city site #2 has already been identified!
LAK-263.jpg

Three moos next to the city, we can even afford to mine all that cattle and get good growth. This is one major league shield city.

3800 BC - Time to pop a hut, and we get maps - big whoop.

3700 BC - We pop another hut and get $25 gold - are you sure we are expansionist?

3550 BC (I) - Mecca expands it borders, and the Parthian tribe teaches us Masonry.

3500 BC - Mecca will be plus 5 food at size 3, so I do something rare and mine a wheat.

3450 BC - He comes hut number 3, and we get a skilled warrior :crazyeye:
Yet, he is the one to make contact with India! The deal does favor India, but I give them pottery / masonry and get Alphabet and $10.

3350 BC - India is very close to our doorstep! This could get war happy quickly. Especially with him controlling the wines.

2710 BC - I finally find another goody hut, and it gives us Bronze Working [wahoo]

2550 BC - Medina is formed, and orders barracks.


Summary - Do we kill India / capture his capital for city number 5?
I am beginning to think India and us are the only civs on this continent!



LKendter
Rowain deWolf (currently playing)
Meldor (on deck)
Hotrod0823
Mystery13

Remember, up to 10 turns per round from now on - STRICT 24 hours got it, total 48 to complete.

http://www.civfanatics.net/uploads3/LK42-2550BC.zip
 
Looks like a good start Lee! Haven't played with the Arabs yet.

One quick question: Can you capture cities or must they all be razed? Or if you capture a key wonder city like the GL can you keep it and abondon a different city we already control?

5 cities Max at any one time or is it 5 at the end of each turn?

Hotrod
 
Briefly reviewed your last 5CC LK31 and found this

orginally posted by LkendterOK - I am going to up the notch as high as I feel going with the 5cc conquest concept.
I have no interest in becoming a diety player, and the level of mm I think is need to win at that.

It wasn't too long ago. Anyway, Lee you did mention accepting cities in peace talks or culture flip but didn't say anything regarding captures.

Hotrod
 
We can capture a city to get number 5
Hmmm... Mabye the Indian city with wines :rocket2:

The first 5cc wasn't played with the best way.

We can NOT accept any cities in peace if that would be city #6. We can never have 6 cities on board - period. Not even for a moment. If we want one lousy luxury, then we need to take / raze that Indian city for the final city.
 
Hotrod, you can accept cities anyway possible as long as we NEVER go over 5. In other words, if we're at 4 and take the Indian capital we could keep it...though I doubt we'd want to. Chances are, we'll have our 5 cities going by the end of Meldor's turn.

Lee, I'm a bit surprised that with only 5 cities you built the capital in place. When we get the cities near size 20 those two unproductive coast squares may be a bit of a bummer. But, what the heck, the slightly faster city start may help us beat down India quicker.

I look forward to another fun 5cc!
 
Lee, I'm a bit surprised that with only 5 cities you built the capital in place.

I did debate moving it one south, but getting the Cattle in use immediately helped me to get a very strong 30 turns with 2 scouts, granary, city built, and setter.
 
Yep, that looked like the proper criteria. I just wonder if it will hurt us later...something to keep an eye on. I have no doubt that it will help us now!
 
Sounds like a fun game, good luck to you guys!!

Some brief thoughts on 5CC conq... You will definitely want one coastal city for a harbor to trade. But you will hate that city later. It will always be 'just short' of shields for the unit you want to build, e.g. other cities taking 1 turn per infantry, it will need 2. 1 turn per tank, it will need two. I hope your capital is not such a city due to the nearly-wasted coastal tiles. The zero corruption there might just make it a "1 turn" cranker. When you just need 5 cities, I would have moved to the coast or moved inland, as you'll need so few settlers -- but the location chosen will work ok. Use your 'quick start' then to best advantage! :hammer:

I would suggest making sure you know Iron working before founding the fifth city - the time frame should be close anyway. Early 'Wheel' is good too. While you can colonize it and protect it if not in a city radius, the further away from your core the harder it is to maintain.

May the Merciful one be with you!
Charis
 
The years till 2150BC

2550BC(0T): Lux back to 10%;

IT: India settles Madras NE of our Capital;

2510BC: exploring; move the Settler to the SW to get Wheat and Cattle;

2470BC: Lux up to 20%

2430BC: even more exploring;

2390BC: Damaskus founded; Warrior starte; Lux to 30%;

IT: A carthagian Warrior pops a Goody-Hut just before I can reach it :(

2350 BC: The know nothing we lack;Mecca buils Settler starts next and Lux back to10%

2310 BC: Mecdca grows Lux to 20%;

2230BC(8): Lux to 40% Settller due next turn; Carthago knows the wheel. I buy it for Pottery and 130 gold;

2190BC Mecca builds Settler starts Worker, Baghdad founded( Warrior) Damascus fin Warrior starts Temple; Lux to 10%

IT Carthago starts Pyramids;

2150 BC nothing new; Settler is in Mecca;



Our Land:
OurLand.jpg



The Game

Any Comments (critics) appreciated

Rowain
 
LKendter
Rowain deWolf
Meldor (currently playing)
Hotrod0823 (on deck)
Mystery13

Remember, up to 10 turns per round from now on - STRICT 24 hours got it, total 48 to complete.
 
I see it, but I would like everyone to look at the city placement. If we are going to change a city location, now is the time to do it.

1) Do we want two cities on the coast?
2) Do we want to put down the fifth city now, or hit India first and get the lux native?
 
:hammer: India :hammer:

Enough said?

=====================

Two coastal cities could be rough - Damascus could move N,E onto the forest and still get the wheat and cows.
 
N,E onto the forest looks like it would have 2 overlap squares with Mecca...a city that already has 2 squares lost to mostly unusable coast squares.

However, I do totally agree with the smashing of India as I don't relish the idea of war elephants in mass.
 
Mecca has already expanded and once the Madras site expands it will pickup the horses and I don't see any overlap with Mecca or Medina.
 
I'm against a move:

a) Damascus has 11 landtiles to work on so until Hospitals it won't feel any difference.

b) once it has a hospital Techs and researching are so expansive that we need the commercial boost the sea tiles provide us

c) building a City with overlap is not the best when you have only 5 cities and must try to spread as far as possible to cover as much land (=resources) as possible.

On other topic:
:hammer: India is good.

Question: As much as I would like the Wines but the India-capital is quite far away . won't that hurt us corruption-wise?

If we really want the India capital I suggest using Madras too(dispanding Damaskus) and move the Palace to Madras

Rowain
 
Back
Top Bottom