Fantasy Empires

Balrog

Servant of Melkor
Joined
Jan 18, 2003
Messages
412
Location
Hungary
Fantasy / Medieval mod by Balrog.

Play the World expansion pack is required in order to play.


****Fantasy Empires II. will be released within 3-4 weeks after the Conquests expansion pack hit the stores! FE II. will have huge amount of new features, so stay tuned! :)****



Screenshot 1 - Fantasy Empires v2.0 - Some new Civilopedia Icons [Not all of them]







Screenshot 2 - Fantasy Empires v2.0 - Special Resources (Some of them are new, the rest is updated!)








Screenshot 3 - Fantasy Empires v2.5 - New special resource & Kraal Forest gfx - Thx to Telgar for the forest gfx! :) -NEW!!!








Screenshot 4 - Fantasy Empires v2.5 - Units -NEW!!!








Screenshot 5 - Fantasy Empires v2.0 - Science Advisor screenshot






Screenshot 6 -Fantasy Empires v2.0 - Updated roads, irriogaton, river graphics + the City gfx






Features:

-Custom medieval/fantasy units with animated flics. [Thx to Kinboat and the other unit modders for the gfx!]

-Around 85 Civilization Advances [most of them are custom]
-Special strategic resources

-3 culture groups with unique city gfx

-Custom improvements, icons

-Civilopedia is fully edited

+much more..
 
V0.8 FULL - FILES - TOTAL SIZE:~35.5MB

*removed* Download v2.0!


v0.9

*removed* Download v2.0!


v0.9b

*removed* Download v2.0!


v1.0


*removed* Download v2.0!


Changes and additions:

- Irrigation bonus is balanced
- Pediaicons critical errors are fixed
- Civilopedia errors are fixed & Civilopedia is updated
- New irrigation gfx
- New ruins gfx
- Updated roads gfx
- Graphical bug fixed
- Unit .ini and filename errors are fixed
- Various minor gameplay tweaks



****v2.0 FULL! TOTAL SIZE: ~41.5 MB****


What's new in Fantasy Empires v2.0?


New strategic resources are added:


- Wood Elf Village. [With this resource the players will be able to train the Wood Elven units.]

- Magic Node [This resource will be needed to summon specific units.]

- Orc Camp [This resource will be needed to recruit orcs.]


New Units are added:

- Barbarian Warrior is added as basic barbarian unit; [New .flc gfx]

- Barbarian Rider is added as advanced barbarian unit; [New .flc gfx]

- Halberdier [Era 2]

- Wood Elf Warrior [Strategic Resource - Wood Elf Village and The Elves advance is required to train the unit]

- Wood Elf Archer [Strategic Resource - Wood Elf Village and The Elves advance is required to train the unit]

- Forestguard [Wood Elven unit]; [Strategic Resource - Wood Elf Village and The Elves advance is required to train the unit]

- Axeman with new .flc animations; [Era 2]

- Crossbowman [Era 3]

- Daemon [Daemon Portal advance and the Magic Node strategic resource is required to build the unit]; [Era 4]

- Dark Knight [Dark Portal advance and the Magic Node strategic resource is required to build the unit]; [Era 3]

- Ballista [Siege Weaponry advance is required to build the unit]; [Era 2]

- Trebuchet [Siege Weaponry -Master Level is required to build the unit]; [Era 3]

- Orc Warrior [Orc Camp strategic resource and The Orcs advance is required to build the unit]


^
*NOTE* Big thanks to Kinboat for the awesome Elven, Griffon, Balrog and other units!


Units removed:

- Mercenary Knight
- Mercenary Swordsman


Lot of high quality icons are added to the Civilopedia.

Units are balanced and tweaked

Civilization Advance renamed: -Siege Weapons -> Siege Weaponry

New Civilization Advances are added:


- Weapon Crafting [Era 1]
- Armor Smithing [Era 1]
- Sword Crafting [Era 1]
- Bowcrafting [Era 1]
- Pike Making [Era 1]
- Light Infantry Armor [Era 1]
- Shield Making [Era 1]
- The Swordsman [Era 1]
- The Bowman [Era 1]
- The Pikeman [Era 1]
- The Horseman [Era 1]
- Chariot Construction [Era 1]

-Weapon Crafting -Advanced Level [Era 2]
- Axe Making [Era 2]
- Sword Crafting -Advanced Level [Era 2]
- Bowcrafting -Advanced Level [Era 2]
- Armor Smithing -Advanced Level [Era 2]
- Medium Infantry Armor [Era 2]
- Cavalry Armor [Era 2]
- The Elite Swordsman [Era 2]
- The Axeman [Era 2]
- The Longbowman [Era 2]
- The Lancer [Era 2]
- The Halberdier [Era 2]
- Polearms -Advanced Level [Era 2]
- War Chariot Construction [Era 2]
- Siege Weaponry -Advanced Level [Era 2]
- Foreign Races [Era 2]
- The Orcs [Era 2]
- The Elves [Era 2]

- Weapon Crafting -Master Level [Era 3]
- Armor Smithing -Master Level [Era 3]
- Heavy Infantry Weaponry [Era 3]
- Heavy Cavalry Weaponry [Era 3]
- Heavy Infantry Armor [Era 3]
- Heavy Cavalry Armor [Era 3]
- Shield Making -Master Level [Era 3]
- Crossbow Making [Era 3]
- The Knight [Era 3]
- The Elite Heavy Infantry [Era 3]
- Dark Portal [Era 3]
- Siege Weaponry -Master Level [Era 3]

- Daemons Gate [Era 4]


Satrapy is now an Era 4 advance

Civilization Advances Removed:


- Infantry Weapons
- Advanced Infantry Weapons
- Elite Infantry Weapons
- Advanced Cavalry Training


Civilopedia is updated
Civilization Advances are balanced
Rules are balanced
Various bugs are fixed

Science Advisor Screen is updated [Arrows are added to link the advances]


New 'Rivers' terrain gfx
Updated 'Roads' terrain gfx


New Centaur's Den [Strategic Resource] gfx
New Mercenary Keep [Strategic Resource] gfx
New Giant Spider's Lair [Strategic Resource] gfx
Updated Dragon's Cave [Strategic Resource] gfx
Updated Griffin's Nest [Strategic Resource] gfx


Updated and categorized Units.xls





DOWNLOAD LINK:


Fantasy Empires v2.0 @ Civfanatics server ->

https://www.civfanatics.net/downloads/civ3/modpack/Fantasy_Empires_v2.zip




Fantasy Empires v2.5 Patch ~6 Mb

What's new in Fantasy Empires v2.5?

-New strategic resource:
Dwarf Stronghold [With this resource the players will be able to train the dwarven units]


-New units are added:
- Orc Warlord

- Fireball [Spell; The Magic Node strategic resource and the Fireball advance is required to build the unit.] [Era 3]

- Lighting Bolt [Spell; The Magic Node strategic resource and the Lighting Bolt advance is required to build the unit.] [Era 3]

- Death Cloud [Spell; The Magic Node strategic resource and the Death Cloud advance is required to build the unit.] [Era 4]

- Dwarf Guard [Players will need the strategic resource: Dwarf Stronghold, and The Dwarves advanceis required to train the unit.]

- Dwarf Ironbreaker [Players will need the strategic resource: Dwarf Stronghold, and The Dwarves advance is required to train the unit.]


-New Civilization Advances are added:

- The Dwarves [Era 2]

- Magery [Era 3]
- Fireball [Era 3]
- Lighting Bolt [Era 3]

- Death Cloud [Era 4]
- Magic Mastery [Era 4]



-New City Improvement: - Kraal Tradepost [+50% Luxury Output, requires the mathematics advance to build.]


-New Orc Warrior animations [Kinboat's Uruk-Hai Berserker]

-Galley is now an Era 1 unit [Map Making is required to build it.]
-Elven units now have 2 movement points

-New forest type: Kraal Forest [replaced jungle] - Thx to Telgar for his work on the new forest gfx!

-Archer, Longbowman, Crossbowman, Fire Longbowman, Gordian Bowman and Wood Elf Archer are now bombard units.

-Fixed transparency errors [Mountain forests, Mountain forests, and Animal Lore icon]

-Science Advisor Screen is updated
-Updated Civilopedia and Pediaicons
-Updated Science Advisor screens
-Various minor bugs are fixed
-Units are tweaked [More powerful defensive units, and some other units are balanced as well.]



Download Link:

File 1
https://www.civfanatics.net/uploads4/Fantasy_Empires_patch_v2.5_part11.zip

File 2
https://www.civfanatics.net/uploads4/Fantasy_Empires_patch_v2.5_part2.zip

File 3
https://www.civfanatics.net/uploads4/Fantasy_Empires_patch_v2.5_part3.zip
 
Last edited by a moderator:
hi ive been really looking forward to a fantasy mod and i DLed yours but i cant seem to get it installed... errors just keep popping up.. anyone else having this problem?
 
Oh sorry, but I must upload all files. It will be like ~12x3 Mb!

I cant do it right now, just tomorrow, so be patient please. :)


*NOTE*!!!!! PLEASE RE-DOWNLOAD FILE 1 TOO! [I rezipped the whole mod, because I cant upload the zxx files, so I made .zips only]
 
yeah heh i just realized that... feel kind of dumb now :blush:

i'll be sure to check back soon... im looking very forward to trying it out
 
i downloaded all the files and i when i tried to play -- i got text error on sage building---whats up with that? how can i or you fix this? i even tried deleting it and i still got the same exact error
 
Ok guys, ALL of the files are uploaded! Download all of them, extract it to the Civ3ptw/Scenarios directory and you are ready to play!

Please apply the latest PTW patch!
 
Looks good... but I am kinda confused on how you managed to make diffrent kinds of Barbarian camps or are the Spider's Lairs and Dragon's Dens just resources?
 
Yup those are strategic resources. :)
 
Screenshot looks awesome :)
A few questions for you...
First is this just for PTW (I don't have it so I was wondering before I download a huge file :) )
Second, if I do download it will I have to redownload the whole thing when you post an update or will it just be a smaller patch.
Also I'm planning several things that might come in handy here... A flying attack animation for my dragon unit... A riderless Griffon... and an Ettin and Sea Serpent.
 
Thx Kinboat! Yup this mod works with PTW only. I think you should buy PTW. :) Also the patches will be small. v0.8 is the full version v0.9 etc. will be updates only.

WOW I cant wait for your upcoming awesome units! :goodjob:
 
Originally posted by Schizo_Angel
Why dont you specify which files are in which zip?


Just unzip all zips to the same folder. Thats all! :)



Note: I found a bug, it will be fixed in v0.9.
 
Well this mod changes 'regular' civ3 to a fantasy/medieval game. :)
Almost all thing is customized so the list would be very long. As I said, if you like the genre [fantasy/medieval], download it, and you will see, what I meant. ;)
 
V0.9 patch is out. Its 190k only. Its fixing critical errors, so download it, and unzip it to the scenario directory! [Overwrite existing files if its needed.]

Download link is posted in the files & patches 'section'. :)
 
im having the sage error also... i already DLed the patch, anyone else having the problem?
 
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