Donovan Zoi
The Return
Universal Suffrage is ours, and with it comes our Golden Age. While this will prove alarming to some, I really don't see any need to panic. Here are some things we need to do to make the best of the next 20 turns:
Factories
Concentrate on building Factories in our more productive cities. If we build as many as we can now, we can continue to enjoy Golden Age type numbers from here on. Plus, the more we build now, the less we will have to struggle to build them later with regular production.
Size 12 Plan NOW
Using the Size 12 Plan, we have many growth opportunities that we can exploit to maximize our Golden Age. Selected cities would be nearest to Bavaria and Kyoto to ensure the least amount of corruption. We can do this by having our workers join non-corrupt cities.
For instance.....
Valhalla( Size 7---->Size 12)
5 sea squares = 15 extra commerce
Morgana( Size 7---->Size 12)
5 sea squares = 15 extra commerce
We currently have 30 Fanatikan workers and 60 foreign ones.
Worker production
I believe that we can offset the immediate use of Size 12 workers by having "worker farms" in our more corrupt regions. Some of these cities will hardly enjoy the benefit of the increased commerce and production brought on by our Golden Age, so city size really won't mean much.
This way, we can use those cities to build a workforce that can still build mines and roads where needed, and to help even more cities reach Size 12. There are many opportunities to build roads for increased commerce.
Pikeman/swordsman disband
We have 42 pikemen and 9 swordsmen left in our ranks. Disbanding some of these can be used exclusively to help rush workers in corrupt cities.
To be exact, a disbanded pike or sword will yield 7 shields. A worker costs 10. In cities that produce 1 shield/pt, a worker can be rushed after the disband for 12g.
So a disbanded unit + 12g will help to keep our workforce intact while some workers join our more prosperous cities.
Switch to Electricity at 80-90% science
I would need Science to sign off on this. Here goes.....
It will only take us 8 turns to research Electricity at 90% or 100%science. It will take us 6 turns to research Medicine at 90%; 5 turns at 100%.
Our gpt would still be 87gpt at 100% science; 156gpt at 90%.
I believe that Electricity will be better trade bait in the long run, and will enable us to get Medicine more easily than we would by researching Medicine to acquire Electricity.
So we can get Electricity in 8 turns, while making 156gpt.
Or we can get it in 9 turns, while making 233gpt.
---------------------------------------------------------------
What do you think, Fanatika? Relevant discussion can be found by clicking Maximizing... in my signature.
This poll will be in YES/ NO/ ABSTAIN format and will run through the beginning of tomorrow's turnchat.
Please vote so that I can make proper arrangements with the governors. If you have any concerns regarding this plan, please post them here.
Thank you.
Factories
Concentrate on building Factories in our more productive cities. If we build as many as we can now, we can continue to enjoy Golden Age type numbers from here on. Plus, the more we build now, the less we will have to struggle to build them later with regular production.
Size 12 Plan NOW
Using the Size 12 Plan, we have many growth opportunities that we can exploit to maximize our Golden Age. Selected cities would be nearest to Bavaria and Kyoto to ensure the least amount of corruption. We can do this by having our workers join non-corrupt cities.
For instance.....
Valhalla( Size 7---->Size 12)
5 sea squares = 15 extra commerce
Morgana( Size 7---->Size 12)
5 sea squares = 15 extra commerce
We currently have 30 Fanatikan workers and 60 foreign ones.
Worker production
I believe that we can offset the immediate use of Size 12 workers by having "worker farms" in our more corrupt regions. Some of these cities will hardly enjoy the benefit of the increased commerce and production brought on by our Golden Age, so city size really won't mean much.
This way, we can use those cities to build a workforce that can still build mines and roads where needed, and to help even more cities reach Size 12. There are many opportunities to build roads for increased commerce.
Pikeman/swordsman disband
We have 42 pikemen and 9 swordsmen left in our ranks. Disbanding some of these can be used exclusively to help rush workers in corrupt cities.
To be exact, a disbanded pike or sword will yield 7 shields. A worker costs 10. In cities that produce 1 shield/pt, a worker can be rushed after the disband for 12g.
So a disbanded unit + 12g will help to keep our workforce intact while some workers join our more prosperous cities.
Switch to Electricity at 80-90% science
I would need Science to sign off on this. Here goes.....
It will only take us 8 turns to research Electricity at 90% or 100%science. It will take us 6 turns to research Medicine at 90%; 5 turns at 100%.
Our gpt would still be 87gpt at 100% science; 156gpt at 90%.
I believe that Electricity will be better trade bait in the long run, and will enable us to get Medicine more easily than we would by researching Medicine to acquire Electricity.
So we can get Electricity in 8 turns, while making 156gpt.
Or we can get it in 9 turns, while making 233gpt.
---------------------------------------------------------------
What do you think, Fanatika? Relevant discussion can be found by clicking Maximizing... in my signature.
This poll will be in YES/ NO/ ABSTAIN format and will run through the beginning of tomorrow's turnchat.
Please vote so that I can make proper arrangements with the governors. If you have any concerns regarding this plan, please post them here.
Thank you.