Military Department Disscution: The Homeland Defenses of Fanatika (Industrial Age)

GenMarshall

High Elven ISB Capt & Ghost Agent
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I have noticed that some of our cities have a varied amounts of defense. I wish to present to you the Defensive Plan for Fanatika.

I suggest having 2 Cannons, 2 Cavalry and 1 Riflemen per city.

This would Even out our defenses
 
Our coastal and border cities, maybe.....

I would actually like at least 2 rifles in those cities, with at least one cannon. As far as cavalry go, our border cities would just need to be accessible by rail.

I would plan to have any extra interior forces be moved to our borders. I would also like to see some rifles dispatched to Lakeland Province et al, so that we may free up some of the cavs that are still guarding those cities.
 
I'd rather have a more balanced act - Let's get railroads to the border cities, and we won't need to worry about defenses. Still, I'd get a minimum of two rifles on the border and coast. When possibile, make sure all those areas are accessable by cavalry within a turn, while maintaining movement enough for at least one attack.

I would also consider, if we have excess troops, using some rifles to guard resources and luxuries within cannon fire or cavalry range.
 
I agree with Oct on this one.

With a balanced act we can send a Cavalry in at a minute's notice. With cannons (and soon Artillery) we can have a Maginot Line style defense.
 
Remember also that we can use three units as Military Police in every city under our current government. We should organise the disposition of our defenses to take full advantage of that fact. Only units with attack and defense values greater than zero may be used for this purpose, however.
 
As we are apparently considering war with the Iroquois, I would like to apply for a garrison of two rifles and one artillery in the four most vulnerable cities in my province, those within one cavalry move of the frontier. We can move counterstrike forces in by rail in the event of an attack.

Feodor
 
I think this is a reasonalbe reqeust. IIRC, the cities along the Babylonian border have the same defenses (minus the cannons - the mainstay of our cannon force is preparing for an invasion of Uruk)
 
The main part of the Cannons is to Soften up the Defenses
 
This is a system that works in my games.

I keep 2-3 riflemen and a cannon in cities at all times, with a behind the lines reserves such as a few cavalry/cannons to quickly jump to any toruble spots.
 
Originally posted by naervod
This is a system that works in my games.

I keep 2-3 riflemen and a cannon in cities at all times, with a behind the lines reserves such as a few cavalry/cannons to quickly jump to any toruble spots.

Hmm, thanks for the tip :D
A reserve of Cavalry units (and possibly tanks) would do good. I am starting on some Plans on a Fanatikan Maginot Line (with Artillery, tanks, and Forts)
 
The 2-rifles/1-cannon combination handles almost all contingencies for me. If they come over the border with more than that defence can handle and you didn't spot them coming, you deserve to lose a city or two.

Feodor, DMAM
 
Originally posted by Feodor Ardent
The 2-rifles/1-cannon combination handles almost all contingencies for me. If they come over the border with more than that defence can handle and you didn't spot them coming, you deserve to lose a city or two.

Feodor, DMAM

Good boy

CivGeneral gives Feodor a Cookie ;)

Seriously, I have big plans (And after going through a couple of Stragity articles and other Military Observations ) Defense and Offense of any war after Replaceable parts. We can utalize the Trench line Stragity once we ger Replaceable parts :). Ohh I cant wait to do a WWI style artillery attack :D.
 
I think that if a Maginot Line style defense is created, that we should let it be flexible, as the front lines change almost all the time. I don't think we should have that many forts, because soon they will be bypassed and of no use. If we plan on having a stationary line for a while, then forts might be a feasable idea.
 
Well we can have a fort every 3 tiles of land. For example It would look like this:

Code:
Key: H = Fort
     O = Empty Tile
 
 ...ooooooooooooo...
 ...HoooHoooHoooH...
 ...ooooooooooooo...

Tomorrow I will make up a Simulated Plan on this (It will be on a blank map :) ) if wveryone agrees to the plan, then Ill get a map of Fanatika and do some changes with PSP7.
 
Fixed fortifications can be helpful, but I wouldn't want to spend too much time on them. Right now Fanatika is wandering into the position of the Pentagon after the Cold War; no border is so threatened as to require that much effort. A strong deployable reserve is much more important.
 
I would object to masses of forts being built until our railroad lines are complete. However, I am interested in the system you are proposing, CG.

Also, Feodor has a point. We can tell that the Babylonians are putting up much of a fight, are likely won't for the rest of the game. The Iroquois are likely to do the saame. If we should be concentrating defenses anywhere, it should be where our border is closest to Persia.
 
As of this moment I am creating a detailed plan that will outline a defense plan for each city and border, including what we would need to bring our defenses up to standard. If I could obtain the most provincial maps from the Cartographic Office that would be an excellent help for me.
 
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