Govenor Goonie
Deputy Cheetah
Term 6 -Goonie/Cheetah
Rineland circa 1345
Serenity
Culture Per Turn - 9
Shields Per Turn - 26, 6 lost to corruption
Population - 10
Turns Until Growth- -Zero Growth-
Improvements - Barracks, Temple, Marketplace, Library, University, Courthouse, Bank
Garrison - Regular Rifleman
Zorgonzolia
Culture Per Turn - 3
Shields Per Turn - 17, 13 lost to corruption
Population - 10
Turns Until Growth - 2
Improvements - Barracks, Library, Granary
Garrison - Veteran Rifleman
*Acting as a worker farm*
Octavanium
Culture Per Turn - 8
Shields Per Turn - 26, 9 lost to corruption
Population - 12
Turns Until Growth - -Zero Growth-
Improvements - Barracks, Granary, Temple, Marketplace, Library, Courthouse, Bank, *wonder*The Great Library
Garrison - Veteran Rifleman
Sturmandrang
Culture Per Turn - 5
Shields Per Turn - 11, 8 lost to corruption
Population - 5
Turns Until Growth - 3
Improvements - Baracks, Temple, Library, Walls, Aqueduct
Garrison - Veteran Rifleman
Huntington
Culture Per Turn - 0
Shields Per Turn - 13, 12 lost to corruption
Population - 5
Turns Until Growth - 9
Improvements - Harbour
Garrison - Veteran Pike
*Acting as a Settler Farm*
Grandmastoria
Culture Per Turn - 3
Shields Per Turn - 17, 13 lost to corruption
Population - 6
Turns Until Growth - -Zero Growth-
Improvements - Barracks, Library
Garrison - Veteran Rifleman, Veteran Rifleman
Ganges
Culture Per Turn - 3
Shields Per Turn - 10, 9 lost to corruption
Population - 6
Turns Until Growth - 18
Improvements - Library
Garrison - Regular Knight, Veteran Rifleman
Hyderbarad
Culture Per Turn - 0
Shields Per Turn - 18, 17 lost to corruption
Population - 7
Turns Until Growth - 1
Improvements - None
Garrison - Regular Rifleman
Trader's Inn
Culture Per Turn - 3
Shields Per Turn - 15, 14 lost to corruption
Population - 6
Turns Until Growth - 3
Improvements - Barracks, Library
Garrison - Veteran Rifleman
*Acting as a Worker Farm*
Deputy Cheetah
Term 6 -Goonie/Cheetah

Rineland circa 1345
Serenity
Culture Per Turn - 9
Shields Per Turn - 26, 6 lost to corruption
Population - 10
Turns Until Growth- -Zero Growth-
Improvements - Barracks, Temple, Marketplace, Library, University, Courthouse, Bank
Garrison - Regular Rifleman
Zorgonzolia
Culture Per Turn - 3
Shields Per Turn - 17, 13 lost to corruption
Population - 10
Turns Until Growth - 2
Improvements - Barracks, Library, Granary
Garrison - Veteran Rifleman
*Acting as a worker farm*
Octavanium
Culture Per Turn - 8
Shields Per Turn - 26, 9 lost to corruption
Population - 12
Turns Until Growth - -Zero Growth-
Improvements - Barracks, Granary, Temple, Marketplace, Library, Courthouse, Bank, *wonder*The Great Library
Garrison - Veteran Rifleman
Sturmandrang
Culture Per Turn - 5
Shields Per Turn - 11, 8 lost to corruption
Population - 5
Turns Until Growth - 3
Improvements - Baracks, Temple, Library, Walls, Aqueduct
Garrison - Veteran Rifleman
Huntington
Culture Per Turn - 0
Shields Per Turn - 13, 12 lost to corruption
Population - 5
Turns Until Growth - 9
Improvements - Harbour
Garrison - Veteran Pike
*Acting as a Settler Farm*
Grandmastoria
Culture Per Turn - 3
Shields Per Turn - 17, 13 lost to corruption
Population - 6
Turns Until Growth - -Zero Growth-
Improvements - Barracks, Library
Garrison - Veteran Rifleman, Veteran Rifleman
Ganges
Culture Per Turn - 3
Shields Per Turn - 10, 9 lost to corruption
Population - 6
Turns Until Growth - 18
Improvements - Library
Garrison - Regular Knight, Veteran Rifleman
Hyderbarad
Culture Per Turn - 0
Shields Per Turn - 18, 17 lost to corruption
Population - 7
Turns Until Growth - 1
Improvements - None
Garrison - Regular Rifleman
Trader's Inn
Culture Per Turn - 3
Shields Per Turn - 15, 14 lost to corruption
Population - 6
Turns Until Growth - 3
Improvements - Barracks, Library
Garrison - Veteran Rifleman
*Acting as a Worker Farm*