Level: Deity
Map: Pangea, Normal, 70% Water, others random.
Civilization: Russia
Rivals (EDITED): the Egyptians, Romans, Japanese, French, Indians, Carthaginians, and Spanish (note: none are scientific or expansionist!)
Patch: PTW 1.14f (note: not the latest!)
Victory Conditions: All
Variant rules: We're the Russian Researchers. We aim to outresearch all other civilizations, considering our science to be superior to others. We may not trade for technology from other civilizations unless,
(1) we sell them some of our technology in the exchange, or
(2) we sell them contacts with other civilizations in the exchange, or
(3) we do so in return for peace concessions.
Additionally, we may not do a trade where we buy multiple technologies from them, when we sell only one technology to them, and they don't consider our technology to be as valuable as some of their technologies.
e.g. if we have the Printing Press, and they have Steam Power and Electricity, we may trade them PP + gold for SP, or we may trade them PP + gold for Electricity, but we can't trade them PP + lots of gold for Electricity and Steam Power.
The idea is that we don't buy technology with cash. We research our own technology, and trade it for other technology, perhaps throwing some cash in if our technology is not as valuable, but never making cash the main part of the exchange.
Also, we may not build the Great Library, and if we capture it before we have discovered Education, we must raze the city. We despise such 'leeching', all good civilizations must research technologies themselves, not simply get them off others!
---
Being expansionistic will hopefully give us an early bonus in science and in contacts. Being scientific will put us ahead for the long haul.
None of our rivals are scientific, so this will give us an advantage in research. One of the main aims of the game is to see how possible it is to keep up with and even overtake Deity opponents in research. In the 'good old days', it would have been suicidal, now it might just be feasible.
There are only two spaces left, since some players have already expressed interest. Players must have had at least one Deity win either solo or in a succession game.
The game will go 20 for the first turn, and 10 thereafter. (There is plenty to do early on with an expansionist civilization).
The game may not start immediately; probably in a few days.
Roster:
Sirp
Arizona_Steve
T-Hawk
LKendter
Speaker
Map: Pangea, Normal, 70% Water, others random.
Civilization: Russia
Rivals (EDITED): the Egyptians, Romans, Japanese, French, Indians, Carthaginians, and Spanish (note: none are scientific or expansionist!)
Patch: PTW 1.14f (note: not the latest!)
Victory Conditions: All
Variant rules: We're the Russian Researchers. We aim to outresearch all other civilizations, considering our science to be superior to others. We may not trade for technology from other civilizations unless,
(1) we sell them some of our technology in the exchange, or
(2) we sell them contacts with other civilizations in the exchange, or
(3) we do so in return for peace concessions.
Additionally, we may not do a trade where we buy multiple technologies from them, when we sell only one technology to them, and they don't consider our technology to be as valuable as some of their technologies.
e.g. if we have the Printing Press, and they have Steam Power and Electricity, we may trade them PP + gold for SP, or we may trade them PP + gold for Electricity, but we can't trade them PP + lots of gold for Electricity and Steam Power.
The idea is that we don't buy technology with cash. We research our own technology, and trade it for other technology, perhaps throwing some cash in if our technology is not as valuable, but never making cash the main part of the exchange.
Also, we may not build the Great Library, and if we capture it before we have discovered Education, we must raze the city. We despise such 'leeching', all good civilizations must research technologies themselves, not simply get them off others!
---
Being expansionistic will hopefully give us an early bonus in science and in contacts. Being scientific will put us ahead for the long haul.
None of our rivals are scientific, so this will give us an advantage in research. One of the main aims of the game is to see how possible it is to keep up with and even overtake Deity opponents in research. In the 'good old days', it would have been suicidal, now it might just be feasible.
There are only two spaces left, since some players have already expressed interest. Players must have had at least one Deity win either solo or in a succession game.
The game will go 20 for the first turn, and 10 thereafter. (There is plenty to do early on with an expansionist civilization).
The game may not start immediately; probably in a few days.
Roster:
Sirp
Arizona_Steve
T-Hawk
LKendter
Speaker