The Medieval European Mod

Yoda Power

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Joined
Sep 24, 2002
Messages
13,870
MEMani.gif

Download this mod for Conquest by following this link!
This the Medieval European Mod, createt by me. It was made with patch 1.27

How to Download:

v0.04 was removed after 126 downloads.
v0.05 was removed after 448 downloads.
v0.06 was removed after 2482 downloads.
v0.07 was removed after 2707 downloads.
MEM Download 1(Always download these files)

If you want to download MEM Download 2 in smaller parts, follow this link.

http://forums.civfanatics.com/showthread.php?postid=1099386#post1099386

Some info: This is version 0.08 of the mod, the first three were never postet to the public. The tech tree has been changed, and new icons have been added, thanks to BeBro, who made many of them. There are 31civs to play. It now features 4 bix files:

Regular: Just the random map mod.(1-31 players)
Large: A large map of Europe, with correct starting locations.(1-31 players)
North: A standard map of northern Europe, with correct starting locations.(1-11 players)
Iberia: A standard map of the Iberian peninsula. (1-5 players)

Civ list:

Tuscany
Poland
Byzantines
Moors
Holy Roman Empire
Kievan Rus
Levant
Aragon
Hungary
France
Saracens
Sassanids
Sweden
Bohemia
Sicily
England
The Golden Horde
Castille
Denmark-Norway
Turks
Scotland
Abbasids
Burgundy
Venetia
Teotonic Order
Almohads
Novgorod
Armenia
Portugal
Bulgaria
Lithuania

All of the civs have two UU´s, the ones that dont will get some in the later versions. The Civiliopedia has not yet been completet, but the most important chapters have been done. There are three bix files in the download, the first is a map with adaptet rules, the second are the mod that uses a default map and the third is a map of northern Europe.

How to install:
When you download the mod you will get a bix file and two folders called Medieval Europe(you only get this file if you font have v0.07 installed already) and MEM. The bix file and the folder shall be unzipped into the Civilization/Civ3PTW/Scenarios folder. Do not open the Medieval Europe folder and try to install the files seperetly.

If you would like to help with the creation of the mod, then please contact me in a pm or a post in this thread:) And as always, comment, suggestion etc. is appreciatet.
 
Last edited by a moderator:
screenshot 1. the units in the mod
mEMGRAND.gif


screenshot 2. the Sub-Medditerrainean cities
MEM9.gif


screenshot 3. Dark Age. Abbasid perspective.
techabba.gif


screenshot 4. Age of Scholatism. Polish perspective.
techpole.gif


screenshot 5. Age of Vassalage. Danish perspective.
techdane.gif
 
Why Almohades and not the Almoravides? Or wouldn't Morocco be better? The Almohades come at the later part of the Middle Ages, and the Almoravides were much more successful.

Do you have any inclination for adding the papacy. A european med.hist. mod would be strange without the Papacy. Their cities could be Rome, Cluny, and a few ot the independent archdioceses like Cologne. UU: "Milites Dei/Christi/ etc" Perhaps it would overcomplicate things, but it's worth consideration don't you think?

Thanks for the mod, it looks fantastic :goodjob:
 
The papal states included a corridor from just south of Rome all the way to Ravenna on the Adriatic. I agree, they should certainly be added.

I think Serbia should also be included.

Poland-Lithuania also would make a good addition.

Hanseatic Legue- this wasn't really a "civ" so to speak as more of a coalition of cities for a common purpose of trade.

I do though applaud the extensive amount of Arab civ's, its nice to see a mod/scenario that's not top-heavy with European civs and only one or two arab ones. That said, I think Mamelukes should be added (rulers of Egypt from 1250 to 1519, defeated Mongols in 1258 I believe).
 
My current PTW is 1.21f

I say it because i encountered in selections screens problems of words' placements ....

Example : "Difficulty" instead of "Random"

"him" instead of "of"

AND

How about a map where the cities are placed ?
 
Why Almohades and not the Almoravides? Or wouldn't Morocco be better? The Almohades come at the later part of the Middle Ages, and the Almoravides were much more successful.

it actually was supposed to be the Amoravids first, but after some discussions i had with Thamis we desided that the Almohads would be best.

1. The capital city would nearly be out of the map.
2. The Almohads had a more "advanced culture", the Almoravids were more nomadic

Do you have any inclination for adding the papacy. A european med.hist. mod would be strange without the Papacy. Their cities could be Rome, Cluny, and a few ot the independent archdioceses like Cologne. UU: "Milites Dei/Christi/ etc" Perhaps it would overcomplicate things, but it's worth consideration don't you think?

Many people suggestet it, but im against it. "Why?" Because the pope were not only in controll of one state, but he "ruled" all europe. Also the Papacy werent a military power. No i have not forgot about the Crusaders or the Knight Orders, but they were still Franks, Germans or English.

Thanks for the mod, it looks fantastic

thanks:)

I think Serbia should also be included.

i thought about it too, but i think Bulgaria were a better choice.

Poland-Lithuania also would make a good addition.

We already have Poland, and when The Teutonic Order will be added the area will be a bit crowded.

Hanseatic Legue- this wasn't really a "civ" so to speak as more of a coalition of cities for a common purpose of trade.

They had POWER, both on military and on trade, therefor i think they have their right, also there is a need for more civs in northern Germany.

I say it because i encountered in selections screens problems of words' placements ....

version 1.21 updated the labels text, i and since i only have version 1.14 i really cant fix that problem, but it will be fixed when Firaxis release the new patch.

How about a map where the cities are placed

that would be a scenario, this is a mod. But dont fear, i plan to make some scenarios too.

YP
 
States do not really exist in the modern sense. Social institution exist, like a the empire, kingships, the church, military orders, dukedoms, a margravate, etc a league, all of which can assert political power through vassalage and land ownership in the same territory. Civ3 is about political power, which is possessed by all. As I'm sure you can understand, the best medieval history mod, for me as a medieval history student, would reflect this; and the inclusion of the Papacy, with cities spread throughout Europe, would be one way of including an institution as powerful as the church. I do appreciate though that the game may not allow for this.
 
I've played the game - I love the units and the farms :goodjob:

But it is almost unplayable because of the language of the game's interface does not appear to relate to the game.

BTW, I'm willing to place cities, but I'd need to know that it would become totally obselete with a new version of the game.
 
But i dont see how it would be possible to include Papacy, if it would be possible i would ofcause do it.

Im sorry that the labels text is screwed up, if you post the normal text i can fix it for you. But having the european versioni cant do without help.

You should´nt place any cities, i have plenty maps of europe in all ages. Also they would have to be replaced when the next version comes, unless you have the core map(a bic map that i uses to import into the mod) and only i have that map, which gives me control over the mod.:evil:
 
Looks really cool, sucks I can't play it.:cry: Because I have PTW 1.21f.
 
Originally posted by Bobisback
Looks really cool, sucks I can't play it.:cry: Because I have PTW 1.21f.

you could just downgrade, or you could give me the labels text from your computer, and i could make it playable with version 1.21.
 
MAJOR OMISSIONS:

I think you should give some thought to the Avar Khanate, the Khazar (Jews) Empire, the Lombard League, the Aghlabids and the Principality of Moscow, but I don't know if you have already formulated reasons against these inclusions.

CHANGE

The Sassanids should not be there. They are destroyed by the Arabs during the 7th century, before Visigothic Spain and Lombard Italy. You could replace them with the Khwarizm or the Timurid Khanate (the Il-Khan Empire).

You should either change the HRE to the Kingdom of Germany, or get rid of Burgundy and Bohemia which were part of the HRE.

And if you are going to have a "Saracen" civ, then you should get rid of Cordoba and the Almohades and replace them with the
"Moors"
 
"Timurid Khanate (the Il-Khan Empire)"

The Timurid Khanate and the Il-Khan Shahdom were two separate states. The Timurid Empire was founded by Timur-i-Leng in Samarqand in Transoxiana on the Silk Road. The Il-Khan Shahdom was founded in Iran as a part of the Mongol Empire by Hulagu Khan.
 
Originally posted by calgacus
MAJOR OMISSIONS:

I think you should give some thought to the Avar Khanate, the Khazar (Jews) Empire, the Lombard League, the Aghlabids and the Principality of Moscow, but I don't know if you have already formulated reasons against these inclusions.

CHANGE

The Sassanids should not be there. They are destroyed by the Arabs during the 7th century, before Visigothic Spain and Lombard Italy. You could replace them with the Khwarizm or the Timurid Khanate (the Il-Khan Empire).

You should either change the HRE to the Kingdom of Germany, or get rid of Burgundy and Bohemia which were part of the HRE.

And if you are going to have a "Saracen" civ, then you should get rid of Cordoba and the Almohades and replace them with the
"Moors"

but im really happy the way it is now, also there are alot of those civs you mention that would be cool, but there is a limit of 31 civs.
 
here are some city graphics PCHighway has been working on, they will be added to the mod, in the next version.
MEM9.gif
 
Originally posted by Yoda Power
But i dont see how it would be possible to include Papacy, if it would be possible i would ofcause do it.

Im sorry that the labels text is screwed up, if you post the normal text i can fix it for you. But having the european versioni cant do without help.

You should´nt place any cities, i have plenty maps of europe in all ages. Also they would have to be replaced when the next version comes, unless you have the core map(a bic map that i uses to import into the mod) and only i have that map, which gives me control over the mod.:evil:

Yoda, I've solved the problem by deleting the "labels" file in the text folder. That won't cause any problems, will it?

If you make a copy of civ3X and rename any new version civ3x, that would allow you to import any new version of the mod into the placed cities map file by using "default rules". That would work, wouldn't it?
 
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