Mojotronica
Expect Irony.
A new unit to fill the gap between Offensive HTH foot unit and Guerilla:
Grenadier:
Stats: A5.D3.M1/Cost 50s + Saltpeter (available w/ Metallurgy)
Medieval Infantry and Longbowmen upgrade to it, then it upgrades to Guerilla.
It represents the adoption of gunpowder as the primary offensive weapon by European armies -- it's cheap and powerful enough to encourage players to upgrade or replace all those old obsolete units with it if they have Saltpeter.
Guerilla are made slightly better to make the upgrade to them f/ Grenadier more attractive: A8.
Musketmen are made much cheaper (because they are very OVER priced in the game) Cost 40s + Saltpeter.
Cavalry are made a little more expensive because they are astonishingly UNDER priced in the game. Cost 80s + Saltpeter & Horse.
By modifying these units in minor, balanced ways the age of gunpowder becomes much more dynamic, and players won't have all those ancient units running around well into the Industrial age...
Finally eliminate the Age of Sail-spoiling Ironclad.
Comments, anyone?
(Originally posted in Site Feedback to encourage a new subcategory for Creation & Customization -- Game Design Ideas and Theories. Click here to comment on that idea.)
http://forums.civfanatics.com/showthread.php?s=&threadid=49304
***Not a graphics request -- a rules Mod idea***But this is the closest appropriate forum to that...***
EDIT: fixed misspelled word
Grenadier:
Stats: A5.D3.M1/Cost 50s + Saltpeter (available w/ Metallurgy)
Medieval Infantry and Longbowmen upgrade to it, then it upgrades to Guerilla.
It represents the adoption of gunpowder as the primary offensive weapon by European armies -- it's cheap and powerful enough to encourage players to upgrade or replace all those old obsolete units with it if they have Saltpeter.
Guerilla are made slightly better to make the upgrade to them f/ Grenadier more attractive: A8.
Musketmen are made much cheaper (because they are very OVER priced in the game) Cost 40s + Saltpeter.
Cavalry are made a little more expensive because they are astonishingly UNDER priced in the game. Cost 80s + Saltpeter & Horse.
By modifying these units in minor, balanced ways the age of gunpowder becomes much more dynamic, and players won't have all those ancient units running around well into the Industrial age...
Finally eliminate the Age of Sail-spoiling Ironclad.
Comments, anyone?
(Originally posted in Site Feedback to encourage a new subcategory for Creation & Customization -- Game Design Ideas and Theories. Click here to comment on that idea.)
http://forums.civfanatics.com/showthread.php?s=&threadid=49304
***Not a graphics request -- a rules Mod idea***But this is the closest appropriate forum to that...***
EDIT: fixed misspelled word