Mojotronica
Expect Irony.
The point of all this is to demonstrate that Panzers are under-powered in relation to other UUs, BUT if they were to be adjusted to be comparably powerfult they could risk unbalancing the game...
Although Mod Armor, which WOULD balance the game is right around the corner...
One of the problems with more advanced UUs is that the ratio of unit improvement needs to be around 40% to be competitive with other nations UUs. 40% is about average...
I measured this by estimating the shield cost for all units based on their statistics, then comparing their cost against their estimated value.
E.g. Swordsman = A3, D2, M1/Cost 30s.
Basic value (A1.D1.M1) = 10s.
+ 2A + 1D = 3 units = 30s.
10s + 30s = 40s.
Resource requirement Iron = -10s.
Total value = 30s.
V30s = C30s, so Swordsman are worth 100% of their cost.
E.g. Knight = A4, D3, M1/Cost 70s.
Basic value = (A1.D1.M1) = 10s.
Movement 2 = + 20s (retreat bonus makes move =2 much more valuable than it appears -- otherwise all attribute gains = 1 unit/10s.)
+3A + 2D = 5 units = 50s.
10s + 20s + 50s = 80s.
Resource requirement Iron + Horse = -20s
Total value = 60s.
V60s < C70s, so Knights actually cost a little more than they are worth... They are worth 86% of their cost.
For the most part, Firaxis gave the basic units 100% of their value, but there are a few exceptions.
With Cavalry, the value of units in relation to their cost increases dramatically. Cavalry are worth about 120 shields (compared to, for example, a Swordsman) but only cost 80.
Musketmen are particularly weak, and much too expensive compared to their value. Pikemen are also weak.
Defensive units gains are not cost effective -- until Infantry (which are worth about 140 but cost 90.)
Then the mechanized units blow the top off of the value to cost equation... All of them are a steal.
This makes sense -- with Gunpowder the effectiveness of weapons Vs their cost SHOULD dramatically increase.
I think that pre-Gunpowder units should be valued consistantly at approximately 100% of their cost; Middle-Ages post-Gunpowder units should be valued at 150%, Industrial Age units at 200% and Modern units at 300%.
Although Mod Armor, which WOULD balance the game is right around the corner...
One of the problems with more advanced UUs is that the ratio of unit improvement needs to be around 40% to be competitive with other nations UUs. 40% is about average...
I measured this by estimating the shield cost for all units based on their statistics, then comparing their cost against their estimated value.
E.g. Swordsman = A3, D2, M1/Cost 30s.
Basic value (A1.D1.M1) = 10s.
+ 2A + 1D = 3 units = 30s.
10s + 30s = 40s.
Resource requirement Iron = -10s.
Total value = 30s.
V30s = C30s, so Swordsman are worth 100% of their cost.
E.g. Knight = A4, D3, M1/Cost 70s.
Basic value = (A1.D1.M1) = 10s.
Movement 2 = + 20s (retreat bonus makes move =2 much more valuable than it appears -- otherwise all attribute gains = 1 unit/10s.)
+3A + 2D = 5 units = 50s.
10s + 20s + 50s = 80s.
Resource requirement Iron + Horse = -20s
Total value = 60s.
V60s < C70s, so Knights actually cost a little more than they are worth... They are worth 86% of their cost.
For the most part, Firaxis gave the basic units 100% of their value, but there are a few exceptions.
With Cavalry, the value of units in relation to their cost increases dramatically. Cavalry are worth about 120 shields (compared to, for example, a Swordsman) but only cost 80.
Musketmen are particularly weak, and much too expensive compared to their value. Pikemen are also weak.
Defensive units gains are not cost effective -- until Infantry (which are worth about 140 but cost 90.)
Then the mechanized units blow the top off of the value to cost equation... All of them are a steal.
This makes sense -- with Gunpowder the effectiveness of weapons Vs their cost SHOULD dramatically increase.
I think that pre-Gunpowder units should be valued consistantly at approximately 100% of their cost; Middle-Ages post-Gunpowder units should be valued at 150%, Industrial Age units at 200% and Modern units at 300%.