GEChallenger
lurking
Sorry if I'm just rehashing something that's already been discovered...
I was thinking earlier about a way to realistically use the sattelite unit posted awhile ago (I forget who made it). So I decided to make a very simplistic rocket to transport it into position.
This is very simplistic and easy to make. Simply copy all the files from the ICBM folder into a new folder called "Rocket" in the original units folder. Then copy all the files from the ICBM folder in the PTW units folder into the same "Rocket" folder (say yes when asked to overwrite the original INI). Rename the INI file to "Rocket" and adjust the PediaIcons file accordingly. Also download the Sattelite unit.
Then add a new unit, Rocket, in the editor, giving it Icon 28, 55 shield cost, transport 1, operational range 362, Immobile, transports only foot units, Air Unit, Unload, Airdrop, and Rebase commands, and Air Transport AI Strategy. Then add sattelite, making it a land unit, 45 shield cost, and giving it the load action, and flagging it as Foot unit, radar, invisible, immobile, and hidden nationality.
Then when both are in the same city the sattelite can be loaded into the rocket and launched anywhere on the map. It will stay there for the rest of the game unless deleted by you. No one else can see it, find it, or destroy it. Almost exactly like a real sattelite.
However, you will be able to transport any foot unit on the rocket, which is slightly unrealistic.
I'm sure some more playing with the flags will make it work properly. I'll mess with it later, it's late right now.
Of course, the AI will not use the sattelite unit, and I don't know how to make it AI compliant. Oh well.
EDIT: I just realised I spelled "satellite" wrong through the entire post. Whoops.
I was thinking earlier about a way to realistically use the sattelite unit posted awhile ago (I forget who made it). So I decided to make a very simplistic rocket to transport it into position.
This is very simplistic and easy to make. Simply copy all the files from the ICBM folder into a new folder called "Rocket" in the original units folder. Then copy all the files from the ICBM folder in the PTW units folder into the same "Rocket" folder (say yes when asked to overwrite the original INI). Rename the INI file to "Rocket" and adjust the PediaIcons file accordingly. Also download the Sattelite unit.
Then add a new unit, Rocket, in the editor, giving it Icon 28, 55 shield cost, transport 1, operational range 362, Immobile, transports only foot units, Air Unit, Unload, Airdrop, and Rebase commands, and Air Transport AI Strategy. Then add sattelite, making it a land unit, 45 shield cost, and giving it the load action, and flagging it as Foot unit, radar, invisible, immobile, and hidden nationality.
Then when both are in the same city the sattelite can be loaded into the rocket and launched anywhere on the map. It will stay there for the rest of the game unless deleted by you. No one else can see it, find it, or destroy it. Almost exactly like a real sattelite.
However, you will be able to transport any foot unit on the rocket, which is slightly unrealistic.

Of course, the AI will not use the sattelite unit, and I don't know how to make it AI compliant. Oh well.
EDIT: I just realised I spelled "satellite" wrong through the entire post. Whoops.
