Der PH
Combat Smurf
In my sweet little private mod I inserted several invisible combat units like the partisan (4/2/1, all terrain as roads, available with nationalism) and the spy (2/1/4, all terrain as roads, available with ... guess what!).
I flagged the units as offensive and the AI is doing a great job using them to capture unprotected workers, pillage valuable tile improvements (especially on resources) and all the nasty little things these units are made for.
So far, so good!
The problem is that the AI loves these units a little bit too much and also uses them in main offensive combat in favour of cavalry and tanks, which it builds only very occasionally. The outcome of an attack-2-spy messing with infantry is quite clear and with this lack of real offensive combat units the AI is clearly crippled.
I tried to make these units more expensive than for example cavalry, but this didn't change the AI's behaviour.
I like these units very much, especially because the AI knows how to use them, so I don't want to delete them, but I don't know how to make the AI use cavalry and tanks again.
Anybody an idea what to do?
I flagged the units as offensive and the AI is doing a great job using them to capture unprotected workers, pillage valuable tile improvements (especially on resources) and all the nasty little things these units are made for.
So far, so good!
The problem is that the AI loves these units a little bit too much and also uses them in main offensive combat in favour of cavalry and tanks, which it builds only very occasionally. The outcome of an attack-2-spy messing with infantry is quite clear and with this lack of real offensive combat units the AI is clearly crippled.
I tried to make these units more expensive than for example cavalry, but this didn't change the AI's behaviour.
I like these units very much, especially because the AI knows how to use them, so I don't want to delete them, but I don't know how to make the AI use cavalry and tanks again.
Anybody an idea what to do?