Daftpanzer
canonically ambiguous
Space Wars v0.1 for civ3 1.29f
Aprarently its playable with PTW, but the custom spaceship graphics for the units arent shown, something to do with the civlopedia... Bobbisack has now made a new version which should work with PTW. This version should work fine with 1.29
*Download here* 1.35 megs approx
This is an early test version of the space mod ive been working on, would anyone be tempted to try it out? Id appreciate any feedback or opinions. Grey Fox was also working on a space mod similar to this, but its status is currently unkown . This is not very professional yet, but the basics are here.
Heres my old ideas thread
and Grey Fox's Final Frontier mod
Whats done (1st versions of):
1st age tech
Basic game
Terrain Graphics
Resources/Planets etc
(Thanks to smoking mirror for some of the planet graphics)
10 Basic units graphics (directional, but no anim or sound )
'Cities' graphics
'City Improvement' rules
Not Done (to work on in future, possibly ):
Interface re-done to look more 'sci-fi'
Unique units for each faction or race
Alien races, leaderheads, people heads etc (not definate, might be all human)
Sound, Animation (not definate)
Civlopedia entries
Tech tree, tech graphics
Industry, research and money balancing
More planets, more resources
Lots more units
city names?
'Story':
-------------------------------------------
Around 4,000bc, an alien race visited earth and abducted several different tribes from various places on the planet. They then transported the humans to a faraway galaxy. Each tribe was given its own planet and was taught how to use advanced technology and space travel. After this, the aliens left, and used their psychic powers to remove all memory of their existence from the humans.
Why the aliens did this is unknown, perhaps it is part of a grand experiment or even a game, played out on a scale unfathomable to us. Now each of the tribes are about to launch their first ships into deep space, searching for other star systems to claim and settle, and to conquer!
Game:
---------------------------------------------
There is no 'sea' in this mod. Space is 'land', and you can build 'hyperspace beacon' roads and mining/food stations on it. Stars are the only squares were you can build cities. 'Space' squares give very little resources. Planets are 'bonus resources' found near the star, and have a much larger value. Different planets have different food/industry/trade. Each star also has either a luxury or a strategic resource on it.
some ancient techs have been renamed but the tech tree is still the same. Buildings have been renamed but most are basically the same. Ive made use of the new 'extra hit points' feature, so larger ships get more hits. There are currently NO unique units samurai in space would just be weird. Im going to have unique units of some kind eventually. ) Everything else plays pretty much the same so far.... Play on emperor or diety for a challenge
Playing a normal random map with these graphics is very weird... The spacewars.bic includes a hand-made galaxy map with random start points for 11 players.
Setup:
----------------------------------------------
For anyone wanting to install, save the zips to your civ3 directory and then unzip them there. Then if you use the paths everything should copy to the right folders...
Heres exactly what this mod replaces if you want to backup the original graphics...
art/terrain, pretty much the whole folder
art/cities, again probably easier just to back up the whole folder
art/units/units_32.pcx,
art/resource.pcx
art/resources_shadows.pcx
art/title.pcx (a custom title i made, its not needed, just for fun)
the actual units install to their own folders and dont overwrite any default units
Then load up the 'spacewars' scenario (it should be into the scenario folder)
The two zips are now combined into one and uploaded to civfanatics upload thing:
Download:
---------------------------------------------------
*Download here* 1.35 megs approx
Well thanks very much to anyone who tries this out, i appreciate any comments or feedback.
Heres a pic:
Aprarently its playable with PTW, but the custom spaceship graphics for the units arent shown, something to do with the civlopedia... Bobbisack has now made a new version which should work with PTW. This version should work fine with 1.29
*Download here* 1.35 megs approx
This is an early test version of the space mod ive been working on, would anyone be tempted to try it out? Id appreciate any feedback or opinions. Grey Fox was also working on a space mod similar to this, but its status is currently unkown . This is not very professional yet, but the basics are here.
Heres my old ideas thread
and Grey Fox's Final Frontier mod
Whats done (1st versions of):
1st age tech
Basic game
Terrain Graphics
Resources/Planets etc
(Thanks to smoking mirror for some of the planet graphics)
10 Basic units graphics (directional, but no anim or sound )
'Cities' graphics
'City Improvement' rules
Not Done (to work on in future, possibly ):
Interface re-done to look more 'sci-fi'
Unique units for each faction or race
Alien races, leaderheads, people heads etc (not definate, might be all human)
Sound, Animation (not definate)
Civlopedia entries
Tech tree, tech graphics
Industry, research and money balancing
More planets, more resources
Lots more units
city names?
'Story':
-------------------------------------------
Around 4,000bc, an alien race visited earth and abducted several different tribes from various places on the planet. They then transported the humans to a faraway galaxy. Each tribe was given its own planet and was taught how to use advanced technology and space travel. After this, the aliens left, and used their psychic powers to remove all memory of their existence from the humans.
Why the aliens did this is unknown, perhaps it is part of a grand experiment or even a game, played out on a scale unfathomable to us. Now each of the tribes are about to launch their first ships into deep space, searching for other star systems to claim and settle, and to conquer!
Game:
---------------------------------------------
There is no 'sea' in this mod. Space is 'land', and you can build 'hyperspace beacon' roads and mining/food stations on it. Stars are the only squares were you can build cities. 'Space' squares give very little resources. Planets are 'bonus resources' found near the star, and have a much larger value. Different planets have different food/industry/trade. Each star also has either a luxury or a strategic resource on it.
some ancient techs have been renamed but the tech tree is still the same. Buildings have been renamed but most are basically the same. Ive made use of the new 'extra hit points' feature, so larger ships get more hits. There are currently NO unique units samurai in space would just be weird. Im going to have unique units of some kind eventually. ) Everything else plays pretty much the same so far.... Play on emperor or diety for a challenge
Playing a normal random map with these graphics is very weird... The spacewars.bic includes a hand-made galaxy map with random start points for 11 players.
Setup:
----------------------------------------------
For anyone wanting to install, save the zips to your civ3 directory and then unzip them there. Then if you use the paths everything should copy to the right folders...
Heres exactly what this mod replaces if you want to backup the original graphics...
art/terrain, pretty much the whole folder
art/cities, again probably easier just to back up the whole folder
art/units/units_32.pcx,
art/resource.pcx
art/resources_shadows.pcx
art/title.pcx (a custom title i made, its not needed, just for fun)
the actual units install to their own folders and dont overwrite any default units
Then load up the 'spacewars' scenario (it should be into the scenario folder)
The two zips are now combined into one and uploaded to civfanatics upload thing:
Download:
---------------------------------------------------
*Download here* 1.35 megs approx
Well thanks very much to anyone who tries this out, i appreciate any comments or feedback.
Heres a pic: