cgannon64
BOB DYLAN'S ROCKIN OUT!
CG7 is a Diety, and that game is slow, so I've decided to start CG8 early. Its going to be a very rule-heavy Emperor variant. Here are the rules...
Map: The usual - Large, Continents, everything Medium, Roaming Barbs...
Civ: Up for debate. I'm leaning towards a peaceful civ, based on the rules.
Version: 1.14, for the Europeans.
Victory Conditions: Anything, but a peaceful win is preferred.
Rivals: Maximum.
Variants: - No purposely starving down cities, for any reason, ours or newly conquered.
- We must be in representative governments at all times, and get and switch to those governments ASAP. That means we're going Despotism->Republic->Democracy. And no switching back to Republic - we get, and stay, in Democracy as soon as we can.
- No trading workers, no holding slaves. If we capture slaves, they must either join a city or be returned to the enemy immediately. To return them, just leave them out in the open.
- Any and all wars must be approved by the ENTIRE team beforehand.
- Wars must be "justified". The process of deciding whether a war is just or not goes by a few things: Past history with that nation (did they invade us, etc), the "evil level" of their nation's government (Anarchy being the worst, despotism being the second worst, communism being the third worst, and monarchy the fourth worst), that nation's foreign policy with other nations (are they a warmonger, a peaceful nation), whether or not we see signs that that nation is preparing for war (is there a military buildup on their side?), and other factors that will be specific for the situation.
- Wars purely for territory or resources will be discouraged.
- Wars were we were invaded first are always justified, however, it is not allowed to trick the other nation into declaring war first.
- Civil disorder and WW will be the TOP factor in when we declare peace. If more than 1/5 of our cities are rioting or have rioted during that war, peace must be made immediately.
- Lux tax must never go above 40%. This is to prevent high taxes to keep the peace.
- Espionage and deals are encourage as a way to gain territory and resources. However, if a war breaks out because of espionage, we must take NO offensive action and try to make peace immediately. This is, again, to prevent "tricking" the AI into war.
- Artillery seiges, starvation of cities, and cutting off of food supplies to enemy cities are to be discouraged. However, if the war is in self-defense, we can be a little more lenient.
- Nuclear weapons are NEVER to be used unless during extreme circumstances.
- We should try to establish one or two close allies who we will help* out in war and keep tech parity with.
- * Help does not mean conquering the entire enemy country they are facing. It means providing light military aid and keeping no cities of theirs. If we help an ally, we are only to engage troops in the field, never in a city. This is so we don't have proxy wars with our ally as a trick to get involved.
- Any new variant rules will be made in-game.
Roster:
Myself
(Open)
(Open)
(Open)
(Open)
I know the rules seem heavy, but don't fear! I've always wanted to try a game with my peaceful morals in place...
Map: The usual - Large, Continents, everything Medium, Roaming Barbs...
Civ: Up for debate. I'm leaning towards a peaceful civ, based on the rules.
Version: 1.14, for the Europeans.

Victory Conditions: Anything, but a peaceful win is preferred.
Rivals: Maximum.
Variants: - No purposely starving down cities, for any reason, ours or newly conquered.
- We must be in representative governments at all times, and get and switch to those governments ASAP. That means we're going Despotism->Republic->Democracy. And no switching back to Republic - we get, and stay, in Democracy as soon as we can.
- No trading workers, no holding slaves. If we capture slaves, they must either join a city or be returned to the enemy immediately. To return them, just leave them out in the open.

- Any and all wars must be approved by the ENTIRE team beforehand.
- Wars must be "justified". The process of deciding whether a war is just or not goes by a few things: Past history with that nation (did they invade us, etc), the "evil level" of their nation's government (Anarchy being the worst, despotism being the second worst, communism being the third worst, and monarchy the fourth worst), that nation's foreign policy with other nations (are they a warmonger, a peaceful nation), whether or not we see signs that that nation is preparing for war (is there a military buildup on their side?), and other factors that will be specific for the situation.
- Wars purely for territory or resources will be discouraged.
- Wars were we were invaded first are always justified, however, it is not allowed to trick the other nation into declaring war first.
- Civil disorder and WW will be the TOP factor in when we declare peace. If more than 1/5 of our cities are rioting or have rioted during that war, peace must be made immediately.
- Lux tax must never go above 40%. This is to prevent high taxes to keep the peace.
- Espionage and deals are encourage as a way to gain territory and resources. However, if a war breaks out because of espionage, we must take NO offensive action and try to make peace immediately. This is, again, to prevent "tricking" the AI into war.
- Artillery seiges, starvation of cities, and cutting off of food supplies to enemy cities are to be discouraged. However, if the war is in self-defense, we can be a little more lenient.
- Nuclear weapons are NEVER to be used unless during extreme circumstances.
- We should try to establish one or two close allies who we will help* out in war and keep tech parity with.
- * Help does not mean conquering the entire enemy country they are facing. It means providing light military aid and keeping no cities of theirs. If we help an ally, we are only to engage troops in the field, never in a city. This is so we don't have proxy wars with our ally as a trick to get involved.
- Any new variant rules will be made in-game.

Roster:
Myself
(Open)
(Open)
(Open)
(Open)
I know the rules seem heavy, but don't fear! I've always wanted to try a game with my peaceful morals in place...
