MLDR01 - Ga'day Gov'na

meldor

Deity
Joined
Feb 8, 2002
Messages
3,666
Location
Tualatin, Or
The lazy person's SG

World Size = Standard
Continents = 50%, normal, warm and 4 billion years.
Difficulty = Emperor
Barbarians = Sedentary
# Civs = 7
NOT culturally linked, NO restarting players.

Civ = Germany

In this game we will be enlighted, delegating our powers to the governors to run cities as they see fit.

Rules:

The governors must be turned on for every city that we own. We may set the priorities for the governor, such as Food, Commerce or production, but we may not micromange the citizens. The governor picks were they work.

The governors must be set to manage moods throughout the whole empire. We can change the settings on the Lux tax, but we can not re-optimize the cities after we do. It is up to the Governor to do this.

We can set what the city is building and we can use pre-builds (The AI has its pre-builds in the cascades).

Worker will be set to build trade, clear jungle or forest, or "shift-a". The exception will be one worker per turn that can be manually directed to a given task.

We will be able to control the buld queues, the military, and city placement.

Trade is open ended again.

I will open this to discuss the rules first before starting. We need to fianlize the rules and chose a civ. Several people have already expressed an interest in this, so the will have first dibs.

Roster so far:
Meldor
Bewareofgnomes
Hotrod
Cartouche Bee
Skyfish
ToddMarshall

The start:

The Game

MLDR01_start.JPG
 
The only restrictions on trade I would suggest is a part of the tactless game. You can initiate trade but no bartering. Accept or reject what the AI want.

If you want Alphabet and they want 100 gold for it you have to decide on what they offer. No lowballing the trades or changing things up. The only exception would be to put up and see what they offer back and then accept or deny the trade.

This will have the greatest impact on peace negociation. "We are coming for you what will you give up??"

hotrod
 
I have updated the first post with the new trading rules. Any other suggests, preferences for a Civ? I would suggest maybe a scientific or industrious.
 
i will join this one. this is how i always used to play, so i am "experienced" i would say persia, but they are used WAY too much. maybe ottos or german?
 
I'm not convinced that the AI trade among themselves with the restrictions that we are placing, I think they are programmed to barter with the human but straight deal among themselves. Not sure I can make a better suggestion, other than taking that out but not terribly opposed to the rule.

Really like the 1 controlled worker concept!

I vote for playing England, to make things a bit tougher. :) But I'm flexible to any suggestions.
 
The trade is not a must as I said just a suggestion.

On workers does automating such as Road To and Rail To count?? Never used them before, only turn auto on late in the games usually for pollution control.

As far as civ we are just about to finish HOT3 as the Ottomans and GOTM 19 is them as well. Scientific is nice maybe Germany or Greece. England is always rough.
 
Maybe we should be able to use any of the worker automations, never even tried alot of them, now is our chance. :)

I'd like to keep Greece reserved for a AW run, Germany could be good, been awhile since I used them.
 
So I will axe the trade restrictions then if that is alright.

I don't think the road to or rail to would count as automation. It is the same as telling them to road each square its is just easier. The automate-build trade is the one that makes them want to build roads and rails before anything else (but not totally).

The single worker action per turn, is to allow is to match the initial advantage that the AI has in production. We can optimize one or tow cities to start with and get settler production going, but in the longrun it will be mostly up to the AI to do most of the omprovements.

One thing I thought about also making an exception for workers on was for sapper duty. Building roads and rails to your next target. The only drawback is, it isn't something the AI can do.

Looks like most would be happy with Germany as the civ.

Is the map size and number of opponents OK, or do we want to go smaller/larger?

[EDIT] I would also ask about turn length, I think 10 will be too few, as we won;t have as much to MM for this game. Maybe putting it at 10-20 each, depending on how much action is going on or how much time you have.
 
SHEESH !
Am I too late ?

Oh no...
can you still let me in please ?
 
I will be following this game with interest.

For some sick reason I decided to do an SP game with the Uber hard idea I suggested over in RBP7 - All workers automated with generic automation, governers on to manage everything, including no changing of their build decisions or altering their priorities (other than cities stuck at size 2 can be told to build settlers never!) - Trading is only allowed when you neither overpay nor underpay. If you can't find a deal where 1 more or less gold makes it go to "close to a deal" you cant make the deal period with the exception of overpaying somone to MA with you (The AI absolutely DOES do this), and to some extent with map deals (If the AI dials up and wants to trade WM for WM I take whatever they'll offer for gold). I have lost multiple broker opportunities because of this :rolleyes:. I haven't decided wha't I'm going to do about lux/resource deals yet. I'm thinking I'll have to buy when I can as cheap as I can even if I don't want to. Selling isnt an issue since I have no more than one of anything.

Lux slider is permanetly pined at 0 unless I get war wearyness.

Research must be set to max on whatever the science advisor picks durring despotisim except that I was allowed to back off when the tech was due in 1, no backing off to go into 40 turn or to get gpt. After that, I still go only with what the science adviser picks, but I can choose where to set the slider.

I picked Rome of all civs and drew a mix of desert and jungle for my homeland X_X. Let me tell you, right now this game feels like a level between Deity and Emperor even though it is only Regent. The ONLY hope I have right now is my military (which is why I picked Rome/ Emperor Nero. Concept was I was the general of the army with no real control over other matters of state). I'm almost dead last in every area except military service where I am #1. Fortunately, the "pointy sticks" are keeping me in the hunt so far.
 
Thanks Meldor.
You positive about that wet and warm start ? Gotta hate those jungle starts :(
I like the English idea ;)
 
eh, what the heck. I thought you had a full roster. Sure, I'll play. It HAS to be easier than what I'm doing now even on Emperor vs Regent :lol:
 
wow, i feel really outclassed by all of these excellent players. i have never played with germany, but i think that the militaristic is a must, because we will *have* to have a strong military.
 
Glad you couldn't pass it up Todd. If there are no more suggestions, I will start the game tonight and post it. I will be gone most of Sat. and Sun so you guys keep it going.
 
Wow kids, don't try my varient at home, at least not with the forced to buy/selll when you can get mizered raters. I've pretty much lost my game when i was forced to buy 2 lux and horses from Persia when a trade route opened up. Not because I wanted to but because under My rules I could afford to and therefore had to (just like an AI =/). Since the popup box never builds infra when at war, I'm toast. It's been a really humbling experience to go that far into AI behavioral patterns.
 
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