meldor
Deity
The lazy person's SG
World Size = Standard
Continents = 50%, normal, warm and 4 billion years.
Difficulty = Emperor
Barbarians = Sedentary
# Civs = 7
NOT culturally linked, NO restarting players.
Civ = Germany
In this game we will be enlighted, delegating our powers to the governors to run cities as they see fit.
Rules:
The governors must be turned on for every city that we own. We may set the priorities for the governor, such as Food, Commerce or production, but we may not micromange the citizens. The governor picks were they work.
The governors must be set to manage moods throughout the whole empire. We can change the settings on the Lux tax, but we can not re-optimize the cities after we do. It is up to the Governor to do this.
We can set what the city is building and we can use pre-builds (The AI has its pre-builds in the cascades).
Worker will be set to build trade, clear jungle or forest, or "shift-a". The exception will be one worker per turn that can be manually directed to a given task.
We will be able to control the buld queues, the military, and city placement.
Trade is open ended again.
I will open this to discuss the rules first before starting. We need to fianlize the rules and chose a civ. Several people have already expressed an interest in this, so the will have first dibs.
Roster so far:
Meldor
Bewareofgnomes
Hotrod
Cartouche Bee
Skyfish
ToddMarshall
The start:
The Game
World Size = Standard
Continents = 50%, normal, warm and 4 billion years.
Difficulty = Emperor
Barbarians = Sedentary
# Civs = 7
NOT culturally linked, NO restarting players.
Civ = Germany
In this game we will be enlighted, delegating our powers to the governors to run cities as they see fit.
Rules:
The governors must be turned on for every city that we own. We may set the priorities for the governor, such as Food, Commerce or production, but we may not micromange the citizens. The governor picks were they work.
The governors must be set to manage moods throughout the whole empire. We can change the settings on the Lux tax, but we can not re-optimize the cities after we do. It is up to the Governor to do this.
We can set what the city is building and we can use pre-builds (The AI has its pre-builds in the cascades).
Worker will be set to build trade, clear jungle or forest, or "shift-a". The exception will be one worker per turn that can be manually directed to a given task.
We will be able to control the buld queues, the military, and city placement.
Trade is open ended again.
I will open this to discuss the rules first before starting. We need to fianlize the rules and chose a civ. Several people have already expressed an interest in this, so the will have first dibs.
Roster so far:
Meldor
Bewareofgnomes
Hotrod
Cartouche Bee
Skyfish
ToddMarshall
The start:
The Game