Pollution/Radiation in impassable mountains

Porphyrogenitos

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I'm playing a map with impassable mountains and am about to enter the industrial age. My question is: Will pollution spill out onto the impassable mountains? The same goes for nuclear fallout.

If so, then it would be a peculiar problem not to mention a messy one.

Has anyone experienced this?
 
That orange dirt will only occur within city radius, unless a nuke is used. So those polluted tiles are certainly easy reachable. Worst case here: dirt occurs on an island within city radius. However, tiles ouside a city radius can be converted due to global warming (of course not bad, if outside).
Nuke's dirt is placed on tiles around the center of explosion.
 
Porphyrogenitos, that's a very interesting question. I've considered playing a mod with mountains completely impassable to all units after Kryten brought up the idea. My original objection to it (and why it was ruled out for DyP) is the inability to hook up resources and the resulting pain of redistributing and balancing the resources that used to be on mountains. I hadn't considered pollution before. I imagine it probably would still hit mountains as you can't disallow pollution from hitting a certain terrain type in the editor as far as I know. I suppose there's a small chance the game will realize that completely impassable terrain can't be cleaned and so won't put it there but I tend to doubt that. Be sure to let us know if it happens ;)
 
Does pollution hit any tile (randomly) within the radius of a city which failes the pollution check that turn, or does it hit a random worked tile of that city.

If the latter, you could mod mountains to produce zero shields etc. and would have no reason to work the tile, and I hope the governor might be smart enough not to waste time working a useless tile too. (Although that's not a given, with those morons)
 
If the mountains are modified to be impassable then you can never access them with a worker to build roads so it would be impossible to hook up any strategic, luxury, or bonus resources that might be found there.

It would also be of little or no value to have a citizen assigned to impassable, unroaded, and unmined mountains with no rails because the net value of the citizen probably be less that the value of a specialist even if it was possible to assign a citizen to the impassable impossible mountains.

Pollution or radiation on a square does not grow like some sort of orange mutant version of the blob. It just sits there and denies you the ability to assign a citizen to work the square and gain benefit. So if the pollution occurs on an impassable square that is impossible to use it will have no effect on your game.

This is sort of like the question of "If a tree falls in the woods and no one is there to hear, then how do we know if it makes a sound?"

You question could be rephrased as "If pollution occurs on a square that no one can get to and no one can possible use because of modifications that I have made to the game, then how do we know if the pollution effects the value of the square that I can never get to?"
 
But doesn't pollution that just sits there forever uncleaned contribute to the possibility of global warming? (I actually have no idea how global warming works which is why I ask ;))
 
pdescobar: no it doesn't add to global warming.

However, it can degrade the tile below it after a while.
 
Ok, thanks hygro. A mountain doesn't degrade though. Since pollution on a square doesn't affect global warming, then I'd say cracker's right: it doesn't really matter that you can't clean it, unless you have also altered the stats of mountains (for example to give extra production to offset the inability to improve them.)
 
Cracker you have a singular wit that is for sure. The mountains in the map I'm playing (called Mountains and Valleys which I got off this website) still produce two shields so yes it would bother me to see mountain ranges covered in pollution...hence the question. So no, it is not a case of a tree falling in the woods with no one there to hear.

It doesn't make sense to have the impassable feature (a great feature by the way) in the editor if things like this can happen. I was hoping the game would know this and act accordingly.

Thanks for all the info guys but I'm still wondering as to whether or not these mountain squares are affected (not effected.;)) or not?
 
Originally posted by Porphyrogenitos
Thanks for all the info guys but I'm still wondering as to whether or not these mountain squares are affected (not effected.;)) or not?

Well, I'd say either (a) ask the creator of the mod who presumably has more experience with this change than the general civ population or (b) build as many pollution-producing buildings as you can and watch what happens. :p
 
Just as soon as I get unstuck from work I'll give it a go and see what happens...could be a while yet though...any thoughts before that would be welcome.
 
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