funxus
Orange Cycloptic Blob
400 BC: Made recommended changes
375 BC: FW builds caravan, Ipec builds settler
Discovers Pottery, starts Masonry (highest votes in latest sci poll not already invented)
Dou switch to HG
Tax set to 70%
Caravan from FW loaded on to trireme.
350 BC: EF builds temple
325 BC: Barbarians land near Barbarians Suck.
I think we are being haunted...
300 BC: HG in Dou ready (12s waste), what to build before caravans arrive?
4 caravans headed towards Dou, all should be there within 4 turns if we can manage the barbs.
Tax still at 70%, 31g-8g, discoveries every 21. Treasury 182g.
Questions:
375 BC: FW builds caravan, Ipec builds settler
Discovers Pottery, starts Masonry (highest votes in latest sci poll not already invented)
Dou switch to HG
Tax set to 70%
Caravan from FW loaded on to trireme.
350 BC: EF builds temple
325 BC: Barbarians land near Barbarians Suck.

300 BC: HG in Dou ready (12s waste), what to build before caravans arrive?
4 caravans headed towards Dou, all should be there within 4 turns if we can manage the barbs.
Tax still at 70%, 31g-8g, discoveries every 21. Treasury 182g.

Questions:
- Shall we let Neu finish MPE itself, keeping enough cash to RB it if needed, or shall we slow down production and help it with a caravan (already finsihed 148s)?
- Shall we clear jungle before founding C8?
- Is it all right to found city east of Ipec (4 special site overlapping Ipec)? What shall it build?
- For 2f and 2g, we can finish LP trireme next turn, otherwise two turns and waste 2s?
- Shall we try for another wonder, e.g. LH, or shall we try to expand with triremes and settlers, or shall try to deliver some caravans once MPE is in place?
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