I need some advice from the Diety veterans

sabo

My Ancestors were Vikings
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May 29, 2002
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I usually play on Emporer level and seem to win about 75% of the time. I have tried Diety in the past but I always start a game then when I buy my first world map I freak out and quit because I"m usually about a third of the size of the other civs.

How do you diety pro's handle this? Do you usually stay away from conquest and domination victories?, is there a certain civ that is particularly good in diety? (I'm thinking expansionist). The unhappiness levels of diety and the disadvantage in techs I can handle but how do you grow in Diety if all the other Civs are big enough to kick your butt 10 times over.

Diety is too hard and Emporer is too easy for me, I wish there was an Emporer and a half :lol:

I like large or huge maps with max number of civs and I usually like to play Germany or Carthage.

Merci
 
Well that must be the trick on Diety, I chose to play as the Arabs (expansionist, religious, and I am pretty equal in cities now. Now if I can only keep up in Science and units... :crazyeye:

The AI is cranking out one unit every turn...!!

Wish me luck ;)
 

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Originally posted by sabo10

Diety is too hard and Emporer is too easy...
This is due to the additional settler the AI gets from the beginning. Expansion in deity is hard,
if you have not enough land to grab, you will have to take it by force, because otherwise you will hopelessly fell behind (snowball effect)

Btw, half of your picture is black!
 
it's half black because I had to crop it under 100k (they still have a 100k limit for screen shots here right?)

Yeah I read about the Diety advantage the AI has, it's about twice the difficulty of Emporer if I recall.
 
I usually play standard maps or less because I don't have the time. In these I can reasonably take out a Deity AI or at least weaken him in the BC's to give me time to grow. In large maps this would probably be less feasible since by the time you can reach them they will be HUGE in comparison. At the end of Rexing I'm almost always smaller than the Deity AI's. I think the key to keeping up is a well placed granary and a settler factory. I've had a few "wheat/cattle in my capital" starts and I managed to at least keep within 1-2 cities of my neighbors if not surpassing them. Of course expansionist helps if you get that lucky settler. :D Of course with my luck, I can't count on it very often. :(
Bamspeedy wrote an article on his webpage and I'm too lazy to find it.
 
Yes I had that one lucky goody hut that created an early second city for me. It seemed to make a world of difference because usually with my second city I won't build a settler because I want to pre build and go for the GL.
 
Originally posted by sabo10
it's half black because I had to crop it under 100k (they still have a 100k limit for screen shots here right?)
You might have just cut that black part of. Yes, it's 100K.
 
Originally posted by sabo10
usually with my second city I won't build a settler because I want to pre build and go for the GL.
Wasting the second city for a GL prebuild should ensure death on deity, sorry. :(
 
Originally posted by Belisar

Wasting the second city for a GL prebuild should ensure death on deity, sorry. :(

Yeah I figured that, but with my free second city I"m hoping I'll be alright. Prebuilding the second city on Emporer level isn't all that easy either.
 
On Deity, the AI civs sprint out to a seemingly-overwhelming start, because they get immense advantages. However, a game of civilization isn't a sprint, it's a marathon. Hang in there, etch out some land for yourself, stay in the game, and you will have a shot of winning. The longer the game goes on, the more your chance of victory increases.

One way to expand is by planning for an early war to get territory. It's possible to go the peaceful route though. You don't need to get as much land as them, but you do need some. Try starting out by playing on a map with only 60% water, that way there'll be plenty of land, and you'll at least get some.

Check out my Deity training game thread in the succession game forum - as well as all the other Deity level games there - for some more ideas.

Sirp.
 
If you want a "Emperor +" or "Deity -",
check Civ3mod to change the AI starting advantages. You can modify the production bonus and the number of starting units for each level ;)
 
Originally posted by sabo10
it's half black because I had to crop it under 100k (they still have a 100k limit for screen shots here right?)


Check the FAQ thread for how to use the upload server, it allows you to include much larger pics than using the attachment feature.

General deity advice: Yes the AIs will outexpand and outresearch you , but as long as you can get enough cities up to build an FP, you should be alright. Don't be afraid to build your cities somewhat closer together than you may be used to.
Try keeping up in research by researching techs the AI ignores (mathematics for example) and later on by buying techs that some AIs lack and resell them in exchange for other techs. War can also be a good way of keeping up in tech (although more so in the ancient age).
I second Sirp's suggestion for looking at his training game :)
 
Sabo10, you have a decent piece of land! Not bad :)

On deity you should forget about building wonders in the ancient age. You have to be lucky and hope that an AI builds it close to you (to conquer).

Money is key on deity. As are extra resources and luxuries to trade. If you have a wine tile, try to grab a second one! These are very valuable while trading. They are so valuable, because generally the AI has more use to it than you do (more citizens to please). Once you have currency: build marketplaces, forget about libraries and temples in places were you don't need them (in the core of your empire, where there's no flip-risk).
 
Yep yep check out the TDG - we were defending with cardboard cut-outs for the longest time, but happily no one attacked .. and meanwhile we got the economy cranking in a major way. Now we have rails and infantry (thanks to a nice piece of work in capturing some coal and surviving the consequences by Sirp and Matt), and we're almost ready to start kicking some AI rear-end. :)

Renata
 
Well I managed to grab 3 luxuries.. (good) and I have horses, and iron for my ansar warriors and saltpeter for my musketmen. Everyone around me is at war with everyone else, I'm just biding my time right now and letting them kill each other off while I'm building my forces.

I know the key to Diety is to hang in there and not freak out if I get too far behind like Sirp said (Emporer is somewhat like that too). I did build Libraries and Universities in all my Cities Aggie because I'm afraid of Persia flipping some of my Cities, they always seem to do that. I also managed to get the GL by some miracle but your right, I probably won't get any more wonders except by force from now on.

I'm going to start taking land by force soon when I get enough Musketmen and Ansar warriors, I was thinking China would be a good choice.
 
Here's a SS, file upload doesn't seem to work for me, and I don't really want to sit here and try and figure it out ;)
 

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sabo, looks like you've etched out yourself enough land to have a great shot at winning.

The Arabs aren't a Scientific civ, so I strongly suggest not building universities or libraries. You simply can't compete culturally with the AI; don't even try. I suggest buying most/all technologies for most of the game on Deity if you're non-scientific. There are just other important things you have to spend your shields on.

See this lesson in my TDG thread on how to prevent culture flips on Deity.

Oh and I just love that screenshot of your capital being defended by a warrior, with a Zulu knight army, and a Persian (?) cavalry in your territory :lol:

-Sirp.
 
Actually it's being defended by TWO warriors.. haha, I have an MPP with persia and zulu is polite to me so I'm just crossing my fingers, I know the both of them are going down to attack the Ottoman's anyway so I'm not too concerned. THere is alot of luck involved in Deity isn't there?
 
Well, yeah, but ... it'd probably be a good idea to not make your capital the weakest-defended city you have if lots of enemy units are marching around. Give them all a different target if they decide they feel like attacking on the way back from Ottoman territory. You can often recover from sneak attacks that take fringe cities, in my experience, especially if you have the ability to buy alliances, but losing your capital would be deadly.

Renata
 
Well I started a war with China took his one city on my continent with an Ansar Warrior which catapulted me into a Golden Age (yippee) I turned all my science and luxeries down (I"m getting about 400 gpt now) and was able to buy Military tradition from my buddy in Persia, I made peace with China a couple of turns later and got Banking in the deal. I declared war on the Ottomans and I'm now doing a calvary rush on him and have taken one city so far. The Ottomans have been weakened by years of war with Persia and the Zulu so they shouldn't be too tough

Renata: You are right, better to be safe than sorry (since I turn off autosave ) :) I'll put two or three muskets in my capitol next turn.
 
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