Flavor Units Project

Dom Pedro II

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Flavor Units Project

The Flavor Units Project is not a mod or a scenario. Rather it is a check list and a resource intended to organize creation of flavor units.

For those who don't know: A flavor unit is a unit meant to replace the generic Civilization III units for a given civilization or cultural group.

This thread is not just for creators. It is a place for anybody whether modders, players, or creators, to share their ideas or works in the task of creating a library of units for people to draw from.


The Checklist can be found on Page 2 of this Thread.
 
Well, good luck! The more units the better. It's just my own personal opinion, but I wouldn't give the native american units iron armor.
 
Well, I only plan to use iron armor because otherwise the Native American Knight, Swordsmen, and Pikemen wouldn't require iron in order to be constructed. This could be a huge balancing question.

The other reason is that I think when making civ units, one must keep in mind that in this game, it is not just history playing out as it did, but rather at it would have on this fictional world. If the natives had acquired the technology for creating metal armor before the introduction of gunpowder, they likely would have implemented it. And also if a specific native Knight isn't created, the Iroquois still have been always using armor-clad units in the form of the generic civilization units and would continue to do so in the absence of new flavor units.

If I could get some ideas on a viable alternative to a Native American Knight, Pikeman, or Swordsman that could fit into that same era without upsetting game balance also, I'll gladly see what I can do in making that unit.
 
I would still make the units require the resources, like pikemen needing iron. I just wouldn't have a graphic that uses iron. Then the game play is still balanced.

Originally posted by Dom Pedro II
If the natives had acquired the technology for creating metal armor before the introduction of gunpowder, they likely would have implemented it.

If this is the case, then there is really no need for any flavor units--in my opinion. Given the same set of circumstances, all the civs would have the possibility of crafting indentical armor, weapons, and the like. Take medieval armor for example. If all civs have access to iron and wanted to cover themselves in armor, then I think that all of them would end up looking like the pikeman and medieval infantry.

Anyway, all units will be appreciated. :)
 
I think a lot of people would be behind you on this. I know this may not be the type of native unit you're thinking of creating, but could you consider making an Indian Sorcerer. If you've read any Carlos Castenada books, like 'The Teachings of Don Juan,' I'm talking about something along the lines of Don Juan or Don Genaro; an old, mysterious, indian sorcerer, with gourds, possibly in a poncho. He could be a diablero, and transform into an animal when he moves.

I know this probably isn't something you're thinking of making, but it's just a suggestion to consider.
 
utahjazz, I wasn't really intending the Indians to be encased in armor. I was thinking more of light plate armor on the chest perhaps... and then animal hides and such for protection of the extremities. So it would still be very unique from the European style knights who would essentially be entirely metal.

Well, I'll play around with it and post a preview. If everybody likes, then I'll do it. If everybody hates it, then I'll scrap it.

P.S. I'm home now, so I'm starting ASAP.
 
I believe creating fictional flavor units for our Indian brethren would be an excellant idea.

I have a unit idea/request for you right off the plate. I would like to see a variation on the Northwest Indian long boat. The type of craft with an animal totem on her bow, with a gang of six to seven men with paddles. My intention would be to use this unit as a study unit for a Maritime Archaic/Red Paint People civ of the northeast US/Canadian Maritimes.
 
Originally posted by utahjazz7
If this is the case, then there is really no need for any flavor units--in my opinion. Given the same set of circumstances, all the civs would have the possibility of crafting indentical armor, weapons, and the like. Take medieval armor for example. If all civs have access to iron and wanted to cover themselves in armor, then I think that all of them would end up looking like the pikeman and medieval infantry.
So not true, Utah.

Take the European vs. Middle Eastern vs. Asian Civ groups as an example. All these people had access to the same technology more or less, and yet the armor and weapons they developed are so different that we cry out in exasperation that the Japanese are building Knights and the Arabs are building European Footmen. Samurai had the ability to produce iron/steel plate armor but instead used leather and silk because it fit the style of warfare most prevalent in Japan.

If the North American Native Peoples had access to similar technology it is more likely that the armor and weapons they produced would reflect their own cultural heritage and would in fact be much different in appearance than that of the Eurasians.

Similarly the Meso American and South American peoples would have their own distinct styles.

It wouldn't even be necessary to use iron armor, all the iron could be used for their weapons and the armor could be layers of cured hides.
 
DPII,

I will gladly put together some concept artwork for these fictional units. Give me a week or two to put something together and in the meantime could you work on creating Amerindian units based the technology they already had?

I have a whole thread full of useful images that you can use for inspiration. :)
 
Thanks, Kal-el... I've already printed out all of the pics from your thread on Native American units.


Also, would somebody be so kind as to provide me with some cool Native symbols that could be put on shields and armor, etc.?
 
I'm actually using animal heads for headdresses for some of the units... should be pretty cool.

I've already begun work on two units, one of which is the Knight, but I'd like to see what Kal-el comes up with before I go too much farther. And I've got a (non-fictional) unit in the works that is pretty cool, but I'd rather wait until I have a pic to put up first.
 
Remember that it may be hard to distinguish between them if too many have animal headdresses. :( If you use animals, you could call the units by that in the game, i e don't call them American Knight and American Musketman, but rather Buffalo Warrior and Wolf Warrior, or something like that.
 
You should actually make real animals not humans dressed up like say a wolf for a certain Native American tribe that never got horses under there possesion or something like that maybe.
 
O what i mean by that is no rider on the wolf just a domesticated wolf if thats possible.
 
Well, I made the Elephant Cavalry... :D.

But aside from that, its been slow... I have designed a number of different units that have yet to actually be done. And of course, I can't do this all by myself, at least not within a reasonable amount of time.
 
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