Ugh, such a bother!

TVA22

King
Joined
Jan 21, 2002
Messages
605
How do you make a ship face another ship head on, when the other ship turns to fire? I mean in the case of the galleasses, or smoking mirror's war galley... If I don't tag 'rotate before attack' and it fights a ship that does rotate before attack, ie, frigate, or privateer, they both just charge at each other, and the one that's supposed to turn doesn't, it just fires it's guns off to the side! Can anyone help me? I don't know the correct combination to make it work.
 
I am not sure, but mess around with the ranged attack flags, because I had that problem with some of my ships, but now they all work correctly.

EDIT: I guess I don't, I thought I had it fixed... so.... any suggestions. I am no tsure if what embryodead is saying is right, I'll have to check.
 
anybody? Smoking mirror, colonel kraken? Since you guys made those units, maybe they work right in your games?
 
In the mod I added the Gallease and the fire galley they both fire headon while the the ships that rotate...err rotate and fire their broadsides weather its the galley, caravel, Galleon, frigate, or the manOwar...I been Adding units to the player1 mod.
 
I'm specifically having trouble with the late galleass, and the war galley, by colonel kraken, and smoking mirror, respectively. I realize that to get the desired effect, I should only have to set the tags to the ones the ironclad or submarine have, which I tried, only to find that the ships somehow prevent the ones they are fighting from rotating, be it galley to battleship, and the ships always crowd onto the same tile, in effect, neither preforms a ranged attack at all. I even tried tagging those two ships to rotate themselves, even though that would make no sense, and it didn't do a thing! All my other units work just fine, these are recent downloads, and I do know how to set all this stuff up, so I really don't think it's a stupid error on my part. Has anyone else added these two units, and are able to make them work correctly? Also, since I'm looking for help with these specific units, I'm going to start a thread for each, so perhaps the creators will see it, and offer their advice. Thanks if anyone can help.
 
I never knew there was a problem with this.
TVA22, I wonder if you could try a little experiment. :)

A year ago I made a variation of the Civ3 Galley called a "Persian Galley" (just a normal Galley with furled sails).
This also attacks forwards without the 'ranged attack' flag.
Does this also have the same effect as you have discovered?

If so, then the only solution I can think of is to make the 'rotation' as part of the normal animation, as I have done with the "Ancient Merchant Ship/Invasion Barge Variation", as discribed here....
http://forums.civfanatics.com/showthread.php?s=&threadid=50967&pagenumber=1

Of couse, this means changing EVERY rotating ship attack animation (and the death animation as well), then removing the 'rotate' flag from ALL ships....
....a big job, but it would fix this problem. :crazyeye:
 
It is a solution that would work.... I might have to use it. In fact, why didn't they just save some programming power and do that in the first place?

BTW, it would be incredibly easy to do. A 5 or six simple step process.
 
no, bombard is just attack A, and when a battleship bombards, it does a 90 degree turn first.

EDIT: wait hmmm..... I don't know... ... usually bombarding ships like destroyers turn to face the coast, so I think with the modified animations it would still be correct.
 
i think i didnt udnerstand the first post, sorry for mine then... now i see, that i haven't been able to do that too... and War Galley doesnt have any normal attack animation. Maybe someone could copy'n'paste the arrows?
 
I've been testing today, and the really strange thing is, If I attack with a war galley, it works fine, but if my war galley is attacked, it messes up... This just doesn't make any sense though... the ironclad and submarine work, so why doesn't this? And why would it work only part of the time? I would post my whole mod here, so people could see I'm not going insane, but it would be a rather large post for a rather small problem. Kryten, I'll try out your ship later on, right now it's 2 a.m. for me, and I'm only here because this is driving me insane.... I really pay way too much attention to this game
 
Kryten, I've found that the problem does exist with your persian galley as well.

I've made a very simplistic scenario to showcase this strange problem. Anyone who wants to try it, just start the scenario, and attack the enemy fleet with your own. Notice the effect when the 3 custom units are on defense, and when they're on offense, vs. the ironclad and nuke sub, which act as these are supposed to.

http://www.civfanatics.net/uploads4/thiswickedproblem.zip
 
somebody please figure this out... Its a problem with the turtle ship also, the new one. I've got it set to rotate and be ranged, and it only works correctly on offense, still. I've tried everything except actually tampering with the flic files.
 
TVA22, tampering the flc's wouldn't help a bit.

BTW, does anyone know why, in the unit Ini-files, there is this DEFEND= line? Has anyone tried to use this for some strange purpose?
 
I have noticed that line, does that work for anything? Then you could have different defend and attack animations, that would be cool...
 
Originally posted by Risbinroch
I have noticed that line, does that work for anything? Then you could have different defend and attack animations, that would be cool...

No....that would be more bleedin' work! :eek:

I hope that no-one ever finds out.

Good grief....it takes me long enough as it is to make new units! :crazyeye:
 
I tried putting a FLC in the Defend line but I don't think it changed anything in the game...
 
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