T-hawk
Transcend
TH4 - The Age of Sail - OPEN SG
Scenario concept: A custom scenario designed for a long, productive Age of Sail. This was inspired in part by discussions in the RBE thread, our map explorations in LotR5, and the Earthsea Cycle by Ursula K. LeGuin.
OPEN SG - Anyone may play; please allow at least three other player turns before the same player picks it up again. 24 hours to play after posting the got-it.
RULES CHANGES:
ENGINEERING enables safe traversal of sea squares.
CARAVELS are moved to Engineering and have base movement rate of 4.
GALLEONS are moved to Astronomy and have base movement rate of 5.
FRIGATES and IRONCLADS also have movement of 5.
MAP TRADING is disabled - you'll have to explore everything yourselves!
IRRIGATION without fresh water is enabled at Invention rather than Electricity.
Map: Standard, 20% land, archipelago, heavily edited
Barbarians: Sedentary
Civilization: Celts
Opponents: Japan, England, Greece, Aztecs, Spain. Civs that were island-based, or at least controlled many. (I did not pick the Vikings because their UU would be disgustingly powerful.)
Difficulty: Emperor
Victory: Any
The map has been heavily customized. There are many, many islands out there to explore. In fact, ALL of the resources are out there on lands where no civilization started - we'll have to go out exploring to get them!
We have a militaristic civ for the cheap harbors. I picked the Celts for the theme of an island-dwelling tribe, and because Religious is also pretty useful for the cheap border expansions.
I'm going to play the first 20 turns to get things started; after that, because I know the map, I won't play again until we've explored everything, probably late in the middle ages.
Here's the 4000 BC save if anyone wants to see it. I'm going to begin playing now.
http://www.civfanatics.net/uploads4/ageofsail-4000bc.zip
No variant restrictions; just have fun exploring!
Scenario concept: A custom scenario designed for a long, productive Age of Sail. This was inspired in part by discussions in the RBE thread, our map explorations in LotR5, and the Earthsea Cycle by Ursula K. LeGuin.

OPEN SG - Anyone may play; please allow at least three other player turns before the same player picks it up again. 24 hours to play after posting the got-it.
RULES CHANGES:
ENGINEERING enables safe traversal of sea squares.
CARAVELS are moved to Engineering and have base movement rate of 4.
GALLEONS are moved to Astronomy and have base movement rate of 5.
FRIGATES and IRONCLADS also have movement of 5.
MAP TRADING is disabled - you'll have to explore everything yourselves!
IRRIGATION without fresh water is enabled at Invention rather than Electricity.
Map: Standard, 20% land, archipelago, heavily edited
Barbarians: Sedentary
Civilization: Celts
Opponents: Japan, England, Greece, Aztecs, Spain. Civs that were island-based, or at least controlled many. (I did not pick the Vikings because their UU would be disgustingly powerful.)
Difficulty: Emperor
Victory: Any
The map has been heavily customized. There are many, many islands out there to explore. In fact, ALL of the resources are out there on lands where no civilization started - we'll have to go out exploring to get them!
We have a militaristic civ for the cheap harbors. I picked the Celts for the theme of an island-dwelling tribe, and because Religious is also pretty useful for the cheap border expansions.
I'm going to play the first 20 turns to get things started; after that, because I know the map, I won't play again until we've explored everything, probably late in the middle ages.

Here's the 4000 BC save if anyone wants to see it. I'm going to begin playing now.
http://www.civfanatics.net/uploads4/ageofsail-4000bc.zip
No variant restrictions; just have fun exploring!