cracker
Gil Favor's Sidekick
The Gotm20-Spanish game will be a Deity level event but for players who wish to have a greater challenge we will support an optional and more difficult game version known as the "Predator Class" game.
You may only choose and play each GOTM game once. This means that the "Predator Class" games represent an extra set of optional risks and challenges for experienced players.
The central event of the GOTM will continue to be the "Open Class" game just like all the games we have played in recent months. All players will be measured against the results tables and standards set by the experienced and successful "Open Class" players.
There will be NO added scoring differential for "Predator Class" games versus "Open Class" games.
"Predator Class" games may be submitted to the QSC scoring process. For the purposes of the QSC ranking only, the "Predator Class" games may receive a QSC scoring offset to compensate for some obvious differences in the games. The scoring offset for the QSC should be fairly straightforward but may not be determined in advance of the games until we collect some better examples of actual game play.
Predator Class games will be played on the same maps as Open Class and Conquest Class Games and will start from exactly the same starting positions. The production difficulty levels and AI costs advantages will be the same for games in the Open and Conquest classes of play. Instead of changing the game mechanics by increasing the key features that get set in the "difficulty level" we will use other techniques to encourage players to rise to new challenges while still keeping the basic game strategy issues similar enough to the Open Class games to facilitate meaningful discussion and comparison.
Participation in the Predator Class games will be open to all players who do not chose to participate in the Open Class or Conquest Class events for that particular game. There is no obligation or implication that a player must continue to play the Predator Class game instead of the Open Class game.
The differences between the Open Class games and Predator Class games can be significant depending on the difficulty level of the Open Class game. The differences may include voluntary restrictions on chosen victory conditons and/or the usage of specific units and/or improvements/wonders. The use of certain traceable but normally allowed "game exploits" may be voluntarily restricted in the Predator Class game announcement.
For Gotm20 we will keep the definition of the Predator Class game simple in order to help identify the procedural mechanics of how the game will work.
For Gotm20-Spain the Predator Class games will:
Predator Class games will be internally marked for identification by the GOTM scoring process but it would be helpful if Predator Class players would display the CFC Swordsman icon at the beginning of all their message posts in any strategy or spoiler discussion threads so that other players can help to keep any discussions framed in the proper context.
You may only choose and play each GOTM game once. This means that the "Predator Class" games represent an extra set of optional risks and challenges for experienced players.
The central event of the GOTM will continue to be the "Open Class" game just like all the games we have played in recent months. All players will be measured against the results tables and standards set by the experienced and successful "Open Class" players.
There will be NO added scoring differential for "Predator Class" games versus "Open Class" games.
"Predator Class" games may be submitted to the QSC scoring process. For the purposes of the QSC ranking only, the "Predator Class" games may receive a QSC scoring offset to compensate for some obvious differences in the games. The scoring offset for the QSC should be fairly straightforward but may not be determined in advance of the games until we collect some better examples of actual game play.
Predator Class games will be played on the same maps as Open Class and Conquest Class Games and will start from exactly the same starting positions. The production difficulty levels and AI costs advantages will be the same for games in the Open and Conquest classes of play. Instead of changing the game mechanics by increasing the key features that get set in the "difficulty level" we will use other techniques to encourage players to rise to new challenges while still keeping the basic game strategy issues similar enough to the Open Class games to facilitate meaningful discussion and comparison.
Participation in the Predator Class games will be open to all players who do not chose to participate in the Open Class or Conquest Class events for that particular game. There is no obligation or implication that a player must continue to play the Predator Class game instead of the Open Class game.
The differences between the Open Class games and Predator Class games can be significant depending on the difficulty level of the Open Class game. The differences may include voluntary restrictions on chosen victory conditons and/or the usage of specific units and/or improvements/wonders. The use of certain traceable but normally allowed "game exploits" may be voluntarily restricted in the Predator Class game announcement.
For Gotm20 we will keep the definition of the Predator Class game simple in order to help identify the procedural mechanics of how the game will work.
For Gotm20-Spain the Predator Class games will:
- have the opening hut benefits reduce to zero
- have the Barbarian intensity raised to "Raging"
- Target a victory condition of "Conquest"
- Must play the game in PTW
