Drift
It's a boy!

A mod for Civilization 3 Play The World (1.14f & 1.21f)
News 29/12/03: Development of the mod officially discontinued. Beta4 is final.
Download DiverseCiv beta4 (18MB)
- View Changelist (on page #4 in this thread)
- To play, just start the mod with Civ3+(world).bix instead of Civ3+.bix Naturally, this requires the beta4
Please note that until I release a new full install, the mod will go by the old "Civ3+" name, I'm not going to bug Thunderfall about an 18MB upload just so I can change mod's name.
Important: In case you have an earlier version of the mod installed, it's safest to delete the old "Civ3+" folder before installing beta4. Other than that, just extract the zip into civ3ptw\scenarios\. Owerwrite files if there are any.
If some bugs appear, the fixes will be released as independent patches, so you have to download the base install only once.
From what I've gathered, the mod works in 1.21f US patch even though it was made and tested with 1.14f Euro patch. I could be wrong though. Hopefully the new patch comes along soon.
Goal of this mod is to create a more diverse Civ3 experience. There are changes to the actual gameplay, but basically, DiverseCiv plays pretty much like original PTW. You just have to weigh your options more. Governments have all their unique bonuses and disadvantages, modern era has been extended with nine new techs, units have been changed and some added. I've tried to maintain "quality before quantity" approach when adding new stuff. Civilopedia has been updated with all the changes so you can quickly check up on new additions.
Quick overview of the mod:
- Reworked goverments including six completely new govts including Fascism, Modern Socialism, Theocracy, Green Democracy, Technocracy and Oligarchy.
- One unique city improvement for most government types.
- 5 new city improvements available to all governments.
- 5 new wonders
- Big changes to the existing units and 20 completely new units. Especially the naval warfare and Industrial & Modern military units have been redone completely.
- Completely new Modern Era tech tree including 9 new techs.
- Changes to the tech tree in many other places to accomplish better gameplay and an illusion of realism.
More detailed changelist for those interested:
Governments & their unique city improvements (roughly in the order of appearance)
Anarchy none
Despotism none
Monarchy Royal guard (+25% defence, 1 happy face)
Oligarchy none
Theocracy Monastery (+25% production, 2 happy faces)
Republic Senate (reduces corruption, reduces war weariness, 1 happy face)
Democracy International Trade Center (+50% tax income, 1 unhappy face)
Technocracy Science Forum (+50% scientific research, 1 unhappy face)
Communism Secret Police (2 happy faces, +25% defense)
Fascism Work Camp (+25% production, 1 unhappy face)
Modern Socialism Civil Center (+25% production, reduces corruption)
Green Democracy Nature Center (Reduces bldg&pop pollution, reduces corruption, 2 happy faces)
Thats a lot of goverments but each is unique and there shouldnt be too much overlapping. The unique improvements take care of that, but the goverments itself are also different from each other and not just variations of each other.
All unique improvements cost 0 to maintenance and take one turn to build. This is to represent their benefits being benefits of the government, not the improvement itself. When the player changes governments, the unique improvements disappear and stop giving their benefits. If the player changes back to the same government, the once built unique improvements reappear.
New Wonders:
Platons Akademeia Doubles Scientific Research in the city its built
Greenpeace Recycling Center in all cities
International Television +2 happy faces in all cities
Global Network Information Networks in all cities
Great Refinery small wonder, requires oil inside city borders, +1 trade per each tile in the city its built in
New City Improvements
Gallows reduces corruption, 1 unhappy face
TV Station 2 happy faces
Kelp Farm +1 food on water squares
Information network +50% tax income, reduces corruption
Wave Power Plant +25% production, coastal installation
Certain improvements produce happiness
Courthouse (1) Laws produces stability and stability is good
Hospital (1) Healthcare produces healthy people and healthy people are happy people
Certain improvements produce unhappiness:
University (1) Academical freedom has always been a source of rebellion
Factory (2) Struggle about workers rights causes unhappiness
Manufact. Plant (1) Automation causes unemployment
Nuclear Plant (1) Use of nuclear energy activates green radicals
Coal Plant (1) Pollution isnt a positive thing
Other changes to the existing improvements
- Courthouse comes at Education. Costs 2 (Gallows comes at Code of Laws and costs 1)
- Coal Plant costs 2, pollutes 2, causes 1 unhappy face and increases production 50%
- Hydro Plant costs 3, pollutes 0 and increases production 50%
- Solar Plant costs 4, pollutes 0, causes 1 happy face and increases production 50%
Unit lists: (new units in bold italics)
Land units:
Warrior 1.1.1
Spearman 1.2.1
Archer 2.1.1
Horseman 2.1.2
Javeliner 2.2.1
Swordsman 3.2.1
Pikeman 1.3.1
Medieval Infantry 4.2.1
Horse Archer 3.1.3
Knight 4.3.2
Longbowman 4.1.1
Musketman 1.4.1
Siege Cannon (bombarment unit: 6.1.1)
Musket Infantry 5.3.1
Naval Infantry 6.3.1
Cavalry 6.3.3
Rifleman 6.6.1
Guerrilla 8.6.1
Infantry 8.10.1
Infantry Tank 12.6.1
Armored Car 10.4.3
Motorized Infantry 8.10.2
Armor 16.8.2
Modern Infantry 14.14.2
Mercenary 12.10.2
Humvee 18.10.4
Special Forces 14.10.2
Mechanized Infantry 16.18.3
Modern Armor 24.14.3
Ships: A.D.M / Bombardment
Galley 1.1.3
War Galley 2.2.3
Caravel 1.2.3
Corvette 3.2.4
Galleon 1.3.4
Privateer 3.2.4
Frigate 4.3.4 / 4.1.2
Ship of the Line 5.4.4 / 6.1.2
Iron Frigate 6.6.5 / 8.1.2
Dreadnought 10.6.4 / 12.1.2
Steam Transport 1.4.4 transports 6
Destroyer 12.8.6 / 8.1.2
Submarine 8.4.4
Transport 1.4.6 transports 8
Carrier 1.4.4 no radar, transports 4
Battleship 18.12.6 / 16.2.2
Nuclear sub 12.6.5
Nuclear Carrier 1.8.6 radar, transports 6
Modern Destroyer 14.10.8 / 12.2.2
AEGIS Cruiser 18.14.8 / 16.2.2
Gameplay Changes:
- 3 new bonus resource, Sheep that can be found in plains, Oasis that can be found in deserts and Volcano that can be found in mountains. Sheep gives +1 production and +1 food, Oasis gives +1 food and Volcano +2 food.
- 25% decrease in all espionage mission costs.
- Most governments have veteran spies. Communist spies are elite and Green Democracy ones regular.
- Both Forced Labour & Draft mood penalties were shortened from 20 turns to 15.
- All units can be upgraded.
Credits:
Yoda Power - Kal-el's world map conversion, playtesting and great feedback
Ukas Graphics for Work camp, Secret Police, Gallows, Information network, TV Station, International Television and the convert job on Platons Akademeia
Smoking Mirror Motorized Infantry, Naval Infantry, Iron Frigate, Dreadnought
Kinboat Infantry Tank, Humvee, Armored Car & Mercenary
Admiral Kraken Ship of the Line, War Galley & Corvette
Kryten Horse Archer, Javeliner
Balou Modern Infantry & Special Forces
Dark Sheer Musket Infantry
Aaglo Siege Cannon
MazterJo Modern Destroyer
Papajohns - Carrier
Zulu9812 Units32.pcx file
m_m_x new ruin graphics
mrtn volcano resource
If you notice something, a unit, building graphic or whatever belonging to you, throw me a PM and I'll add your name here