Military Department Disscution: The Egypt War map

GenMarshall

High Elven ISB Capt & Ghost Agent
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After a recent Declration of war from the Egyptans. I ahve quickly formulated a Battleplans for the attack against Egypt.

DG3_BC0430_Battleplans_v2.2.jpg


Please let me know of any changes so I can quickly change them and upload the newest version.

Map made by CivGeneral, Jade Commando General.
 
I would suggest that where size 1 cities are concerned we should focus on taking those that have already achieved cultural expansion, and avoid autorazing as far as possible. We can probably get those cities that get left behind our battle lines in a future peace settlement.
 
Are we going for the kill here? I think we should decide.

If we're in it for the long haul then we should waste no time in autorazing the cities in our way.

If we're looking for a few cities and then peace we should decide which cities are worth avoiding/keeping, and which ones we'd like to burn and resettle.

Personally, I never like to leave enemies after war this early in the game, if I have the opportunity to take them out with out puting our civ to far behind.
 
I don't like the idea of totally bypassing autorazed cities, granted I'd prefer to keep 'em, but we don't wanna slow down the advance too much, or have to go back to "wrap up" a few cities.
 
good plan but should we not first work out how we are going to defend our border cities from the inevitable Egyptian attack?
 
Do they have War Chariots? If they do, we need to factor that into our plans.

But they are no match for our legions :).
 
Originally posted by Peri
good plan but should we not first work out how we are going to defend our border cities from the inevitable Egyptian attack?

Since the Legonares are like a Dual Swordsmen and Spearmen. They can be used to occupy the city during the time of war.
 
It is not the quality of our troops but the quantity which concerns me. I fear the loss of one of our cities before we can bring sufficient force to bear on the Pharoah's war machine. What is your strategy for equipping our troops to fight as legions?
 
This is where the Warrior->Legion Factories cones into play. We can have a city not connected to iron build warriors. Send the warrior to a city connected to Iron with baracks and upgrade it. then send the legonare on his way to the land of the pharoahs. Rince and repeat.
 
Excellent map making, CG. :goodjob: Nice graphics, legend, and logo.
 
Originally posted by Peri
It is not the quality of our troops but the quantity which concerns me. I fear the loss of one of our cities before we can bring sufficient force to bear on the Pharoah's war machine. What is your strategy for equipping our troops to fight as legions?

After assessing our military standing, we may not be in bad shape. We have a Barracks in Aureus and 360g to burn so we should be able to upgrade some of our troops near the frontlines immediately.

I recommend backpedaling the two warriors that are guarding our workers just north of Aureus once we get one of our fast-approaching Legions to protect them. I would also like to see the Warrior just south of that group stop in for upgrade as well.

My only concern for our safety is the city of Aureus itself. As you can see from CivGeneral's map, there is an Egyptian Warrior just east of the city that is poised to attack next turn. We are only defending Aureus with a Warrior, but the city enjoys the defense bonus of a hill.

If our Warrior successfully defends the city next turn, we are fine. If not, we have to scramble with a major Plan B as that city would most likely be auto-razed. My hope is that the Egyptian Warrior will attack our Warrior NE of Aureus.
 
Ahem: If I remember well, it was said in the TC that the Pyramids were currently built in Heliopolis (can someone confirm that from the save, please?). Thus, It would be a realy good idea to let this city alone untill it finishes it's project, and then capture it.
 
CG, great work on the map, BTW. :goodjob:

The only thing I would consider doing differently is sending our troops on the road past Aureus en route to Byblos. I believe we have enough units in the area to consider attacking both cities simultaneously.

@Eklektikos - I would consider implementing your plan for the Size 1 cities that lie north of the hills, but unfortunately I think that El Amarna and Byblos will have to go. I don't want our troops to encounter any distractions on the way to the Egyptian heartland.
 
Originally posted by Fier Canadien
Ahem: If I remember well, it was said in the TC that the Pyramids were currently built in Heliopolis (can someone confirm that from the save, please?). Thus, It would be a realy good idea to let this city alone untill it finishes it's project, and then capture it.

I can do that for you right now, Fier, as I was the one who said it. ;) Egypt is actually still building the Pyramids in Heliopolis. I have no idea how far along Egypt is compared to Greece(the only other Civ working on it as of 570 BC; 5 civs working on it now), but the terrain of Heliopolis seems to give Egypt the inside track on this Wonder.

Thanks for mentioning that, Fier. It is a very important aspect of our military campaign that should not be overlooked.
 
Originally posted by Donovan Zoi
CG, great work on the map, BTW. :goodjob:

The only thing I would consider doing differently is sending our troops on the road past Aureus en route to Byblos. I believe we have enough units in the area to consider attacking both cities simultaneously.

Thanks DZ :).

I was thinking about attacking both cities at the same time, though I would see the resistment from other people saying "I dont want to see our army split into two". But with the pyrimids being built, We can create some sourt of Blockade to trap Heliopolis untill they have built there wonder, then we can strike Heliopolis and the Pyrimid.
 
We must also take enemy resources inot account. We can clearly see two unconnected Iron resources in their territory and one connected Horse.

I would suggest sending one or two units ahead of our invading army in order to disconect and possibly defend (legions do have 3 defense) the house resource to prevent more war chariots.
 
Originally posted by ScorpiusAP
I would suggest sending one or two units ahead of our invading army in order to disconect and possibly defend (legions do have 3 defense) the house resource to prevent more war chariots.

:satan: Hmm possibly the Jade Commandos can sabataug there Horses :mischief:

Anyway, a small Spec Op force is needed to pillage any horse routes.
 
I like this plan, as it doesn't split the army in two, thusly allowing us to drive deep into egyptian territory. However, I would like to see that horse resource disconnected in some way. I think we should go as close to the kill as possible, as Egypt is our nearest neighbor. Because they are so close, they need to be nuetered or destroyed so that our growth won't be inhibited. I think this is agood, solid plan. :goodjob:
 
Do we know if Egypt has any cities above Hieraconpolis.
I think we should try to find out what is in that fog.
Could plan and

Death to Egypt :soldier: :tank: :soldier: :tank: :soldier:
 
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