TheViking
The world is not enough
The Global Domination Plan (GDP) (draft version)
Now that WLTP has ended the MoDA (Ministry of Domestic Affairs) recommends that we start expanding again, improving land and building caravans. The outlines of an expansion and development plan presented below are intended for discussion, they will be presented in a more detailed form later as a result of the discussion.
The two maps below show where to improve land:
R=Road
W=Irrigation
The highest priority terrain improvements are underlined.
The following two maps show possible future city sites. C1 to C4 are where I think we should build cities next. The C's show possible future sites but it's possible that we should arrange them differently.
For this all we need 4 settlers to found cities and I think we should build 2-3 additional settlers to improve the land on our main continent. FJ and BP will also soon build settlers. These should probably be used to improve the land in our colonies.
The question is when, where and how to build these settlers. Since most of our cities do not generate many shields we should IMO rush buy 6 settlers once we receive our next delivery bonus in a few turns. The question is where to build the settlers. Candidates: RF, LP (has an Elvis), EF, Nae, FW and Ipec. The RF, Ipec, LP and FW settlers would found cities C1 to C4. For this we probably need two additional triremes, probably from BS and Naer. The other two settlers would be used for improving the land on our main continent.
The cities that will not build settlers should start building caravans now. These should be IPRB'd, we want Dou to finish Isaac Newton's College ASAP. Dou should probably IPRB three caravans for the next three turns. They cost $125 each but the delivery bonus is big. If $$ is needed for this (can happen if we haven't recently delivered a caravan) just raise taxes to 50-70% for one turn. Dou should also build a bank ASAP.
The caravans built by other cities (not Dou) should be used both for wonder building and domestic trading, the priority is to deliver caravans from cities that do not have a trade route. The final goal is three trade routes in each city. The question is how many caravans should be used for a wonder and how many for establishing trade routes. An important fact here is that the big delivery bonuses we are now regularly receiving make it possible to buy wonders.
Comments, criticism and more detailed ideas for implementing this or a similar plan wanted !
Now that WLTP has ended the MoDA (Ministry of Domestic Affairs) recommends that we start expanding again, improving land and building caravans. The outlines of an expansion and development plan presented below are intended for discussion, they will be presented in a more detailed form later as a result of the discussion.
The two maps below show where to improve land:
R=Road
W=Irrigation
The highest priority terrain improvements are underlined.
The following two maps show possible future city sites. C1 to C4 are where I think we should build cities next. The C's show possible future sites but it's possible that we should arrange them differently.
For this all we need 4 settlers to found cities and I think we should build 2-3 additional settlers to improve the land on our main continent. FJ and BP will also soon build settlers. These should probably be used to improve the land in our colonies.
The question is when, where and how to build these settlers. Since most of our cities do not generate many shields we should IMO rush buy 6 settlers once we receive our next delivery bonus in a few turns. The question is where to build the settlers. Candidates: RF, LP (has an Elvis), EF, Nae, FW and Ipec. The RF, Ipec, LP and FW settlers would found cities C1 to C4. For this we probably need two additional triremes, probably from BS and Naer. The other two settlers would be used for improving the land on our main continent.
The cities that will not build settlers should start building caravans now. These should be IPRB'd, we want Dou to finish Isaac Newton's College ASAP. Dou should probably IPRB three caravans for the next three turns. They cost $125 each but the delivery bonus is big. If $$ is needed for this (can happen if we haven't recently delivered a caravan) just raise taxes to 50-70% for one turn. Dou should also build a bank ASAP.
The caravans built by other cities (not Dou) should be used both for wonder building and domestic trading, the priority is to deliver caravans from cities that do not have a trade route. The final goal is three trade routes in each city. The question is how many caravans should be used for a wonder and how many for establishing trade routes. An important fact here is that the big delivery bonuses we are now regularly receiving make it possible to buy wonders.
Comments, criticism and more detailed ideas for implementing this or a similar plan wanted !