Money Glitch....

andvruss

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I was playing a Civ 2 game recently and the most unusual glitch appeared. I was well on my way to conquering the world, and had probably 3 turns left to do so. I was busy conquering the Celts, and I happened to conquer a small size 3 city. I forgot about it and accidentaly left it undefended. The Celts recaptured it, however, when they captured, it said "-30000 gold pieces plundered (approximately -30000). I already had 35000 gold so that boosted my total gold pieces to 65000. I was perplexed, and then the next turn, I took back that city, and I plundered around 37000 gold pieces. However, 100000 appears to be the limit, so my cash went down to around 2000 gold. Has anyone else had this glitch happen (no cheats were used by me in the game)?
 
I know there's some kind of maximum at 30000g in some versions, but I've never heard of anything like this before. Do you have a save?
 
I have a saved file from after the money glitch happened, but not from before. If it is something to do with capturing that city, however........I'll open the save, abandon the town, and see what happens.
 
Originally posted by andvruss
I have a saved file from after the money glitch happened, but not from before.

I think there's an option to allow automatic saves. If that's the case, you'll find the files ??_auto.sav and ??_auto2.sav (with ?? being the first two letters of the name you chose for your leader. So, with "andvruss", you're likely to find an_auto.sav and an_auto2.sav) in your Civ2 directory.

But these files save only one and five turns before the current turn (I think - or maybe it's every five turns ? I'm not sure). Thus, if you have not automatic save or if you have played longer than five turns after the glitch, it's lost...
 
andvruss, there's still a little problem with time / day. My post is now the first in the thread !
 
There is a limit at 30000g (most players never experience that because they find better use for their gold than stacking coins in their treasury :) ).
IIRC the limit is hardcoded and just as unbreakable as the 255 cities limit.
 
with the most recent patch the money seems to wrap around at about 80000. there are many integer overflows in the game but an interesting one is this. suppose a rival is quite rich and has some very large cities and you send spies to check what it would be cost to overthrow them. you see one that will revolt for 20000 and another for 30000 and you are disheartened. then you find a size 20 city that will revolt for 1000gold. wow! what is THAT about? its an integer overflow in the revolt cost and amazingly it occasionally works against powerful rivals.
 
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