Hunter
Civ Addict
How do you keep bombers off carriers? I have tried removeing the "load" option but they can still "rebase" and they need that to go to other cities or air fields. I hate bombers being on carriers, it dosen't make sence.
Originally posted by Pawel
The F-86 Sabre wasn't really a naval aircraft, was it?Also, isn't there a downside to marking them as missiles? The AI could try to use them as such...
Originally posted by Pawel
The F-86 Sabre wasn't really a naval aircraft, was it? Also, isn't there a downside to marking them as missiles? The AI could try to use them as such...
Originally posted by Nemesis Rex
2. The 'Tactical Missile' flag doesn't affect AI use as long the AI stategies are set correctly. Personaly I use a combination of "Transports Only Aircraft"and "Transports Only Foots Units" flags on any heavy bombers that I don't want to be able to land on carriers, but there are several workable combinations to achieve the same effect.
Originally posted by Nemesis Rex
3. Finally. I have avoided getting too complex in this area. The AI seems to deal with fighters and fighter/bombers that can fly from carriers and heavy bombers that can't reasonably well. But the distinction between land based fighters and carrier based may overwhelm it. It's not so much that the AI can't use them properly, it's that it's build priorities don't make such distinctions based on these flags, so it won't build enough aircraft that can base from carriers.
Originally posted by dog
Actually, I don't know much about planes....
Besides, I hate the AI. Backstabbing cheats.![]()
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Originally posted by Hunter
I made bombers able to carry 1 tactical missile, which isn't that unrealistic when you think about it. Since no transport can be loade on anouther transport, problem solved.
1. I checked, and you are absolutely right. But since aircraft are 'immobile', the 'tactical missile' flag is quite sufficient. There is not even any need to uncheck the 'load' button.Originally posted by Nemesis Rex
2. The 'Tactical Missile' flag doesn't affect AI use as long the AI stategies are set correctly. Personaly I use a combination of "Transports Only Aircraft"and "Transports Only Foots Units" flags on any heavy bombers that I don't want to be able to land on carriers, but there are several workable combinations to achieve the same effect.
3. Finally. I have avoided getting too complex in this area. The AI seems to deal with fighters and fighter/bombers that can fly from carriers and heavy bombers that can't reasonably well. But the distinction between land based fighters and carrier based may overwhelm it. It's not so much that the AI can't use them properly, it's that it's build priorities don't make such distinctions based on these flags, so it won't build enough aircraft that can base from carriers.