keep bomers off the carriers HOW

Hunter

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How do you keep bombers off carriers? I have tried removeing the "load" option but they can still "rebase" and they need that to go to other cities or air fields. I hate bombers being on carriers, it dosen't make sence.
 
You flag the bombers as "foot units" so they can't be rebased on a "transports only aircraft" unit.
 
For the carriers I check "transports only aircraft" and "transports only tactical missiles." I then flag all the carrier based aircraft as tactical missiles. I try and be somewhat realistic, only giving the ability to be carrier based to planes that can do it real life (F14s, Harriers etc). Makes the game a little more complex.

The AI uses them correctly. I was just playing a game where I saw the English using carrier based Sabre Jets to attack the Egyptians from an offshore carrier. I also witnessed the French using B-52s for land based bombing attacks (against me :mad: !).

I just thought of something...for fighter planes I check both the bomber strategy and the air superiority strategy. If you don't give fighter planes both AI strategies, I don't know that the AI would deploy them from carriers. With only the air superiority strategy they'd not be used for offense and probably just sit on the carrier in defensive mode, if they were even loaded on the carrier at all.
 
Originally posted by Pawel
The F-86 Sabre wasn't really a naval aircraft, was it? ;) Also, isn't there a downside to marking them as missiles? The AI could try to use them as such...

1. No the Sabre was not a carrier based aircraft historically. But there is no reason that versions of such planes could not be used this way, its just that the Navy had it's own jet fighters.

2. The 'Tactical Missile' flag doesn't affect AI use as long the AI stategies are set correctly. Personaly I use a combination of "Transports Only Aircraft"and "Transports Only Foots Units" flags on any heavy bombers that I don't want to be able to land on carriers, but there are several workable combinations to achieve the same effect.

3. Finally. I have avoided getting too complex in this area. The AI seems to deal with fighters and fighter/bombers that can fly from carriers and heavy bombers that can't reasonably well. But the distinction between land based fighters and carrier based may overwhelm it. It's not so much that the AI can't use them properly, it's that it's build priorities don't make such distinctions based on these flags, so it won't build enough aircraft that can base from carriers.
 
After reading all this helpfull info (thanks :) ) I tried one more thing. I made bombers able to carry 1 tactical missile, which isnt that unrealistic when you think about it. Since no transport can be loade on anouther transport, problem solved.

Thanks for the help guys :goodjob:
 
Originally posted by Pawel

The F-86 Sabre wasn't really a naval aircraft, was it? Also, isn't there a downside to marking them as missiles? The AI could try to use them as such...

Actually, I don't know much about planes. :lol:

I think you'd have to check one of the missile strategies before the AI would use them as such. Never seen it happen anyway.

Originally posted by Nemesis Rex

2. The 'Tactical Missile' flag doesn't affect AI use as long the AI stategies are set correctly. Personaly I use a combination of "Transports Only Aircraft"and "Transports Only Foots Units" flags on any heavy bombers that I don't want to be able to land on carriers, but there are several workable combinations to achieve the same effect.

Y'know, I initially tried it that way and it did not work for me! I don't know why, but I couldn't rebase any planes onto the carriers. Substituted the tactical missile bit on both the carriers and the planes and it worked fine. Have no idea why. :confused:

Originally posted by Nemesis Rex

3. Finally. I have avoided getting too complex in this area. The AI seems to deal with fighters and fighter/bombers that can fly from carriers and heavy bombers that can't reasonably well. But the distinction between land based fighters and carrier based may overwhelm it. It's not so much that the AI can't use them properly, it's that it's build priorities don't make such distinctions based on these flags, so it won't build enough aircraft that can base from carriers.

The complexity's for me. Besides, the way my game's set up I wouldn't be giving the AI both types of aircraft at the same time. I put all of the tech advances in a linear path so that I could really control the development of technology. So...they're gonna get the F-14 first, build a bunch of them and then later get the F-15 and, if they have the required resource, build a bunch of them. Besides, I hate the AI. Backstabbing cheats. :mad: :D
 
Originally posted by dog
Actually, I don't know much about planes. :lol: ...
Besides, I hate the AI. Backstabbing cheats. :mad: :D

I like your attitude! :)

Originally posted by Hunter
I made bombers able to carry 1 tactical missile, which isn't that unrealistic when you think about it. Since no transport can be loade on anouther transport, problem solved.

Yes, the key is probably to have the "unload" option checked. Just removing the "load" is not enough. I guess that is why armies can be transported.

BTW, any plans for your nice tanks?
 
Originally posted by Nemesis Rex
2. The 'Tactical Missile' flag doesn't affect AI use as long the AI stategies are set correctly. Personaly I use a combination of "Transports Only Aircraft"and "Transports Only Foots Units" flags on any heavy bombers that I don't want to be able to land on carriers, but there are several workable combinations to achieve the same effect.

3. Finally. I have avoided getting too complex in this area. The AI seems to deal with fighters and fighter/bombers that can fly from carriers and heavy bombers that can't reasonably well. But the distinction between land based fighters and carrier based may overwhelm it. It's not so much that the AI can't use them properly, it's that it's build priorities don't make such distinctions based on these flags, so it won't build enough aircraft that can base from carriers.
1. I checked, and you are absolutely right. But since aircraft are 'immobile', the 'tactical missile' flag is quite sufficient. There is not even any need to uncheck the 'load' button.

2. You are right on this point as well. One might perhaps also add that by giving fighters 'air bombard' strategies the balance between bombers and fighters can be changed. This may, however, be a great disadvantage for the AI since fighters (by default) have a very limited ground attack capability.

It is btw funny that cruise missiles are not 'tactical missiles' by default...
 
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