cgannon64
BOB DYLAN'S ROCKIN OUT!
OK. I'm reading "The Guns of August" by Barbara Tuchman, and I find the mental state of the French Army in WWI fascinating. Therefore I thought I'd try to translate that into some rules for a Civ game - with the French as the Civ of course. Here goes...
Civ: The French. Duh. I've never played a full game as the French anyway.
Version: PTW, 1.21. Wasn't there an international patch recently?
Level: Emperor.
Map: Large, Continent, all the usual. Generated in-game.
Enemies: Maximum.
Victory Condition: Any, all of them on.
Variant Rules: Here goes!
- We must have the spirit of elan. That means we must attack. While the French loved to attack when they should retreat in WWI, since that's hard to translate into Civ terms, here's what it means for us: Offensive wars. Not all the time, but when we sense that an enemy is trying to invade us, or they don't like us, or we simply want territory, we attack. (I know the French didn't start WWI, but I'm trying to get elan into Civ terms).
- No offensive artillery. The general opinion of the French was that artillery was useless combined with elan, so they carried none bigger than 75s on average. For us, that means no artillery offensively. Defensively is fine, even encouraged.
- Territory we lose in a war (if we lose some) must be regained in another war as quickly as possible, no excuses. Again, this didn't happen in real life, but I'm trying to recreate in Civ-terms the French want for Alsace.
- Cities with French citizens must be regained right away.
- We must go into 'free' governments right away. By free, I mean Republic and Democracy.
- We must fight a war during the early Industrial Age. If one isn't going on, we must start it.
- We must utilize MPPs. We don't necessarily have to avoid ones with Germany and do ones with Russia (if they are even in the game, that is) but we must make MPPs with nation's we feel are are allies.
- Our offensives must be an even mix of mounted and infantry units. So that means use Swords and Horses, use Knights and Medevil Infantry, Cavalry and Infantry, Tanks and Infantry, and MAs and Mechs. By even mix I mean an attack doesn't necessarily have to be exactly 50-50, but it has to contain a good amount of infantry along with mounted. And don't cheat and have the Infantry not attack on an offensive.
(BTW, this isn't necessarily reflecting the French spirit, just the WWI warfare as a whole.)
- Avoid defensive/trench warfare. I know that in WWI the French utilized trench warfare, but that was a last ditch attempt. We must take the the offensive whenver possible. If we are outnumbered, attack. If we need to retreat and heal, attack. To give up a city, territory, workers, etc - even if its planned to be temporary - isn't honorable and shouldn't be done. We must attack always, even when defense is prefered.
Roster:
Myself
(Open)
(Open)
(Open)
(Open)
BTW, if anyone here has anymore suggestions or finds that I'm off about the French spirit in WWI, please tell me and we'll change the rules. After all, I may be wrong. But, if not suggestions are made, I'll make the save as soon as we have players.
elan!
Civ: The French. Duh. I've never played a full game as the French anyway.
Version: PTW, 1.21. Wasn't there an international patch recently?

Level: Emperor.
Map: Large, Continent, all the usual. Generated in-game.
Enemies: Maximum.
Victory Condition: Any, all of them on.
Variant Rules: Here goes!
- We must have the spirit of elan. That means we must attack. While the French loved to attack when they should retreat in WWI, since that's hard to translate into Civ terms, here's what it means for us: Offensive wars. Not all the time, but when we sense that an enemy is trying to invade us, or they don't like us, or we simply want territory, we attack. (I know the French didn't start WWI, but I'm trying to get elan into Civ terms).
- No offensive artillery. The general opinion of the French was that artillery was useless combined with elan, so they carried none bigger than 75s on average. For us, that means no artillery offensively. Defensively is fine, even encouraged.
- Territory we lose in a war (if we lose some) must be regained in another war as quickly as possible, no excuses. Again, this didn't happen in real life, but I'm trying to recreate in Civ-terms the French want for Alsace.
- Cities with French citizens must be regained right away.
- We must go into 'free' governments right away. By free, I mean Republic and Democracy.
- We must fight a war during the early Industrial Age. If one isn't going on, we must start it.
- We must utilize MPPs. We don't necessarily have to avoid ones with Germany and do ones with Russia (if they are even in the game, that is) but we must make MPPs with nation's we feel are are allies.
- Our offensives must be an even mix of mounted and infantry units. So that means use Swords and Horses, use Knights and Medevil Infantry, Cavalry and Infantry, Tanks and Infantry, and MAs and Mechs. By even mix I mean an attack doesn't necessarily have to be exactly 50-50, but it has to contain a good amount of infantry along with mounted. And don't cheat and have the Infantry not attack on an offensive.

- Avoid defensive/trench warfare. I know that in WWI the French utilized trench warfare, but that was a last ditch attempt. We must take the the offensive whenver possible. If we are outnumbered, attack. If we need to retreat and heal, attack. To give up a city, territory, workers, etc - even if its planned to be temporary - isn't honorable and shouldn't be done. We must attack always, even when defense is prefered.
Roster:
Myself
(Open)
(Open)
(Open)
(Open)
BTW, if anyone here has anymore suggestions or finds that I'm off about the French spirit in WWI, please tell me and we'll change the rules. After all, I may be wrong. But, if not suggestions are made, I'll make the save as soon as we have players.

elan!