ww2 escort destroyer

papajohns

Prince
Joined
Nov 5, 2001
Messages
367
there you go....finally finished it after much tweaking..

i originally intended to create a ww2 destroyer...but civ3 details can only be done so much that after trying to make the ship look decent in the game, the ww2 destroyer look was nonexistent... oh well... so ill call it an escort..you guys can call it what you like :p

http://www.civfanatics.net/uploads4/escort.zip


i included the unit32, the civpedia large and small, and i simply just did pointers to the destroyer sound since i didnt feel like making sound files with my voice..

heres a preview of the death animation..... if you want to see some ingame screenshots..refer to my preview thread..

http://forums.civfanatics.com/showthread.php?s=&threadid=56611
 

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I think it may actually have come out better this way. :) This looks like a mix of a WWI and early WW2 destroyer, which is just what was missing in civ. The default animation is far too modern, and can now be used for that era only. A unit like this can then be the industrial era animation. Another thing I like about it is that the beam is somewhat exaggerated. If you keep the exact proportions, large civ ships tend not to look very good. In FLICster the rolling in the run anim looks a bit rough though, even if I increase the delay to the maximum...
 
Rock solid unit you cooked up there. It's got much nicer detail than the original civ3 destroyer.

It's funny what you said about not wanting to make the sound files with your voice. What would that be like? papajohns yelling, "We've moving!" "Now shooting! Boom boom!" "Uh-oh into the drink we go!" etc :D
 
Looks good :D
 
Very nice work, papajuhns. :goodjob:
 
Good lord! It's the Night of the Living Dead Threads!! You're spreading the spam kinda thick here ...
 
You can never have too many naval vessels. Do you know if a PT boat is in the works or is created?
 
Good work on the ship.
 
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