cgannon64
BOB DYLAN'S ROCKIN OUT!
Sound crazy? Good. Here are the rules.
Civ: The Mongols, and I'm being firm on that. I know they suck, but they fit the idea of this game perfectly.
Level: Monarch or Emperor.
Map: Pangea, 70% water, the rest is normal. Oh yeah, I'm also going to make it a young world so hopefully the Keshiks will be able to roam in the mountains.
Created in-game.
Version: PTW 1.21.
Victory: Domination or Conquest acceptable, all on.
Enemies: Max.
Variants: - We may build NO buildings that create culture, of any kind. No excuses. I've checked around, there are still lots of buildings we can build. If you want I'll post the full list.
- We may build no wonders.
- We MAY, however, build the Forbidden Palace in one of our cities. We may NOT do any palace jumps, however.
- There are only two cities in our empire that may have culture - our capital and our Forbidden Palace city. If we capture a city with a cultural building, we are to SELL it off immediately. Not only do we Mongols have no time to build our own culture, we view our enemies culture as only good when burned to the ground.
- We should make our dotmaps and city planning around this - i.e., realize that know city will have more than 9 working citizens and will be the original square territory.
Roster:
Myself
(OPEN)
(OPEN)
(OPEN)
(OPEN)
Civ: The Mongols, and I'm being firm on that. I know they suck, but they fit the idea of this game perfectly.
Level: Monarch or Emperor.
Map: Pangea, 70% water, the rest is normal. Oh yeah, I'm also going to make it a young world so hopefully the Keshiks will be able to roam in the mountains.
Created in-game. Version: PTW 1.21.
Victory: Domination or Conquest acceptable, all on.
Enemies: Max.
Variants: - We may build NO buildings that create culture, of any kind. No excuses. I've checked around, there are still lots of buildings we can build. If you want I'll post the full list.
- We may build no wonders.
- We MAY, however, build the Forbidden Palace in one of our cities. We may NOT do any palace jumps, however.
- There are only two cities in our empire that may have culture - our capital and our Forbidden Palace city. If we capture a city with a cultural building, we are to SELL it off immediately. Not only do we Mongols have no time to build our own culture, we view our enemies culture as only good when burned to the ground.
- We should make our dotmaps and city planning around this - i.e., realize that know city will have more than 9 working citizens and will be the original square territory.
Roster:
Myself
(OPEN)
(OPEN)
(OPEN)
(OPEN)
.

We contact France. Joan has Masonry and Alphabet, we have Bronze Working, Pottery, and Warrior Code. We can do her techs and 10g for my techs. I accept. We now have parity with France and are up Masonry with Wang (I'm sorry, but I'm callig him Wang the whole game.
). We pop Burial and see a Green border very very close to the SE. We seem to be in a dry valley surrounded by fertile - but occupied - territory. 