ST4 - Emperor Tweak
Introduction:
This is the Fourth SG using Sirian's Tweak Mod . This one is designed for those players who are still working up to Deity level, and will be on Emperor level.
Current Roster:
Dark Savant - Just Played
Puzzlinon - Up!
TedJackson - On deck
Jmansell - Just played
Lord_all_Mighty -
Snaproll - On deck -
Game Summary:
This is a section I've decided to add mainly for the benefit of lurkers, and will give a quick synopsis of the current game situation and anything interesting about the game. It will also contain summaries of each page listing interesting points that folks may want to look at. I hope to start a trend for SG's, but we'll see.
Current Situation: 570 B.C. SOIWM, or, Stuck On an Island With Mongols!!!
We have taken Iron from the Mongols with our Archers! THe Mongols are folding quickly, due to a bad starting position (and our incredible skill, of course). Our galleys are now fanning out, but by the look of the map we may have to do suicide runs to meet anyone new. We may be stuck here, with the hopeless mongols, for awhile. Could be a tough position, but at least we have lots of land area!
Page 4:Map Making is complete, and our galley(s) will soon move out to make contact. Halfway finished settling our western landmass, and finally have our first luxury connected. Our archers are all set to take the iron from the Mongols - expect big events in the turns to come! Learned some lessons about the wonderful upload system too
Page 3: Still in a pre-war phase on this page, and we still didn't have contact with anyone but the Mongols. Had some problems on one of the turns with a bug(?) with the "Always wait at end of turn" function that took some discussion.
Page 2: We met the Mongols and they seem to be the only civ in our corner of the world. The expansion phase goes well, with our capitol spitting out settlers quickly. There is a lack of luxuries near us, although ivory was spotted in the west. Also, much of the page was used discussing RCP and its use in this game. After some deliberation, an agreement was made not to use RCP in this game due to its exploitative aspects.
Page 1: Discussion of Game Parameters and Settings. After some discussions, we chose the French, as they are the lone civ who has a UU changed by Sirian's Mod. The game was started and the first turns played, revealing an excellent start position with several food bonuses and fresh water. We also discussed including a variant rule outlawing ancient offensive warfare, in an effort to ensure the game lasted long enough to test all of Sirian's changes. This was quickly scrapped in lieu of a Space-Race victory objective.
Starting Position:
Game Settings:
Civilization: France
Difficulty: Emperor
Map Size: Standard
Opponents: Mongols, Chinese, Japanese, Indians, Arabs, Spanish, Russians.
Land: Archipelago 30%
Climate:Warm/Wet/4 Billion
Barbarians: Restless
Diplomatic victory disabled
Turns per Player: Ten (possibly 5 in the late game)
Turnaround Times: 24/72
Protocol: RBCiv exploits are off limits.
This is also my first attempt at running a SG, so go easy on me! I'll do my best.
Introduction:
This is the Fourth SG using Sirian's Tweak Mod . This one is designed for those players who are still working up to Deity level, and will be on Emperor level.
Current Roster:
Dark Savant - Just Played
Puzzlinon - Up!
TedJackson - On deck
Jmansell - Just played
Lord_all_Mighty -
Snaproll - On deck -
Game Summary:
This is a section I've decided to add mainly for the benefit of lurkers, and will give a quick synopsis of the current game situation and anything interesting about the game. It will also contain summaries of each page listing interesting points that folks may want to look at. I hope to start a trend for SG's, but we'll see.
Current Situation: 570 B.C. SOIWM, or, Stuck On an Island With Mongols!!!

Page 4:Map Making is complete, and our galley(s) will soon move out to make contact. Halfway finished settling our western landmass, and finally have our first luxury connected. Our archers are all set to take the iron from the Mongols - expect big events in the turns to come! Learned some lessons about the wonderful upload system too

Page 3: Still in a pre-war phase on this page, and we still didn't have contact with anyone but the Mongols. Had some problems on one of the turns with a bug(?) with the "Always wait at end of turn" function that took some discussion.
Page 2: We met the Mongols and they seem to be the only civ in our corner of the world. The expansion phase goes well, with our capitol spitting out settlers quickly. There is a lack of luxuries near us, although ivory was spotted in the west. Also, much of the page was used discussing RCP and its use in this game. After some deliberation, an agreement was made not to use RCP in this game due to its exploitative aspects.
Page 1: Discussion of Game Parameters and Settings. After some discussions, we chose the French, as they are the lone civ who has a UU changed by Sirian's Mod. The game was started and the first turns played, revealing an excellent start position with several food bonuses and fresh water. We also discussed including a variant rule outlawing ancient offensive warfare, in an effort to ensure the game lasted long enough to test all of Sirian's changes. This was quickly scrapped in lieu of a Space-Race victory objective.
Starting Position:
Game Settings:
Civilization: France
Difficulty: Emperor
Map Size: Standard
Opponents: Mongols, Chinese, Japanese, Indians, Arabs, Spanish, Russians.
Land: Archipelago 30%
Climate:Warm/Wet/4 Billion
Barbarians: Restless
Diplomatic victory disabled
Turns per Player: Ten (possibly 5 in the late game)
Turnaround Times: 24/72
Protocol: RBCiv exploits are off limits.
This is also my first attempt at running a SG, so go easy on me! I'll do my best.